It calculates kinetic energy. m = mass in kilograms, v is meters/second. At high speeds, that translates into a lot of energy.
We need to clean up the W H40k entries on this page. They are getting out of hand.
One proposed change would be to change the top example to this.
- Played with in Warhammer 40000. As a general rule of thumb, 40k uses Linear Kinetic, Quadratic Energy weapons - on a small scale, kinetic weapons (especially those of the Space Marines) tend to be a lot stronger and more versatile than energy weapons (with a few exceptions). As the weapon size gets larger, kinetic rounds tend to be strictly anti-personnel (such as the frankly ridiculous Punisher Cannon), whereas the real anti-tank weapons are Lascannon, Volcano Cannon, Laser Tank Destroyer, Fusion Gun, Plasma Cannon, and so on. There are two notable exceptions to this rule in the human armies with the Leman Russ's main gun and the Vanquisher gun witch are the best antitank weapons for their size the Imperial Guard has. Other races invert this, on the other hand - the Tau have the best basic infantry weapon in the Pulse Rifle, while their heavy anti-armour weapons are railguns. The railgun's size-equivalent energy weapon is the ion cannon, which is very effective against infantry but markedly less so against vehicles.
It covers kinetic weapons fairly well in WH 40k as well as the role of assorted energy based weapons. We could then if we chose to, add some detailed examples below.
Like this.
- The Eldar use shuriken weapons, which accelerate a hailstorm of shredded up sharp polymer fragments at immense speeds towards their target. In-game, shuriken weapons are the equal of or better than bolt weapons (be they pistol, rifle, or massive hulking heavy weapon too big to be carried by a single normal human) in every respect except for range. Their main ship-to-ship weapons are also largely made up of shuriken cannons - scaled up to eleven, of course.
The following entry is based on player weapon preference and neither really fits the trope. I am posting it here so that if someone wants to they can fix it up or write a better example.
- In Unreal Tournament, energy weapons are available and effective, but the general concensus seems to be that the flak cannon and sniper rifle are considerably more useful.
- As any Unreal player will tell you, the Shockrifle, which is technically an energy weapon is far more useful then any other weapon at any range.
I'm hesitant to provoke an edit war, but the opening trope description is inaccurate - there are actually some prototypes out there of laser weaponry that can shoot down projectiles in testing. They do still suffer from the whole "bulky chemical laser" thing, but solid-state lasers might very well change that.
To Game_Fan and Evilest_Tim:
Cut it out, your petty Edit War is just annoying at this point.
what does ½mv2 mean, and what is it equal too?
Edited by captainsandwich Hide / Show Replies