There's a major error in the introduction - Champions wasn't even close to being the first RPG without character levels. Traveller, which dates from 1977 is the first major one that dropped those (as well as replacing classes with prior careers). Melee (also 1977) and Wizard (1978) which later became The Fantasy Trip (1980) had no character levels, classes outside of "Wizard" and "Non-Wizard" and was the first point-addition system.
I'm confused. Hero System (is HERO supposed to be capitalized?) seems to redirect here, which makes some sense since (to my limited understanding) Hero is an evolution of Champions into a universal system, but the page focuses almost entirely on the Champions setting. Nothing about game mechanics or Hero in general, in fact nothing on the various editions so far as I can tell. I just got the 6th edition core books and haven't played it yet, so I can't help, but someone should more information about the Hero system in general, perhaps on its own page.
Hide / Show RepliesI'm no expert on HERO, but it seems to me that almost everything here is about Champions and not HERO itself. I'd really like to see a separate page, too (though am now knowledgeable to write one myself).
Since there's a seperate Champions Online page, shouldn't the tropes related specifically to CO (The Obvious Beta, the Shout Outs, etc etc) be moved there?
Question: If I wanted to get into Champions, which edition would best to start with?
Who Lives, Who Dies, Who Tells Your Story?