I'm not familiar with the game so I cannot respond. However, there is a forum thread where you can ask for feedback about this case: https://tvtropes.org/pmwiki/posts.php?discussion=13543987200A54420100&page=1
135 - 169 - 273 - 191 - 188 - 230 - 300"If Jesus was walking down the streets healing the sick, would you complain?"
Ironically, events to this effect actually happen in the Bible.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Not sure if this would belong here. Bear with me a moment, this is a bit complicated.
In movies, you often have people talking in the background, to establish a location or a time period. For example, in a "Mister Sandman" Sequence. For example, in Disney's Hercules, when Hercules and Phil first enter Thebes, there's a pita bread street vendor in the background. You can't see him (at least this troper has never seen him), you just hear his voice, "Pita bread! Get your pita bread!"
So far so good.
If you turn on Closed Captioning, then Hercules and Phil enter Thebes, and suddenly the words "Pita bread! Get your pita bread!" appear on the screen. There's nobody visibly talking and the words do nothing to add to the scene. In fact, they are a huge *distraction* while the viewer tries to figure out who's speaking and what the significance is. Like the video game examples, it's designed to enhance a scene but instead distracts the viewer away from it.
Edited by ACarlssin
Don't know if this belongs here but i wondered if this is part of this trope. In Video Game/Siren we have the Shibito who are undead monsters that repeat actions from when they were alive over and over when idle, same thing with the Taken from Alan Wake, they're Humanoid Abominations that parrot back phrases they used before their transformation. My question is, is it this trope or something else?
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