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There\'s also the question of whether everything you can\'t figure out counts or just things that are required to advance. For instance, in Castlevania II you have to kneel with the red crystal at the cliff to even finish the game, whereas you can skip the silver knife entirely without any problems. In game clues are useless for either case though. I think there\'s a qualitative difference between stuff that\'s meant to be hidden and just lousy puzzles/mechanics that are unfathomable. We might as well list every secret area in Doom otherwise.
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There\\\'s also the question of whether everything you can\\\'t figure out counts or just things that are required to advance. For instance, in Castlevania II you have to kneel with the red crystal at the cliff to even finish the game, whereas you can skip the silver knife entirely without any problems. In game clues are useless for either case though. I think there\\\'s a qualitative difference between stuff that\\\'s meant to be hidden and just lousy puzzles/mechanics that are unfathomable but necessary to win. We might as well list every secret area in Doom otherwise.
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