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thisissostupid Since: Dec, 2010
May 19th 2022 at 9:58:16 PM •••

The initial "What is it like to challenge a perfect opponent" seems to be just paraphrasing Shodan's "How dare you challenge a perfect, immortal machine" which is more pleasingly appropriate.

darkpowrjd Since: Aug, 2012
Jan 8th 2020 at 8:53:34 PM •••

DP?

On the Shin Akuma, what does this mean? I'm trying to think of my knowledge of Street Fighter to figure out anything about this acronym, but nothing is coming to mind. Perhaps someone can edit this for those that might not be so aware of this abbreviation to edit it to tell us what this even means.

EDIT: Probably means "Dragon Punch" (Shoryuken), as I'm seeing on Google. But there are a few places that have people who have asked what the meaning of this is, so it's not as widespread as some may think. I'll edit this in so people are not confused as to what this is talking about.

Edited by darkpowrjd
Protagonist506 Since: Dec, 2013
Jun 1st 2014 at 5:49:30 PM •••

Arguably, the perfect play opponent is the exact opposite of Artificial Stupidity.

"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"
homogenized Since: Oct, 2009
Jul 15th 2012 at 9:59:59 PM •••

Would games that implement the Game of Nim or similar "don't take the last one" puzzles count? Nearly all of them have the AI know the "trick" to guaranteed wins, and it's usually considered Artificial Stupidity if they don't.

the_it Since: Jan, 2001
May 12th 2011 at 6:45:53 PM •••

As pointed out in the trope repair discussion, the MK walker article seems to hit a nerve that people agree with, but is somewhat vaguely defined.

I think the real unifying element behind the MK Walker trope is the idea that a "perfect play" of any sort seems to degenerate into an MK Walk. It just so happens that it gained popularity with Mortal Kombat and fighting games because those types of games are concerned with "perfect play", and an MK Walk is probably the most straightforward notion for a perfect play that can easily be encoded by a fighting game AI programmer.

However, the original article and resulting comments / examples don't seem to reflect this very well, even if the trope itself receives much agreement.

I think the article should be rewritten to emphasize the perfect performance element more than the fighting game element. If it did, I think the comments on robots and other non-video game elements would make a lot more sense.

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