More recent Real-Time Strategy games allow players to set the "stance" of a unit which determines how it will respond to threats ranging from absolutely no response to always attacking and even pursuing any enemy they spot. This doesn't change how they fight but simply how they react when not given direct orders. Does this fit the trope or is that something else?
Heat level critical!This one really needs an explanation of its difference to Job System.
Hide / Show RepliesIt really doesn't. Accessing different jobs can only be done either outside a dungeon/field, or within some complex menu in the pause screen. This is totally free-form, that flexibly allows a switch mid-combat.
I will grant you that we seem have a Missing Supertrope on our hands here, since some of these examples getting shoehorned in aren't really combat oriented, or they feature very stilted or boxed combat that doesn't flow all that evenly from non-combat situations. Might have to YKTTW a trope about combat-mode as opposed free-movement mode, or maybe cases where characters change their playstyle in some fashion.
Edited by 96.48.128.162Would Z-targeting from The Legend Of Zelda Ocarina Of Time count? It did let you use different moves, and changed the way you fought...
Edited by DorianMode Hide / Show RepliesIt really wouldn't. That's just common in hack-n-slash.
It shouldn't matter anyway; Zelda is already mentioned several times on the page anyway, so it's received the wick.
Previous Trope Repair Shop thread: Misused, started by taylorswiftscat on Oct 14th 2020 at 5:49:22 AM
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