Sonic Adventure DX really should be here, it's really bad and makes the original game look bad and even introduces new bugs.
Why is this a YMMV trope again? Just about all of the examples are observable programming goofs, not "I don't think it's as cool as the other version(s)."
Is it this trope if a game is missing modes from the other versions?
In particular, I'm thinking of the Nintendo Switch version of Lethal League Blaze. It is still very much playable, but it's missing the 1-on-1 and ranked online modes, and it has a number of framerate issues, but it otherwise plays just fine. They're also working on these issues currently and intend to have them fixed up.
I'm not convinced that the smartphone versions of Final Fantasy V and VI belong here. I haven't seen too many complaints about the mobile version of V aside from people disliking the new graphical style (which doesn't affect playability) and the bugs and typos in VI have since been fixed and I was able to beat it with no problems.
Edit: I think VI should still be listed as a former example due to the game-crashing bug it used to have, but it's been fixed. However, as I said, the main problem anyone has with V is the graphical style. If anything, it's done better than VI's mobile version; for example, it completely dropped the grid-based movement of previous versions instead of just adding the ability to move diagonally.
Edited by GastonRabbit Patiently awaiting the release of Paper Luigi and the Marvelous Compass.About the SNES version of Street Fighter Alpha 2... I guess it's more of a nice technical achievement (although a pretty worthless one) than a porting disaster with the unresponsive controls and slow framerate. Well, it has loading times due to how about seventeen megs of data is crunched into one cartridge, but I don't think that makes the SNES version a bad, I mean, really bad port.
So, do I need to edit it or delete its' entry?
Hide / Show RepliesWe call this a "Your Mileage May Vary" page for a very good reason, mate.
I think the Multi-Platform section needs a clean-up.
I get the impression that it's meant for games which were developed as Multi-Platform titles, but on release one of the versions ended up as a disaster.
Multi-Platform development means you work on all the versions you're going to have for the initial release at the same time.
A large chunk of the examples in this section are about later versions which weren't part of the initial development. I think those should be moved to other sections and an explanation added at the start to make it clear that entries in this section need to be part of that initial development and still end up disastrous.
Accidental mistakes are forgivable, intentional ones are not.What's the part about Final Fantasy VII's video codec not being on the install CD? There definitely was one, so unless one means two different codecs were used for FMVs (which wouldn't be that surprising since they also use different character models)... Or worse, it could also mean the codec on the CD was the wrong one... Does anyone have more info on this?
"And as long as a sack of shit is not a good thing to be, chivalry will never die."How about the PC Port of Star Wars the Force Unleashed 2? It runs much better than the first game, yes, but it has a massive memory leak problem that the team tried, and failed to fix twice. (It fixed it for some machines, but most machines still have the problem.)
Hey, thanks for reading this signature. You're great! <3The Sega Master System version of Thunder Blade was cited because the console "couldn't handle the scaling" of the Arcade Game, but that doesn't really prove it's a bad port. (It actually removed some of the arcade version's scaling.) The ZX Spectrum port of Chase H.Q. was a more extreme hardware downgrade of another Arcade Game designed for powerful scaling hardware, but it nevertheless was rated highly by the system's fans, to the point where it topped the Your Sinclair readers' list of top 100 Spectrum games of all time. The example's only real complaint about Thunder Blade for the Sega Master System was that it was a "bland top-down and confusing over-the-shoulder helicopter shooter," yet it actually won an award in its day.
Do the Playstation 3 and Xbox 360 releases of Sonic Adventure have the same problems as the PC port? I've been informed that they don't support widescreen either, but do they have the other problems listed on this page?
BOOM. Ah, frig, the fourth wall was broken AGAIN. Hide / Show RepliesSince it's on a Dreamcast collection, I assume it's just a emulated version of the original DC version. If that's the case I would say no unless the emulation is crappy.
From what I can tell, it's actually an emulated version of the GCN version (it has the updated character models, but you can only get the extra content the GCN version had if you get DLC. Except the bonus Game Gear games), and its only real problem is the lack of widescreen support and occasional, 1-second delays in what's happening.
BOOM. Ah, frig, the fourth wall was broken AGAIN.Re: Castelian/Nebulus/Tower Toppler: I played the NES version, and an emulated version of the Commodore 64 game on one of those multi-game pack-in joysticks (I never owned a C64 myself), and from my personal experience, the C64 version has many of the same issues that the NES version had.
I hope you get tiny bits of eggshell in all your omelettes for the rest of your life! Hide / Show RepliesI call that a good enough reason for removing the example; it just seems to be one of those game that Internet reviewers love to hate. By the way, Nebulus has its own page now.
