I think that the Sorcerer/Warlock and Sorcerer/Paladin multiclass combos for 5th Edition D&D should be removed from this page. Both appear to be based on ignoring parts of the game's rules- in the Sorcerer/Warlock's case it's the rules for fatigue (avoiding taking long rests to rack up infinite sorcery points will cause the character to start taking serious penalties before ultimately dying of fatigue after several days) and/or relying on variant rules to allow Short Rests to be 15 minutes instead of an hour and in the Sorcerer/Paladin's case it's that the Paladin's Divine Smite ability requires the use of a Paladin spell slot and can't make use of spell slots from other classes. Without those points, the builds become interesting but not brokenly powerful.
I think that the Sorcerer/Warlock and Sorcerer/Paladin multiclass combos for 5th Edition D&D should be removed from this page. Both appear to be based on ignoring parts of the game's rules- in the Sorcerer/Warlock's case it's the rules for fatigue (avoiding taking long rests to rack up infinite sorcery points will cause the character to start taking serious penalties before ultimately dying of fatigue after several days) and/or relying on variant rules to allow Short Rests to be 15 minutes instead of an hour and in the Sorcerer/Paladin's case it's that the Paladin's Divine Smite ability requires the use of a Paladin spell slot and can't make use of spell slots from other classes. Without those points, the builds become interesting but not brokenly powerful.
Edited by BattleMaster