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resolved Two Cowardly Mook Tropes Videogame
Two tropes about Mooks being cowards:
- A character offers forgiveness to a mook if he betrays the Big Bad, but the mook refuses, because if he's found out, the Big Bad will torture him. Or, the Anti-Hero threatens to torture the mook, and the mook says the Big Bad's torture would be much worse.
- The Bad Ass hero is mowing down thousands of mooks, and the pathetic Bad Boss keeps ordering and threatening mooks to keep attacking the hero. The mooks eventually refuse, saying they're more afraid of the hero than they are of their boss. They either kill the boss themselves, or run away, leaving boss to the hero.
openSuccessfully making the attractive actor unattractive Videogame
Jodie Comer's character in the new Alone in the Dark game is based on her, but significantly less pretty to the point that there is more than one thread on the Steam forums calling this version of Emily Hartwood "ugly".
openSacrificing Defense for another benefit Videogame
Is there a trope for when someone sacrifices defense to turn themselves into a glass cannon/extremely fast/whatever benefit they desire?
Some, but nowhere close to all, examples include: The Scorpion Charms from Elden Ring, The ability "Weak Armor" from Franchise/Pokemon, and Silver Chariot taking it's armor off in Jojos Bizarre Adventure.
If it doesn't exist, I think "Armor Shed" would be a sick name for it.
openCharacter Falls on their Face after someone says something shocking Videogame
Usually in more comedic games (also applies to other things like literature and animation), example:
P1: "Can you give the Razor Blade now?" P2: "Sure, I'd be happy to......" P2: "NOT give it!" P1 then falls flat on their face immediately.
resolved Training Equipment Videogame
Some video games have certain weapons/armor/accessories that make Level Grinding, Stat Grinding, or Money Grinding easier by, for example, giving bonuses to experience gain, stat increases, or money earned when defeating enemies. It's usually low-end, so the balance trade-off is often that they're weaker than standard equipment that would defeat the enemies more easily.
Couple examples come to mind:
- The "Recruit" equipment in Unicorn Overlord gives experience bonuses while equipped, but is quite weak in terms of damage/protection compared to anything other than the Bronze equipment.
- The "Training" weapons in Fire Emblem: Three Houses are weaker than even Iron, but don't have a Skill requirement for use, making them good for getting units their initial skill level ups and can be used to intentionall deal Scratch Damage in battle to split experience between multiple units (instead of having just one kill the enemy with a stronger weapon in a single hit).
Some other things that could qualify are the "low Materia slot" but "high Materia growth" weapons from Final Fantasy VII, self-enchanted "Heal on Strike" weapons in The Elder Scrolls that allow you to hit foes but heal them by as much damage as you do, turning any foe into a training dummy to grind your weapon skill, or the "Power" held-items from Pokémon that increase EV growth in a specific stat but halve Speed while held.
TIA!
openNo final boss Videogame
Is there a trope when the game does feature Boss Battles but there is no boss in the finale.
openDifferent game asset (according to the platform/website?) Videogame
I'm adding tropes to Fractured and there's one aspect that I don't know the trope for - the display of something in the game being replaced with a different object/appearance in another release.
The 2nd game features a girl pursuing the ghost of her father, but according to a Youtube comment here, in coolmathgames.com, the father is replaced with a portal instead. I did in fact find a walkthrough where the father is replaced by a purple portal.
resolved Which Audience Reaction is this? Videogame
I'd like to move this example to a proper Audience Reactions trope. It talks about fans confusing the genre of a work because of word of mouth or publicity. Which trope would that be?
- All There Is To Know About The Crying Game: Katahane has received so much publicity for being a good Girls' Love game that some fans were baffled by the prominently featured heterosexual couples.
openCap on Merchant's Available Money Videogame
Do we have a trope covering situations where merchants in video games have an upper limit on how much they're able to spend, usually in a certain time period (like an in-game day)?
This occurs in pretty much every Bethesda game (The Elder Scrolls, Fallout, Starfield), as well as some others I can think of (The Witcher 3).
TIA!
Edited by BeerBaronopenIs there a trope for when every single song in a soundtrack is about the same concept? Videogame
I'm trying to make a page for Foamstars, and one thing I noticed is that every song (except one) has lyrics that are about baths, bubbles and foam. But I can't find any trope for this concept, when everything is based around a singular theme. Either for music or even the whole concept.
There's Central Theme but that's about when a work has a message it wants to convey, rather than a concept it's about.
Can anyone help with this? Someone on the forums (before recommending I go here) said that Concept Album might be that trope, and it's certainly close, but that might not be it, since it seems to be about standalone albums instead of soundtracks within a work.
resolved Series Mascot, but for fandom Videogame
Is there any trope for situation where fandom has their own mascot and/or favourite faction to play, which might be something else entirely than the "official" mascot?