I would like to know if I should cut this.
- Final Fantasy Tactics - The PSP version suffers from slowdown of something like 50% (that's half-speed animation) whenever a three-dimensional effect is processed. This renders almost anything except basic attacks twice as slow as the PS version. While the heavy script rewrite from the original (and from the Japanese version) is a debatable aesthetic issue, the slowdown makes long missions nearly unplayable.
- The slowdown is especially infuriating because it's a PS game ported to a hardware as powerful as the PS2!
- You can now download the original PS 1 game from the PSN store and play it on your PSP, at full speed. (And for less than half the price of the PSP version, no less!) They Just Didn't Care. The only reason to play War Of The Lions now is the somewhat-improved translation, if you can wait around for it.
- The remake is headed to the iPhone, which is nearly as powerful as the PSP, so perhaps there's some hope for salvation...
- The slowdown isn't a 'bug' it's a 'feature'. They mucked with the display times of the frames of animation for certain attacks to reduce general slowdown during said attacks but ended up making the general case infuriating slow to fix a specific case problem. As another poster mentioned the PSONE version runs fine on the PSP.
- Eventually fixed with a fan patch that removes the slowdown when the game is run through custom firmware. Now why Square-Enix couldn't be bothered to fix it, either before release or through an official patch...
First, the slow down is a minor bug, or as a troper put it, a feature. Its not game breaking and unplayable.
Second, its a SRPG! Slow down doesn't matter in a game like this. Its not like the slow down is noticeable anyway. I played War Of The Lions 3 times, and I never notice any slowdown.
Finally, I don't think it was possible to update PSP games. I could be wrong, but I had my PSP for years and had it online only a couple of times, yet none of my PSP game never been updated. Only the PSP itself ever been update.
Edited by KoriCongo An ordinary gamer and player of Comic Fury Mafia.Something that's been confusing me regarding the Silent Hill HD Collection. I have not played any of the Silent Hill games, but it says that the Xbox 360 version has the same problems as the PS 3 version and Konami is not going to fix the 360 version...yet with the PS 3 version, it says that Konami is working on making patches that will fix the problems to "make it more like the stable 360 version". If the 360 version is NOT being patched while the PS 3 version is, then wouldn't that make the 360 version the LESS stable version?
I don't understand why this page is discussing emulation problems. Playing an original Xbox on your Xbox 360 is not the same as a port.
Due to what some others pointed out last year, and that I myself had not witnessed such errors, I removed it and put it here:
- The arcade version of Guitar Hero III (simply called "Guitar Hero Arcade") would be a Adaptation Distillation if it weren't for the fact that the hardware's display suffers from crippling visual and audio lag, making the game nearly unresponsive. And this is on a Rhythm game!
As another guy pointed out, porting has absolutely nothing to do with these issues. Some people forgetting calibration and whatnot to HD Tvs have more to do with those issues than anything.
Can someone help me add a TurboGrafx 16 folder? I tried to add one but it unintentionally consumed the SNES folder. Any help here?
Edited by HappyComputerist Un-frickin-touchable. Hide / Show RepliesFolder added. Just add examples between the header and "[[/folder]]."
There is a fine line between recklessness and courage — Paul McCartneyCut this and put it here for now. This is very different, but it just doesn't seem disastrous enough. Maybe it was just modified to work on the Sega Genesis?
- TSR's XX Vc Buck Rogers: Countdown to Doomsday RPG is significantly different from what computer gamers got. While the original was a "gold box" D&D-style RPG with 3D mazes the player has to map themselves and characters have a several pages of skills to choose among for different situations. The genesis port has been largely dumbed down with areas becoming top-down maps, the amount of skills reduced to a dozen core abilities and content relying on these altered or missing. Luckily the plot survived more or less intact and since some find the "gold box" games to be overly complex, some consider this a more fun version to play.
The Pacman "Arcade" screenshot is obviously not from the original arcade version, but rather some kind of a flash game or something...
Hide / Show RepliesIt resembles the arcade version closely enough, but I agree that it needs to be fixed.
I've played Guitar Hero Arcade a few times at my local arcade and never noticed "crippling visual and audio lag", in my experience it works just fine. Does the machine at my arcade just run better than usual or does the one the troper who added it to this trope has played run worse than it should?
Hide / Show RepliesI think just like in the original game itself, you HAVE to calibrate the game if you use HDT Vs and/or surround sound systems. The Arcade versions use HDT Vs, so the person who has access to the Arcade's internal system menu should be able to calibrate it. Of course, some people don't do it right and some don't do it at all.
Cut this and put it here for now because of uncertainty of whether this is a port. There was an arcade vs. of Dragon's Lair, yes; the question is whether this is close enough to that to be a port at all, or just happens to be a different game with the same name and some shared characters.
