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Discussion History YMMV / Undertale

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n
Can someone help I made a mistake and now one of the folders is broken.
to:
Nevermind thanks for fixing!
Changed line(s) 1 from:
n
Sorry, but that would be irrelevant. The point is that lethal violence is still being used and depicted as heroic, which goes against the game\'s aesop that violence is wrong regardless of context or situations. If forcing violence onto them would make them justified and in the right to use violence in return on you, then how is that any different from them doing the same to you? Because of the fact that with you, you have options to avoid fighting? Well, that should be extended to the monsters as well, regardless of the context in the No Mercy route.
to:
Sorry, but I think that\\\'s irrelevant. The point is that lethal violence is still being used and depicted as heroic, which goes against the game\\\'s aesop that violence is wrong regardless of context or situations. If forcing violence onto them would make them justified and in the right to use violence in return on you, then how is that any different from them doing the same to you? Because of the fact that with you, you have options to avoid fighting? Well, that should be extended to the monsters as well, regardless of the context in the No Mercy route.
Changed line(s) 3 from:
n
The point isn\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \
to:
The point isn\\\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \\\"good\\\" actions don\\\'t necessarily lead to \\\"good\\\" consequences or results like this game thinks they do, and can actually lead to worse problems. Asriel\\\'s sacrifice didn\\\'t prevent another war from happening; it actually led to his father declaring war. This is something the game doesn\\\'t even acknowledge, instead presenting that everything will be alright if you just be nice to everyone. And with Asriel\\\'s reminder, there\\\'s a difference between striving to being nice and holding it to an absolute. The former would be knowing the importance of being nice, but also realizing and accepting that there will be moments where being nice won\\\'t work nor fix a problem and you have to adapt and use a different method, that doing the \\\"right\\\" thing is not necessarily the same as doing the \\\"nice\\\" thing nor would it always lead to positive outcomes, that sometimes doing the \\\"not nice\\\" thing would be the better option. What this game does is that it holds it to an absolute, which in the real world wouldn\\\'t always work and could actually be disastrous to oneself and to others. That\\\'s one of the reasons why some people like myself don\\\'t like nor agree with Undertale\\\'s aesop.]]
Changed line(s) 1 from:
n
That\'s irrelevant. The point is that lethal violence is still being used and depicted as heroic, which goes against the game\'s aesop that violence is wrong regardless of context or situations. If forcing violence onto them would make them justified and in the right to use violence in return on you, then how is that any different from them doing the same to you? Because of the fact that with you, you have options to avoid fighting? Well, that should be extended to the monsters as well, regardless of the context in the No Mercy route.
to:
Sorry, but that would be irrelevant. The point is that lethal violence is still being used and depicted as heroic, which goes against the game\\\'s aesop that violence is wrong regardless of context or situations. If forcing violence onto them would make them justified and in the right to use violence in return on you, then how is that any different from them doing the same to you? Because of the fact that with you, you have options to avoid fighting? Well, that should be extended to the monsters as well, regardless of the context in the No Mercy route.
Changed line(s) 3 from:
n
The point isn\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \
to:
The point isn\\\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \\\"good\\\" actions don\\\'t necessarily lead to \\\"good\\\" consequences or results like this game thinks they do, and can actually lead to worse problems. Asriel\\\'s sacrifice didn\\\'t prevent another war from happening; it actually led to his father declaring war. This is something the game doesn\\\'t even acknowledge, instead presenting that everything will be alright if you just be nice to everyone. And with Asriel\\\'s reminder, there\\\'s a difference between striving to being nice and holding it to an absolute. The former would be knowing the importance of being nice, but also realizing and accepting that there will be moments where being nice won\\\'t work nor fix a problem and you have to adapt and use a different method, that doing the \\\"right\\\" thing is not necessarily the same as doing the \\\"nice\\\" thing nor would it always lead to positive outcomes, that sometimes doing the \\\"not nice\\\" thing would be the better option. What this game does is that it holds it to an absolute, which in the real world wouldn\\\'t always work and could actually be disastrous to oneself and to others. That\\\'s one of the reasons why some people like myself don\\\'t like nor agree with Undertale\\\'s aesop.]]
