The Boys: the comic store owners take sadistic glee in chewing out anyone who goes to their store without buying anything.
I can think of other examples of fictional storekeepers who scold their customers for not buying anything, but I feel like it's a different trope if it doesn't happen in a video game. When it happens in a game, part of what makes it significant is the potential to affect the behavior of the player, which is absent in non-interactive narratives.
Non-Video Game Examples
I can think of other examples of fictional storekeepers who scold their customers for not buying anything, but I feel like it's a different trope if it doesn't happen in a video game. When it happens in a game, part of what makes it significant is the potential to affect the behavior of the player, which is absent in non-interactive narratives.