AegisP
Since: Oct, 2014
Dec 23rd 2014 at 12:42:44 AM
•••
God this trope description doesnt seem to be sure o f what it wants the trope to be, and the examples are even WORSE.If we go by the trope name it SEEMS to imply you are rewarded/encouraged to be mean/cruel and/or that its the correct/only option. But it flip/flops between that and just "Its possible to be mean" with no explanation. Even worse when you read that you are rewarded "LESS" when you are mean which is Video Game Cruelty Punishment and not this trope. The examples just go for generic "Its possible to be mean"
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Removed the following:
This fails on several levels. First and foremost is that this isn't an example of this trope since you don't have to be cruel, if you chose the right paths. Secondly, the options aren't that complicated. Most of the time the descriptions themselves make it obvious which one is good (protecting farmer = good, helping robbers = bad), and even if there are any that aren't as obvious as that, the rewards tell you if it nets you positive or negative karma. I played through the game as heroic and never had any problems only chosing the good options.