The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at You Know, That Thing Where.
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openMarkers/Pings Videogame
A mechanic in some games where you can place down a set marker or send out a ping to your teammates to say "stand here," "shoot that guy," "move that box," "jump off a cliff" etc
Edited by AwkbutTVTopenboss cliff Videogame
A videogame boss fight against a Kaiju-sized enemy where the player stands on top of a cliff while the boss stands on the ground at the bottom of the cliff, allowing the player to interact with the boss's torso, arms, and head instead of just its feet. Often also a Stationary Boss, since if the boss moved away from the cliff edge the player wouldn't be able to hit them.
Examples
- the second Metal Gear Ray fight in Metal Gear Rising
- The Human-Reaper in Mass Effect 2
- the Reaper on Rannoch in Mass Effect 3
- The Icon of Sin in Doom Eternal
- The raid boss version of Oryx in Destiny
The Icon of Sin and Oryx are notable as examples that aren't also Stationary Bosses, as there are multiple "cliffs" they regularly move between over the course of their respective boss fights.
open3D switch Videogame
A game is made in a 2½D format in which roughly 90% of the game takes place in 2d space. During the final boss battle, the boss goes out of your reach by simply moving back - into the 3D space in the background, meaning the hero can't hit them, though they still respect 2½D by only moving in two dimensions, just on a different "layer". After getting shot at for a few minutes, the hero defies game logic by launching themselves at the boss, then the game seamlessly switches to true 3D as the player resumes their attack.note If you can't envision the switch in your head, think of it as a PC game in which you only use A, D, and Space for movement, and use the cursor to aim your attacks. After going 3D, W and S now see use as Forward and Back, and the mouse moves the camera while the aiming icon stays in the center of the screen. The tropes I'm looking for are as follows:
- A game that starts off as a 2D platformer/shooter becomes a 3D shooter at a pivotal moment.
- During the last section of their fight, the boss is almost completely incapable of hitting the hero because they're so used to fighting 2D targets.
openSome differences between source novels and an adaptation in a videogame Videogame
- Baldur's Gate changed some tropes for drow and Rashemen people compared to source material (novels, manuals etc.). The drow originally had brownish to black skin, while the game popularized them having striking noticeable blue skin, ranging from graysh to silver blue and dark blue.
- Rashemen was a country essentially based on Eastern Europe, but with prominents elements from Tatar, Turkish, Sami, and Ugric culture. The game introduced the idea of an expy of Russia through Minsc, which was later brought again in Neverwinter Nights 2.
- Minsc in particular is notable because he is characteristically bald, while in the lore baldness was virtually non-existant in the culture of Rashemen, as the Rashemi people took great pride in their long hair (interestingly, the reviled novels are based on very early drafts of the game, where Minsc was described as long haired).
- Another change is in the "witches of Rashemen" that lead the country. In the lore, the wychlaran always wear masks, and are strictly chosen from the free tribes of Rashemen that directly descend from the Raumviran ethnic group, which was strictly related to the Sossrim, which were northerners with pale skin said to be related with the Frost People. The game introduced Dynaheir, a black woman (meaning she was either the daughter of immigrants, adopted from foreigners, or a freed slave, all concepts that were not characteristical of Rashemen and its witches), as the first wychlaran for many players. Masks are never mentioned.
- Then we have the red wizards of Thay, who always shave their heads if they are not naturally bald. The game introduces Edwin, who has thick hair. As if he and Minsc swapped the supposed fashion.
Which tropes do you think would best fit those topics?
openGlobal Monster Respawn Videogame
In The Legend of Zelda: Breath of the Wild and its sequel, the Blood Moon respawns all of the monsters in Hyrule who have been slain (along with all of the resource nodes). In Sonic Frontiers, star showers respawn all of the enemies that were defeated.
Is there a trope for this?
openSpecial Song They Spent The Most Money On Videogame
This is oftentimes a video game trope, but not always. Metal Gear does this a lot.
Your work (usually a video game) has a full soundtrack. Lotta good songs in there. But there's one (sometimes two, but oftentimes one) that's "special." Like it'll have vocals with lyrics while the other ones don't. One might assume this is the song they spent the most money on. It's not the main theme, but it's the "specialest" song. Examples...
"Heavens Divide" from Metal Gear Solid: Peace Walker
"That's The Way It Is" from Red Dead Redemption 2
"Jump Up, Super Star!" from Super Mario Odyssey (Or "Break Free (Lead the Way)," sometimes there's two. But they always stand out in the soundtrack.)
