Follow TV Tropes

Following

Discussion Laconic / HealthDamageAsymmetry

Go To

You will be notified by PM when someone responds to your discussion
Type the word in the image. This goes away if you get known.
If you can't read this one, hit reload for the page.
The next one might be easier to see.
Ganondox Since: Aug, 2011
Jul 1st 2021 at 10:02:27 AM •••

So I worked out some of the math at this mechanic, and there is something that I think is worth mentioning. So both increasing enemy health and increasing enemy damage increase difficulty, but there is an important statistical difference between the effect. Increasing health not only increases difficulty, but also decreases variance, so a player is less likely to win a fight by random chance. Increasing damage does not have this same effect, and instead makes it more likely for a player to randomly loose. This is especially important in RP Gs as a lot attacks are random, so chance must be taken into account. Anyway, I think many RPG designers are probably aware of this effect, so it should be mentioned.

Edited by Ganondox
Top