Larkmarn
Since: Nov, 2010
Dec 7th 2012 at 7:46:00 AM
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I don't... think it is. I was going to say that it might be a subtrope but looking at the examples and rereading the summary it seems to be exactly the same.
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VVK
Since: Jun, 2009
Apr 16th 2010 at 6:26:10 AM
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Removed this from the description:
- Dungeons And Dragons (and Dungeon Crawl games in general) come to mind. The third edition justifies this trope, pointing out that dungeons are actually a convenient way to place characters. Furthermore, a dungeon can be imagined as a diagram of a scene-based adventure, with rooms as key encounters and corridors as travels between scenes. Therefore most RP Gamers refer to any setting as dungeon.
...because the trope otherwise says it's about enclosed spaces that the characters cannot leave at will. The dungeon (this is also from the 3rd edition DMG) sets apart the adventure site, but this is perfectly compatible with moving out of it when convenient and returning to it later. In fact, that's probably a part of what the point is with that.
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Ion288
Since: Nov, 2010
Dec 7th 2012 at 6:59:28 AM
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The Space Hulk example is allso irelevant as there is an entry point that would work as an exit, regardles if the rules say so.
How is this trope different from Closed Circle?
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