Changed line(s) 3 from:
n
The point isn\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \
to:
The point isn\\\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \\\"good\\\" actions don\\\'t necessarily lead to \\\"good\\\" consequences or results like this game thinks they do, and can actually lead to worse problems. Asriel\\\'s sacrifice didn\\\'t prevent another war from happening; it actually led to his father declaring war. This is something the game doesn\\\'t even acknowledge, instead presenting that everything will be alright if you just be nice to everyone. And with Asriel\\\'s reminder, there\\\'s a difference between striving to being nice and holding it to an absolute. The former would be knowing the importance of being nice, but also realizing and accepting that there will be moments where being nice won\\\'t work nor fix a problem and you have to adapt and use a different method, that doing the \\\"right\\\" thing is not necessarily the same as doing the \\\"nice\\\" thing nor would it always lead to positive outcomes, that sometimes doing the \\\"not nice\\\" thing would be the better option. What this game does is that it holds it to an absolute, which in the real world wouldn\\\'t always work and could actually be disastrous to oneself and to others. That\\\'s one of the reasons why some people like myself don\\\'t like nor agree with Undertale\\\'s aesop.]]
Changed line(s) 1 from:
n
That\'s irrelevant. The point is that lethal violence is still being used and depicted as heroic, which goes against the game\'s aesop that violence is wrong, regardless of context or situations. If forcing violence onto them would make them justified and in the right to use violence in return on you, then how is that any different from them doing the same to you? Because of the fact that with you, you have options to avoid fighting? Well, that should be extended to the monsters as well, regardless of the context in the No Mercy route.
to:
That\\\'s irrelevant. The point is that lethal violence is still being used and depicted as heroic, which goes against the game\\\'s aesop that violence is wrong regardless of context or situations. If forcing violence onto them would make them justified and in the right to use violence in return on you, then how is that any different from them doing the same to you? Because of the fact that with you, you have options to avoid fighting? Well, that should be extended to the monsters as well, regardless of the context in the No Mercy route.
Changed line(s) 3 from:
n
The point isn\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \
to:
The point isn\\\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \\\"good\\\" actions don\\\'t necessarily lead to \\\"good\\\" consequences or results, and can actually lead to worse problems. Asriel\\\'s sacrifice didn\\\'t prevent another war from happening; it actually led to his father declaring war. This is something the game doesn\\\'t even acknowledge, instead presenting that everything will be alright if you just be nice to everyone. And with Asriel\\\'s reminder, there\\\'s a difference between striving to being nice and holding it to an absolute. The former would be knowing the importance of being nice, but also realizing and accepting that there will be moments where being nice won\\\'t work nor fix a problem and you have to adapt and use a different method, that doing the \\\"right\\\" thing is not necessarily the same as doing the \\\"nice\\\" thing nor would it always lead to positive outcomes, that sometimes doing the \\\"not nice\\\" thing would be the better option. What this game does is that it holds it to an absolute, which in the real world wouldn\\\'t always work and could actually be disastrous to oneself and to others. That\\\'s one of the reasons why some people like myself don\\\'t like nor agree with Undertale\\\'s aesop.]]
Changed line(s) 1 from:
n
That\'s irrelevant. The point is that violence is still being used and depicted as heroic, which goes against the game\'s aesop that violence is wrong, regardless of context or situations. If forcing violence onto them would make them justified and in the right to use violence in return on you, then how is that any different from them doing the same to you? Because of the fact that with you, you have options to avoid fighting? Well, that should be extended to the monsters as well, regardless of the context in the No Mercy route.
to:
That\\\'s irrelevant. The point is that lethal violence is still being used and depicted as heroic, which goes against the game\\\'s aesop that violence is wrong, regardless of context or situations. If forcing violence onto them would make them justified and in the right to use violence in return on you, then how is that any different from them doing the same to you? Because of the fact that with you, you have options to avoid fighting? Well, that should be extended to the monsters as well, regardless of the context in the No Mercy route.