Alternatively: do we have any trope for human bias, where the audience, being human, favours humans in-universe of some media?
openWhatever Buckzilla would qualify for... Videogame
Okay, so I'm the one who set up the "Big Buck Hunter" page here, and I was trying to find what tropes would fit Buckzilla, a deerlike animal you can hunt in one of the adventures (And briefly in their debut mode "In Case of Monsters"). I looked at the prehistoric/dinosaur tropes and none of them really seem to fit Buckzilla at all.
Here's a video related to Buckzilla, to help you guys see what this creature looks like. https://youtu.be/BRHxYfPLyfE?si=qF4bYHmhtfcG-ImC
Edited by MadameGixxysticksopenEffect of a Literal Wild Card Videogame
When different abilities work with different resources/traits/etc, a certain resource/trait can be used with many different (though relevant) ability, or an ability can work with many kind of resource/traits at once.
Basically applying the effect of a Literal Wild Card to a certain gameplay mechanic.
Like this:
- Honkai: Star Rail:
- Black Swan has an unique Damage Over Time effect named "Arcana" which she can inflict in various ways. If she uses her Ultimate on enemies, they'll be afflicted with "Epiphany" for a few turns, which, among other things, makes it so that the Arcana inflicted on them can count as any of the 4 "standard" damage-over-time effects (Wind Shear, Bleed, Shock, Burn) for any ability that requires them to work.
- The special material "Tears of Dreams" can be used as a substitute to upgrade the Trace abilities and Light Cones ("weapons") of characters of any path as opposed to the other similar materials, which can only be used for characters of specific paths.
resolved Is there a trope when a character is just genetically predisposed to evil? Videogame
This is mainly related to Resident Evil: Code: Veronica. I added a new entry for Villainous Lineage, but I'm not satisfied with it as it doesn't really seem to 'fit'.
The context: The primary villains are twin clones who exhibit extreme sociopathic and narcissistic traits. But these were not because of the person or lineage they were cloned from, their creator had accidentally triggered the genes that would lead them to develop antisocial/sociopathic personality traits.
In other words, they were born with predisposition to the traits seen as 'evil' due to a mechanical mistake in their creation, leading them to literally be 'born evil'.
I don't think Freudian Excuse fits either cos that seems more related to traumatic experiences. The tropes like In the Blood or Inbred and Evil all point to inheriting the traits naturally, but this is the opposite. I guess I can cite those and say it's inverted, but I'd rather find an actual trope that emphasizes "They were literally born with all the sociopathic traits, and couldn't have turned out NOT evil without a lot of effort." or something like that, and doesn't mention it's hereditary or something inherited from someone else etc. A generic trope for 'born evil' so it can apply to this case where that's just literally what happened, and has nothing to do with bloodline.
Edited by ElementroaropenBucket List Videogame
Is there a trope for bucket lists: lists of things someone wants to do before they die?
resolved The UI design's mood is linked to the current scene's mood Videogame
Example: In OMORI, the design of the battle UI buttons varies depending on the scene. In Headspace, the buttons are vivid and colorful. In Faraway, the buttons use edited suburban photos as the background. And in the game's serious battles, the buttons are dark and the two inventory buttons are gone.
Another, lesser example: In Undertale, the in-battle inventory usually has many comical abbreviations for multiple items. However, during serious battles, the abbreviations are changed to be less comical whenever possible [e.g. the humorous and slightly unappealing "ButtsPie" becomes the more straight-to-the-point "Pie".]
Do we have a trope page for this? If we don't, then does this have any Trope Lauch Pad merit, or is this Too Rare to Trope and/or The Same, but More Specific?
Edited by StarryFinitaopenA character who's only used to buff another character's stats Videogame
Example: In the gacha game "Eversoul", there's a character named Eve, who is classified as a Defender despite her skillset being in line with a Supporter. In battle, she takes on one of two states depending on whether she was the highest in ATK at the start of battle. For this query, I'll be talking about her support state "Bound Soul".
In this state, she links herself with the character with the highest ATK at certain points during combat, for a max duration of 24 seconds, at least until she recasts the skill that does the whole stat check again and the status quo remains the same. She then provides said character with two buffs:
- Bound Soul: Protect - this lets her receive up to 50% damage the character she's linked to receives, and
- Bound Soul: Amplify - this grants the character she's linked to with an ATK buff (up to 50%) and a crit rate buff (up to 30%)
This means that she is a very good character to bring whenever you have a character that can practically clean the battlefield quick, even at low rarity levels. This also means that she is both very vulnerable and that she is almost useless in battle outside of her buff, making a 5v5 match to more of a 4v5.
Are there any gameplay tropes that would fit this character archetype?
Edited by SimplyBartz
In Alone in the Dark (2024), Jeremy Hartwood, the character the player characters are trying to save, calls Nyarlathotep of the Cthulhu Mythos "The Dark Man" because to otherwise properly name the Outer God means Jeremy has to say his Overly Long Name every time he wants to tell someone to whom he's referring. Is there a trope for this?