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AMNK Since: Jun, 2010
Sep 4th 2011 at 2:20:35 PM •••

Another example brought up for discussion:

  • Skullgirls has an infinite-combo prevention system built into the engine. When the game's AI detects one of the fighters executing a looping combo, the amount of damage done by individual hits plummets and the other fighter can "burst" out of the loop. The longer a combo goes on, the pickier the game is about loops.

I'm not sure that "combo decay" might count as an example of this trope.

Edited by AMNK
AMNK Since: Jun, 2010
Jun 11th 2011 at 8:44:55 AM •••

The laconic description of the trope is "Breaking big chains of hits with a special move". With this said, I'm not sure if the following entries are examples of the trope:

What do you think?

Edited by AMNK
AM_NK Since: Sep, 2009
Sep 1st 2010 at 7:50:35 PM •••

I want to write a Laconic version of this, but I'm in a Creative Block. -.- Any ideas?

Edited by AM_NK
AnonymousUser Since: Jan, 2001
Sep 1st 2010 at 7:48:26 PM •••

Whoa, this is a trope now?

I'd used it all the time as a pothole in the forums in lieu of C-C-C-C-COMBO BREAKER but now it's a trope?

Wow.

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AM_NK Since: Sep, 2009
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