RogueJedi
Since: Oct, 2015
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Is it just me, or does it seem like most of the examples of this page are for the exact opposite of what this trope is supposed to be about? From the outset, it looks like this page is about games that offer little or no hindsight clues as to what you have done or where you should be going next but all of the examples are about games with lengthy and intuitive quest logs. Am I just reading the page wrong or are the examples really that far removed from the page's intent?
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