Edited by KaljinyuopenA playable character/class/weapon gets both nerfed and buffed Videogame
Basically, a weapon is completely reworked to better match its design. Do we have a trope like this?
openGame within itself (not game within a game?) Videogame
Looking for the correct trope to list a videogame being played within the game itself. Game Within a Game sounds obvious but that seems to only cover other games which exist in-universe and are played temporarily, whereas in Battle Isle the whole setup is that the game's protagonist himself is also playing the titular game in-universe.
Edited by kopyrightopenEvolving Loading Screen Videogame
A game's loading screen changes to reflect the last level visited (or where the game was previously saved). The closest trope to this seems to be Evolving Title Screen and its third variant, but that trope is mostly about title screens instead.
I looked through some examples in the Evolving Title Screen page, but only 2 mention "loading". Now I'm not sure if those two are valid or if they were shoehorned.
I would've wanted to list some games that specifically have alternate loading screens.
openTrapping/Immobilization attacks Videogame
A character has a net/vine attack whose only purpose is to temporarily immobilize an enemy.
openThe guards know where you breath Videogame
if 1 guard or police officer finds you, ALL guards and police officers know where you are
openReversed video game controls Videogame
Is there a trope for when the controls in a video game are reversed or switched around?
As in the left button goes right, right button goes left, and vice versa. Or a particular unit behaves as if the controls are reversed.
openSuccessfully making the attractive actor unattractive Videogame
Jodie Comer's character in the new Alone in the Dark game is based on her, but significantly less pretty to the point that there is more than one thread on the Steam forums calling this version of Emily Hartwood "ugly".
openSacrificing Defense for another benefit Videogame
Is there a trope for when someone sacrifices defense to turn themselves into a glass cannon/extremely fast/whatever benefit they desire?
Some, but nowhere close to all, examples include: The Scorpion Charms from Elden Ring, The ability "Weak Armor" from Franchise/Pokemon, and Silver Chariot taking it's armor off in Jojos Bizarre Adventure.
If it doesn't exist, I think "Armor Shed" would be a sick name for it.
openCharacter Falls on their Face after someone says something shocking Videogame
Usually in more comedic games (also applies to other things like literature and animation), example:
P1: "Can you give the Razor Blade now?" P2: "Sure, I'd be happy to......" P2: "NOT give it!" P1 then falls flat on their face immediately.
openNo final boss Videogame
Is there a trope when the game does feature Boss Battles but there is no boss in the finale.
openDifferent game asset (according to the platform/website?) Videogame
I'm adding tropes to Fractured and there's one aspect that I don't know the trope for - the display of something in the game being replaced with a different object/appearance in another release.
The 2nd game features a girl pursuing the ghost of her father, but according to a Youtube comment here, in coolmathgames.com, the father is replaced with a portal instead. I did in fact find a walkthrough where the father is replaced by a purple portal.
openCap on Merchant's Available Money Videogame
Do we have a trope covering situations where merchants in video games have an upper limit on how much they're able to spend, usually in a certain time period (like an in-game day)?
This occurs in pretty much every Bethesda game (The Elder Scrolls, Fallout, Starfield), as well as some others I can think of (The Witcher 3).
TIA!
Edited by BeerBaronopenIs there a trope for when every single song in a soundtrack is about the same concept? Videogame
I'm trying to make a page for Foamstars, and one thing I noticed is that every song (except one) has lyrics that are about baths, bubbles and foam. But I can't find any trope for this concept, when everything is based around a singular theme. Either for music or even the whole concept.
There's Central Theme but that's about when a work has a message it wants to convey, rather than a concept it's about.
Can anyone help with this? Someone on the forums (before recommending I go here) said that Concept Album might be that trope, and it's certainly close, but that might not be it, since it seems to be about standalone albums instead of soundtracks within a work.
In a game that is otherwise a Wide-Open Sandbox or at least a particularly wide-open example of it's genre, there are subtle limitations put in place keeping the player from exploring too high of level areas or getting exceptional gear too early. It'd be in a similar vein to something like a Beef Gate or Ability Required to Proceed, but less overt.
For example, in Unicorn Overlord, there are several literal Broken Bridges to side areas throughout the game that require getting a certain amount of a certain resource to repair. Some of them lead to really good items, but the game doesn't offer enough of the required resource until you've progressed through most of the region in which they're located, at which point the items are still good but less game-breaking.
TIA for anything!