Okay, so I got a question. Why is this DENSER and wackier? The trope description makes the wacky part known, but how are things getting denser? And how are the two linked? This reads like someone just wanted to carry the "Xer and Yer" theme and decided to shoehorn.
Hide / Show RepliesI have no idea. ...And how is it different from Dropped A Widget On Him?
I had the same question. The YKTTW Archive doesn't seem to give an answer. Is it that as more unrealistic things are introduced, there's more to learn and remember, because the audience already knows about real life and doesn't have to learn new concepts like telephones?
Per Mirran-webster; https://www.merriam-webster.com/dictionary/dense
It can also mean "Extreme" in an "over the top" way.
I guess that makes sense, like the limits are being pushed and expanded. Increasing the density by taking things to extremes. Maybe it's a commonplace definition I've just never encountered before.
okay wtf does this mean:
"The Eighties were more or less this compared to The Seventies. The Nineties would then do the same thing to The Eighties."
...how can an entire decade be wackier than the previous one? And two decades running!
Hide / Show RepliesI vote for a Cut of that example.
135 - 169 - 273 - 191 - 188 - 230 - 300Originally these two examples were mixed into one bullet point: one work or work series per example, please.
So these two don't appear to be examples as written. We've got no indication of a change towards denser and wackier. Also — being cartoon-like doesn't lead to Cerebus Syndrome in and of itself.
- Its Walky has a Godlike robotic force known as the Cheese, inter-dimensional British ninjas, and zombies.
- {{Shortpacked} is cartoon-like which does a fairly good job adding a touch of Cerebus Syndrome.
Should we cut examples about franchises that were super silly in the first place?