Why is this (sub)genre referred to as 'strategy RPG' when the strategy layer in these games is typically non-existent? The article seems to attribute the 'strategy' aspect to the fact that you can move around in combat as the strategy part. Not only does this make little sense, since moving around in combat is a tactical consideration and has been present in many 'normal' RPG's (as early as the 80's, there have first-person dungeon crawlers that would transition to a grid as soon as combat started), but the article also contradicts itself by then leaving out RPG's like Breath of Fire: Dragon Quarter, Divinity: Original Sin and Baldur's Gate that have that particular aspect.
The trope title should at least be renamed to 'tactical RPG'.
Why is this (sub)genre referred to as 'strategy RPG' when the strategy layer in these games is typically non-existent? The article seems to attribute the 'strategy' aspect to the fact that you can move around in combat as the strategy part. Not only does this make little sense, since moving around in combat is a tactical consideration and has been present in many 'normal' RPG's (as early as the 80's, there have first-person dungeon crawlers that would transition to a grid as soon as combat started), but the article also contradicts itself by then leaving out RPG's like Breath of Fire: Dragon Quarter, Divinity: Original Sin and Baldur's Gate that have that particular aspect.
The trope title should at least be renamed to 'tactical RPG'.