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SeptimusHeap MOD (Edited uphill both ways)
Mar 22nd 2021 at 2:40:58 AM •••

Linking to a past Trope Repair Shop thread that dealt with this page: Not about idiots, started by DiamondWeapon on Jan 5th 2012 at 4:50:24 PM

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
DionShmion Since: Jan, 2001
Dec 20th 2011 at 10:53:49 AM •••

Removed a few examples from tropers that don't seem to realize this trope is about Event Flags, not illogical Cosmetic Awards.

  • The Medic achievements in Team Fortress 2 are rather ridiculous. Some, like healing a certain amount of HP in one life, extinguishing team-mates that are on fire and getting the most points on your team without killing anyone are just fine and actually feel like tests of skill, but others appear to be rewarding you for doing things that no self-respecting medic should be doing and put a lot of pressure and dependency on the performance of your team-mates for you to succeed (sometimes even your enemies in the case of "Kill 5 enemy spies who shout for medic"). These include uber-charging a scout and having them kill 3 enemies (nobody uber-charges scouts as it is difficult to keep up with them and keep the charge on them) and uber-charging a Heavy so that he can punch the enemies as opposed to using his weaponry. Good luck getting those unlockable weapons unless you have plenty of people to help or go into a special achievement farming server.
    • Thankfully, Valve wised up and allowed players to get weapons through random drops rather than accomplishing arbitrary and often counter-productive goals.
    • Even the "heal so many HP in one round" is rather stupid. You can heal 7,000 points by staying alive for a very long time, but to get 10,000 you'd have to be camping the respawn and healing someone who's conspiring to get you the achievement.
    • While the Medic is the class that gets the most absurd achievements, most of the initial class updates have had their rather incomprehensibly silly achievements. Arguably, the second most ludicrous achievements are to be awarded to the Heavy, which include, among the others, killing one hundred enemies underwater (note that water was generally found in only a handful of maps, and even there it was usually some place enemies don't stay for long, ESPECIALLY the slowest classes like the Heavy himself), having to defend your own medic while killing ten enemies in a single life (again, situational at best since medics are supposed to heal everyone rather than only one player) and worst of all, punching ten Heavies with the unlockable boxing gloves (which are per se slower in firing rate than the average fists), and unless the other Heavies stage said achievement, it means you'd have to punch—with a somewhat weaker weapon—enemies carrying a minigun. Yeah, good luck with that.
  • A VS achievement, Heartwarmer, does this in Left 4 Dead 2. To get the said achievement, you have be carrying a defibrillator (which takes up the same slot as a first aid kit), make it to the safe room, have someone on your team be killed outside the safe room, and then rush outside to revive the fallen player and escort them back to the safe room, all while exposing yourself to any zombie players who are aiming to kill you. Unless the dead survivor is close to the safe room, most players won't be going all the way back and risk getting killed just to revive another player and if the survivors make it to the safe room, they only get an extra 25 points per survivor in the room, which (depending on scores from both teams) may not be worth it. On top of this, a patch was made where reviving a dead player will deduct points from your score.

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