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sdmitch16 sdmitch16 Since: Aug, 2011
sdmitch16
Apr 2nd 2013 at 7:07:52 AM •••

The Bionic Commando example isn't Plot Lock because you can never go into radioactive zones.

Will I be informed if people reply to my discussion post?
Fallingwater Since: Jan, 2001
Sep 26th 2011 at 7:53:51 PM •••

My entry got deleted:

  • * Fallout 3 has this in The Pitt expansion. You're a high-level character who has carved a swath of bloody devastation through the Capital Wasteland. You use super mutant bones for toothpicks, carry around an arsenal that would make a whole military division green with envy and refer to power-armor-wielding Enclave troops as "tin cans". One day you come across a slaver outside a city who threatens you, and quickly becomes yet another amusing statistic in your character sheet. Then you enter the city, and... the game stops you from moving or fighting, allowing you to get beaten to a bloody pulp and then abducted by a ragtag group of baton-armed slavers whose threat level would normally barely register above "target practice".

Reason given was "wrong trope". I have no problems with relocating this if someone can point out to me what the right trope is.

cynwakefield Since: Dec, 1969
Mar 13th 2010 at 4:23:58 PM •••

  • Chrono Trigger has a number of black chests - "Sealed Chests" littered around the world across time that you can't initially open until the plot has opened up enough.

Not exactly right. There's a sensible reason you can't open them, and there is no reason you should be able to until you have the actual "key."

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