I had thought of comparing starter Pokémon from games besides X/Y and Sun/Moon. Fighter would be Squirtle, Totodile, Mudkip, Turtwig, and Tepig, Mage would be Bulbasaur, Chikorita, Torchic (Magic Knight), Piplup, and Oshawott (also Magic Knight), and Thief would be Charmander, Cyndaquil, Treecko, Chimchar, and Snivy.
Hide / Show RepliesI think Mudkip is the Mage in Hoenn, as it's more of an eclectic mon (magic knight) while Blaziken is a Physical attacker.
Also, Grookey is a fighter, Scorbunny a Thief and Inteleon a Mage.
Previous Trope Repair Shop thread: Misused, started by BreadBull on Mar 5th 2017 at 1:15:29 AM
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanI think Final Fantasy 1 lacks a thief class and An Adventurer Is You is a much more fitting trope for the game.
Some people say I'm lazy. It's hard to disagree. Hide / Show RepliesFinal Fantasy 1 did indeed have a thief class. They became ninjas at the same point in the game where fighters became knights and the various mages got upgraded to wizards.
Se non è vero, è ben trovato.This article's got issues...To start with, it should be Fighter/Mage/Thief/CLERIC, the cleric support class existed in Dn D BEFORE thief (and those 4 are considered the "core" concept classes by rpg fans) so the entire title of this article is wrong. It doesn't offer proof or to which games this applies to either other than a "when you think about it" but what Dn D did and what later games did was often different, and many would have different classes of choice, say swapping out thief for archer or dwaf/elf (yes that can be a class). This should probably be rewritten or deleted (as the Character Classes and Common Character Classes (why are there 2?) already cover this. (And it makes many statements that feel someone's veeery specific RPG ideas, rather than a broad trope.)
Edited by VreeI think I remember reading somewhere that their are four main roles, the first two fit the trope name respectively: Defender, Controller, Striker, and Leader. The latter fits the Cleric class to a T, although the warlord is the main Martial class having the Leader role. As for the Controller, it's almost always a spellcaster, but there's also a Ranger with a Hunter variation can easily have this and, unless I'm not recalling something right, they're either making another type of Martial Controller called the Noble or they already have.
"Arcanum: Of Steamworks and Magick Obscura: if one were trying to play a pure class, though the game tries to make you stretch your expertise, there are only a few core fighter skills (Combat Skill set) and many thieving skills (Combat, Technologic, Thieving Skill sets) but being a mage could have few to no requirements beyond good INT and WILL primary stats."
Could someone who understands what the troper wanted to say rewrite the Entry?
Hide / Show RepliesThe original D&D did not have thieves as a character class. It had Fighting Men, Clerics, and Magic Users. Thieves only came later. =
Commie StuffsIs the term "Nightblade" common enough to describe the mage / thief varian?t?It's used in Elder Scrolls but my first memory of it is the old Rolemaster tabletop game.
Alternatively, the "bard" class is a very common variant, but maybe too specific.
Edited by Edgukator
Kefka-Gestahl-Leo and M. Bison-Vega-Balrog could be both this trope and a trio of Combat, Diplomacy, Stealth. Especially the FFVI antagonist trio, as they are a military leader (Leo), a sneaky trickster skilled in manipulation and with an agenda of his own (Kefka) and a charismatic political leader (Gestahl)