- Though it can't really be considered a "port", the NES version of Dragon's Lair is dismal on many levels. Just to name a few, awful controls, terrible jumping physics, and copious amounts of Fake Difficulty abound in this game. Just watch the Angry Video Game Nerd review it here.
Who the fuck re added this?
- The Wii Ware port of Cave Story. The game itself, barring the occasional glitch. runs perfectly, and the graphics were given a makeover. The music, sadly, was a disaster. The game offered two soundtracks - the original PC game's, and a new soundtrack composed of remixes. However...
- A programming glitch removed many instruments (including all the drums) from the new soundtrack, as well as changed the mixing of what instruments were left. The soundtrack you hear in the game sounds little like what the developers intended.
- As for the classic soundtrack, instead of porting the obscure * ORG music synthesizer to the Wii, the developers chose to convert the entire soundtrack to the OGG (a format similar to MP 3) format. This created serious problems with looping - the intro of every song repeated even though they aren't supposed to, and the transition between the end of one song and the beginning of the next was often jarring.
- The developers have promised to fix this for the European version, but there is little to no chance of North American players receiving a patch. Nintendo will only pay Wii Ware developers if they sell above a certain threshold, and if you patch the game after it's released the number resets.
The remixed music is not ported, and the original music sounds fine.
To quote Anonymous Mc Cartneyfan: Soundtrack alone should neither alleviate a Porting Disaster nor define one.
At the time he was getting it backwards (where he thought that the Sega Saturn Doom was added because of its soundtrack, even though the soundtrack was the only part that was not a train wreck), but it is still a good quote.
Hide / Show RepliesYou got an edit ban? What the hell? I am so sorry, I was not thinking that at all.
Okay, it is indicated that there is a good version of Mortal Kombat for the original Gameboy. In that case, we'd better make clearer what makes the Horrible Game Boy and Gameboy Color versions Horrible. Is it the same for them as for the Game Boy Advance one?
There is a fine line between recklessness and courage — Paul McCartney Hide / Show RepliesCut this and put it here for now. It could probably be refined into acceptability.
- The port of Mortal Kombat for the Game Boy was So Bad Its Horrible. The system was simply not technically advanced enough to handle the game.
- How did the ports of games 2, 3, and 4 (for the Game Boy Color) turn out?
- 2 was actually pretty good, It was fast for the GB and actually had good hit detection and no lag between moves, Proably the best fighter on the old GB, 3 $ 4 on the other hand.....
- How did the ports of games 2, 3, and 4 (for the Game Boy Color) turn out?
Most of the Game Boy versions are relatively jerky and unresponsive.
I will say that, barring MK Advance (The most standout example of Porting Disaster) the two other GBA MK games (they were just two different versions of Deadly Alliance, creating a Pokemon style situation) were pretty much decent. Hell, MK Tournament Edition had Noob Saibot, Sareena and Sektor playable.
I'm quite confident in my shitposting you knowCarmageddon 64 is listed here and on the Horrible videogame page. I don't doubt it's Horrible and a Porting Disaster, but neither entry says why.
Edited by AnonymousMcCartneyfan There is a fine line between recklessness and courage — Paul McCartney Hide / Show RepliesCut it from here, since all it said was that it was listed there. Does anyone know anything about that game aside from its being lousy?!
There is a fine line between recklessness and courage — Paul McCartney"The SNES version of Mortal Kombat is an arguable case. The biggest outcry was the lack of blood and fatalities that ultimately killed any chance of it selling well. Aside from this, however, it's actually a much better port than the Genesis version, being superior in all other aspects."
The graphics maybe, but I've heard many times that the physics in the SNES port are not accurate to the Arcade versions, which screws up some combos. Any MK expert can weigh on this?
Removed the Final Fantasy XIII example. Slightly prettier graphics (and yes, I've looked at the comparison screenshots - the differences are more nickpicky than anything else. It's still a very nice looking game) and having to swap disks are not enough to call it this trope. Besides, the PS 3 version ( or at least early copies) supposedly has game crashing issues (which can permanently damage the PS 3) bad enough to justify suing the company over. If that's true, than if anything, the PS 3 version is the porting disaster.
Edited by MainManJ Hide / Show RepliesThe disk swap thing is very stupid, but you have a good point. Where would that go then?
Can somebody fix the "Final Fight snes" part. The Super Nintendo did not have a "horribly weak" cpu. The internet made that lie up. Trust me, I'm a homebrewer, I know what I'm talking about. I don't want to get into technical details you wouldn't understand. Just leave this phoney technical information out of this artical please.
