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MISTER MANTICORE has reinstated the Trinity Desk Project videos into a playlist up to LibertyLung.
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MISTER MANTICORE has reinstated the Trinity Desk Project videos into a playlist up to [=LibertyLung=].
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Hang on- what IS the opposite of this trope, where a unit\'s effectiveness is reduced as it takes more damage, representing the effects of attrition (e.g like in \'\'VideoGame/{{Civilization}} \'\' and the like)? The closest thing I can see is UnstableEquilibrium, but that\'s more like a situation as a whole getting worse the worse it gets rather than an expected consequence of normal combat (\'\'Civilization\'\' is listed on the UnstableEquilibrium page, but only in regard to the research race, empire expansion, and a unique unit in the \'\'VideoGame/FallFromHeaven\'\' mod which was a GameBreaker for the player that got him, rather than what I\'m talking about, so I don\'t think it fits). CombatBreakdown isn\'t quite it either since it more relates either to non-video game fight scenes, or losing weapons, rather than a general loss of combat effectiveness. SubsystemDamage isn\'t it either. I was sure we had a specific trope for effectiveness degradation, but I can\'t remember what it was, or I may have just been imagining it.
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Hang on- what IS the opposite of this trope, where a unit\\\'s effectiveness is reduced as it takes more damage, representing the effects of attrition (e.g like in \\\'\\\'VideoGame/{{Civilization}} \\\'\\\' and the like)? The closest thing I can see is UnstableEquilibrium, but that\\\'s more like a situation as a whole getting worse the worse it gets rather than an expected consequence of normal combat (\\\'\\\'Civilization\\\'\\\' is listed on the UnstableEquilibrium page, but only in regard to the research race, empire expansion, and a unique unit in the \\\'\\\'VideoGame/FallFromHeaven\\\'\\\' mod which was a GameBreaker for the player that got him, rather than what I\\\'m talking about, so I don\\\'t think it fits). CombatBreakdown isn\\\'t quite it either since it more relates either to non-video game fight scenes, or losing weapons, rather than a general loss of combat effectiveness. SubsystemDamage isn\\\'t it either. I can see a couple of examples of this on the Video Game sub-page for this trope, but they just list aversions. I was sure we had a specific trope for effectiveness degradation, but I can\\\'t remember what it was, or I may have just been imagining it.
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