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TechnicallyDifficult Since: Dec, 1969
Nov 10th 2012 at 8:46:52 PM •••

Do the battles of Paper Mario: The Thousand Year Door count? I remember I would always have to finish the battle quickly, or take advantage of when an enemy talks, fearing that someone in the audience might throw something harmful at me while I was gone.

Edit: I just remembered, in the same game, towards the end of chapter 2, a time bomb is activated, and you have to run all the way back to the entrance of where you are and then go through a cutscene before it is deactivated. The timer is one of the few things that keeps ticking no matter what, even when someone's talking or you enter a battle. So basically, even though you still can pause here, it'll probably result in death.

Edited by TechnicallyDifficult
Shrikesnest Small, vicious Since: May, 2009
Small, vicious
May 31st 2012 at 3:28:06 PM •••

I hate this page quote so goddamn much. Is there any chance we could swap it?

"Pale Ebenezer thought it wrong to fight, but Roaring Bill (who killed him) thought it right." - Hillaire Belloc, The Pacifist Hide / Show Replies
SeptimusHeap MOD (Edited uphill both ways)
Jun 1st 2012 at 12:41:49 AM •••

^There is a forum thread Could Use A Better Page Quotation in the Special Efforts forum.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
91.155.42.47 Since: Dec, 1969
May 3rd 2011 at 6:27:54 PM •••

How about the original Dead Rising? There was an achievment for surviving 30 hours(?) straight in Survival Mode (or whatever it was called). You could pause the game for sleeping, toilet and all that, but you couldn't turn your console off.

Bonzi77 Since: Feb, 2010
Jul 18th 2010 at 1:24:36 AM •••

What about Team Fortress 2? Dustbowl games can get up to 30 minutes, which isn't alot normally, but by regular TF 2 standards...

Edited by Bonzi77 Hide / Show Replies
Camacan MOD Since: Jan, 2001
Apr 2nd 2011 at 7:35:45 AM •••

Yes, Team Fortress 2 could make a reasonable example. As a team based shooter there's a fair bit of pressure not to let the side down by nipping off to the loo. Hard-fought 2Fort matches can last two or more hours. "Scrims" — organized matches between teams who stay together amp the pressure too, in all senses.

Camacan MOD Since: Jan, 2001
Apr 2nd 2011 at 7:32:56 AM •••

This is a videogame troope about games that penalise players for taking sensible breaks from the game. Trying to introduce non-videogame examples is counter to the trope and quickly degenerates into anything where someone can't or doesn't go to the toilet. Move that material to discussion.

Non-video game examples:

     Film  

  • Any long motion picture on the big screen. Not only will going to the bathroom force you to miss a few minutes of the movie (which could be the best part of the movie for all you know), but you have to shuffle past everybody else to get to the aisle. There's not much that can be done about it since an intermission would prompt everybody to go at once, so the only defense is to go the bathroom just before and hope for the best. Oh yeah, and the 2 gallon Coke costs 10 cents more than the small.
    • Of course, as any cinema usher/cleaner will tell you it's not that uncommon for a customer to realise that their 2 gallon cup is now empty when nature calls. Idea bulb.
    • There's literally a whole website devoted to helping people deal with this problem.

     Web Animation  

     Real Life  

  • A woman died from drinking too much water in a "Hold your Wee for a Wii" radio contest.
  • Anyone in a full-body prosthetic needs to practice holding it in unless the makeup dept. was kind enough to add a hole. Robert Llewellyn (Kryten in Red Dwarf) mentions in his biography that the American version of his costume finally let him pee while wearing it.

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