Hide / Show RepliesIt got that heat mainly because there was no 2 player co-op,, no Guy, no Industrial Zone and thus no Rolento
I'm quite confident in my shitposting you knowYou should get rid of the "Snes's weak processor meant it couldn't display more than 3 enemies" and just say "It never had more than 3 enemies onscreen" because there were a lot of Snes games that had more than 3 enemies onscreen without lagging/flicker or other technical issues. 3 onscreen enemies wasn't a technical limitation.
Or, you know, You Could Always Edit It Yourself.
See you in the discussion pages.I must object to the Cave Story example. It is perfectly playable, and has none of the symptoms listed in the article (unless you count the music problems as "sound glitches"). The only issues with the port are the new music (which can be turned off), about 10 typos in the translation, and about 2 freezing glitches. Otherwise it is perfectly fine, and it gets very positive ratings from pretty much everywhere.
Edited by CAD Hide / Show RepliesWill fix.... Oh, wait, what port are we wanting to unlist?
Edited by AnonymousMcCartneyfan There is a fine line between recklessness and courage — Paul McCartneyMay I ask why the Sega Saturn Doom entry has been removed? Maybe I'm missing something, but the game is a mess, and nearly every source I've checked on it agrees. Totally inexplicable slowdown at random times, terrible control scheme with jerky, unresponsive controls, muddy low-quality sound effects, no multiplayer. The only saving grace is new CD-Audio music, but it's apparently a case of Your Mileage May Vary as to whether it's any good, or just better sound quality for worse music.
"That's ridiculous. What would a walrus do with a magic bag?" Pokeamida Hide / Show RepliesSoundtrack alone should neither alleviate a Porting Disaster nor define one.
There is a fine line between recklessness and courage — Paul McCartneyThe problem being that the soundtrack doesn't define it. It's the only aspect of the port that isn't a complete train wreck. It also doesn't begin to alleviate it. Apparently, there's been some confusion. I have consistently mentioned the soundtrack as something (arguably) worthwhile about the port... but the rest of it is such a mess that it would qualify as a disaster no matter how good the soundtrack was.
Edited by Nezumi "That's ridiculous. What would a walrus do with a magic bag?" PokeamidaIn that case, let's reinstate the entry! <grin>
There is a fine line between recklessness and courage — Paul McCartneyIs the PS 3 Orange Box really supposed to be "nearly unplayable"? While based on everything I've seen and heard it's an obvious entry into this trope, it still seems to be mostly very playable outside of a framerate drops at certain sections, even if it is much worse than other versions.
Edited by Mman Hide / Show RepliesSeems there aren't any major emotions about it either way so I tweaked it slightly.
Um, this page is on Pages Needing Example Sorting. I am having trouble sorting examples to the effect of "almost all the ports are bad," especially when no specific ports are named. (Though I did separate a generic R-Type entry from specific R-Type entries.)
On another note, which system is the (currently unsorted) Midway Treasures thing on? Is it a standalone, or does it have a console?
There is a fine line between recklessness and courage — Paul McCartneyI don't own it, but Modern Warfare 2 is one because of anti-cheating systems? What the FUCK?
Hide / Show RepliesThis page has needed cleaning for some time. I've gotten ridden of most of the natter and tried to emphasize that a game must have clear, design-related failings to be a Porting Disaster, as opposed to having one or two things the troper doesn't like in it.
See you in the discussion pages.Should we leave porting disasters of already horrible Games like Street Fighter 1 as those should be under the Videogames section of So Bad its Horrible? (Ie Street Fighter 1's arcade unit had bad controls, so what did the consoles have to improve it? What is the opposite of this trope in which the original release was much worse than the port?
Edited by marzIf the originals were terrible to begin with, then yeah, it can't be a Porting Disaster as an accurate port of a bad game is still a bad game.
As to the concept you describe of the port being better, um, Porting Distillation I guess? That's not actually a trope. Someone would have to propose it, since it doesn't exist yet to the best of my knowledge.
See you in the discussion pages.Uhm... I have to object to removing Brandish. It's not just one or two things the troper doesn't like. The SNES version is roundly loathed for a control scheme that's near-universally considered to render the game all but unplayable. It's sometimes set as the Gold Standard for bad control schemes. The game is a mess to play.
"That's ridiculous. What would a walrus do with a magic bag?" Pokeamida@marz and @Some Guy: I tried to introduce a trope called Port Through The Mud to describe such games, but it got cut. Should I reinstate it?
Linking to a past Trope Repair Shop thread that dealt with this page: Far. Too. Negative, started by Stratadrake on Nov 19th 2010 at 7:58:34 PM
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman