Literature : a martial art variant called 'Fugue' of note, in Zelazny's epic "Creatures Of Light and Darkness" - the initial mastery is to go a hop back in time, doubling yourself, and-or displacing your attack to flank, etc ... the advanced mastery [with but one or two masters] - is to 'fugue' forwards, - to the resultant future in which you have already won!
— then there's the duel [between a SF&F version of the egyptian god Set - the destroyer, and another, likely a Ptah-Thoth avatar] that involves the latter character dragging the melee through alternate realities that each convey an advantage, and morph the combatants to their conditions ... Karma Fu - and then some.
Literature : a martial art variant called 'Fugue' of note, in Zelazny's epic "Creatures Of Light and Darkness" - the initial mastery is to go a hop back in time, doubling yourself, and-or displacing your attack to flank, etc ... the advanced mastery [with but one or two masters] - is to 'fugue' forwards, - to the resultant future in which you have already won! — then there's the duel [between a SF&F version of the egyptian god Set - the destroyer, and another, likely a Ptah-Thoth avatar] that involves the latter character dragging the melee through alternate realities that each convey an advantage, and morph the combatants to their conditions ... Karma Fu - and then some.
Edited by UncleSumer