I'd argue against some examples from the Atlus RP Gs. Spamming an exagerated deadly spell after their weakness are exploited doesn't seem particularly clever, but rather a cheap restriction. Same for the Reaper targetting the main character, which for some strange reason is the only one that can be allowed to die even though the allies have multiple methods of revival.
The opinion above may change without notice. By answering it you agree with those terms. Hide / Show RepliesI can't believe party members in Persona 3 are even mentioned on here. They're pretty straightforward Artificial Stupidity.
Found a Youtube Channel with political stances you want to share? Hop on over to this page and add them.I'm surprised that ARMA 2 isn't in here. Whilst there's deffinitely some severe instances of Artificial Stupidity, both the friendly and the enemy AI can be terrifyingly smart, using flanking manuevers, suppresive fire, and can split off into individual fireteams in order to handle an enemy unit better.
- Battlecode is a competitive game for programmers in which they must program their own AI for their robots. When the game actually begins, players have no control over the robots; they act based on the player programmed AI.
Removed, non example. while it's definatley what your'e going for there is no examples here of smart AI.
Would G La DOS count as an actual brilliant AI? She can be surprisingly reactive in Portal 2's co-op.
Hide / Show RepliesRemoving the "Real Life" section. There's no reason why the Jeopardy AI or a Chess computer is any more real-life than, say, Pac-Man's AI.
Clarification: Moving the individual examples to appropriate sections
Edited by ChadMThe (friendly) AI from Republic Commando would also count, wouldn't it?
Linking to a past Trope Repair Shop thread that dealt with this page: slipped into essay mode, started by Deboss on Apr 24th 2011 at 4:21:19 PM
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman