Follow TV Tropes

Following

Discussion TabletopGame / WraithTheOblivion

Go To

You will be notified by PM when someone responds to your discussion
Type the word in the image. This goes away if you get known.
If you can't read this one, hit reload for the page.
The next one might be easier to see.
abrohm Since: Nov, 2014
Nov 12th 2014 at 10:33:04 AM •••

Can I get a source on the moleke connection mentioned under creepy child? And the cruelty potential entry should be cleaned up, not to mention that shadow-guiding was the default, not an option

Hide / Show Replies
Darkstarr Since: Oct, 2011
Apr 19th 2015 at 6:15:28 PM •••

Tribebook: Mokele and the Werewolf Players' Guide both mention that metis Mokele are stillborn; I don't recall any specific references to the spirits of any werecreature in the World of Darkness entering the Shadowlands of Wraith (it's heavily implied throughout Werewolf: The Apocalypse that the spirits of dead werecreatures become Umbral spirits instead), although judging from the fact that more than a few "evil" Umbrood from Mage: The Ascension are in fact the "demon lords" served by Nephandi mages, it's not that much of a stretch of the imagination to allow the stillborn spirits of metis-breed Mokole to become Stripling spectres in Wraith.

I agree that some of the video game cruelty can be held in check by the fact that any decent group of roleplayers can prevent one person from going overboard as another player's Shadow (read: the PC's dark side) by being every bit as nasty with the cruel player's character's Shadow themselves [did that make sense? I hope so...], as well as the fact that as mentioned, an overly-active Shadow can actually cause an entire group of P Cs to be doomed to Oblivion (i.e. the proverbial Fate Worse Than Death)—although with the sourcebook Dark Reflection: Spectres, the now-evil P Cs could conceivably be turned back to the good side by their Psyches (the Spectre counterpart to the Shadow, described in-game as the Spectre's "higher self").

Top