Changed line(s) 3 from:
n
The point isn\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \
to:
The point isn\\\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \\\"good\\\" actions don\\\'t necessarily lead to \\\"good\\\" consequences or results, and can actually lead to worse problems. Asriel\\\'s sacrifice didn\\\'t prevent another war from happening; it actually led to his father declaring war. This is something the game doesn\\\'t even acknowledge, instead presenting that everything will be alright if you just be nice to everyone. And with Asriel\\\'s reminder, there\\\'s a difference between striving to being nice and holding it to an absolute. The former would be knowing the importance of being nice, but also realizing and accepting that there will be moments where being nice won\\\'t work nor fix a problem and you have to adapt and use a different method, that doing the \\\"right\\\" thing is not necessarily the same as doing the \\\"nice\\\" thing nor would it always lead to positive outcomes, that sometimes doing the \\\"not nice\\\" thing would be the better option. What this game does is that it holds it to an absolute, which in the real world wouldn\\\'t always work and could actually be disastrous to oneself and to others. That\\\'s one of the reasons why some people like myself don\\\'t like nor agree with Undertale\\\'s aesop.]]
Changed line(s) 3 from:
n
The point isn\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \
to:
The point isn\\\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \\\"good\\\" actions don\\\'t necessarily lead to \\\"good\\\" consequences or results, and can actually lead to worse problems. Asriel\\\'s sacrifice didn\\\'t prevent another war from happening; it actually led to his father declaring war. This is something the game doesn\\\'t even acknowledge, instead presenting that everything will be alright if you just be nice to everyone. And with Asriel\\\'s reminder, there\\\'s a difference between striving to being nice and holding it to an absolute. The former would be knowing the importance of being nice, but also realizing and accepting that there will be moments where being nice won\\\'t work nor fix a problem and you have to adapt and use a different method, that doing the \\\"right\\\" thing is not necessarily the same as doing the \\\"nice\\\" thing nor would it always lead to positive outcomes, that sometimes doing the \\\"not nice\\\" thing would be the better option. What this game does is that it holds it to an absolute, which in the real world wouldn\\\'t always work and could actually be disastrous to oneself and to others. That\\\'s one of the reasons why some people like myself don\\\'t like nor agree with Undertale\\\'s aesop.]]
Changed line(s) 3 from:
n
The point isn\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \
to:
The point isn\\\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \\\"good\\\" action don\\\'t necessarily lead to \\\"good\\\" consequences or results, and can actually lead to worse problems. Asriel\\\'s sacrifice didn\\\'t prevent another war from happening; it actually led to his father declaring war. This is something the game doesn\\\'t even acknowledge, instead presenting that everything will be alright if you just be nice to everyone. And with Asriel\\\'s reminder, there\\\'s a difference between striving to being nice and holding it to an absolute. The former would be knowing the importance of being nice, but also realizing and accepting that there will be moments where being nice won\\\'t work nor fix a problem and you have to adapt and use a different method, that doing the \\\"right\\\" thing is not necessarily the same as doing the \\\"nice\\\" thing nor would it always lead to positive outcomes, that sometimes doing the \\\"not nice\\\" thing would be the better option. What this game does is that it holds it to an absolute, which in the real world wouldn\\\'t always work and could actually be disastrous to oneself and to others. That\\\'s one of the reasons why some people like myself don\\\'t like nor agree with Undertale\\\'s aesop.]]
Changed line(s) 3 from:
n
The point isn\'t that [[spoiler: Asgore declaring war was portrayed as right or wrong. The point is that \
to:
The point isn\\\'t about [[spoiler: whether Asgore declaring war was portrayed as right or wrong. The point is that \\\"good\\\" action don\\\'t necessarily lead to \\\"good\\\" consequences or results, and can actually lead to worse problems. Asriel\\\'s sacrifice didn\\\'t prevent another war from happening; it actually led to his father declaring war. This is something the game doesn\\\'t even acknowledge, instead presenting that everything will be alright if you just be nice to everyone. And with Asriel\\\'s reminder, there\\\'s a difference between striving to being nice and holding it to an absolute. The former would be knowing the important of being nice, but also realizing and accepting that there will be moments where being nice won\\\'t work nor fix a problem and you have to adapt and use a different method, that doing the \\\"right\\\" thing is not necessarily the same as doing the \\\"nice\\\" thing nor would it always lead to positive outcomes. What this game does is that it holds it to an absolute, which in the real world wouldn\\\'t always work and could actually be disastrous to oneself and to others. That\\\'s one of the reasons why some people like myself don\\\'t like nor agree with Undertale\\\'s aesop.]]
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