The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at You Know, That Thing Where.
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openNo Title Videogame
So, I've really only noticed this in one game, but it's done often enough in different situations in said game that it made me wonder if it is in fact an established trope: The 2010 Splatterhouse remake has this recurring practice of showing how dangerous something is via having it kill off enemies in scripted events or cutscenes before you can. Say you enter a room full of Smashing Hallway Traps of Doom, and this is revealed to you by having bunch of mooks flattened by it. Or, alternately, say you walk into a room full of what were up until now the strongest bad guys you've had to face... Then a previously unseen, much bigger enemy smashes through a wall and slaughters them all at once, and that's what you're up against.
Edited by MikeKopenNo Title Videogame
So, you've got a squad of heroes, and the camera pans to the side to see them lining up to fire in a sort of formation (usually against incredible odds- often a rallying moment or a 'we're all toast' moment.) The best example I can come up with is parts of the End mission of Mass Effect 2; but I don't know what it's called. "Firing Line" gave me nothing. Ideas?
openNo Title Videogame
I could have sworn there was a trope that was the level equivalent of Final-Exam Boss which referred to an entire level which requires you to use all the skills, abilities and items introduced during the course of a game (presumably differing from the majority of game play). An example is the Cooper Vault in Sly Raccoon 3.
openNo Title Videogame
I'm almost sure I've already encountered this trope on the site, but I'm just unable to find it again... Video game bug: a character "gets cloned" because of neglection of the developer. Simply there will be 2 or more instances of them. In my actual RPG example, the character is already in my party, still I can see the character outside my party and I can even talk to him.
openNo Title Videogame
Flashlights are often shown in video games to illuminate only a small circular area and leave the rest completely dark, but in reality turning on a flashlight even in a pitch black room will light up a sizable area around the light source. Do we have a trope for this?
This notably occurs in horror games, like Left 4 Dead and the Grudge.
openNo Title Videogame
What's that trope where the quality of your teammates in a multiplayer game is invariably low when it's a group of randoms? Those kind of players have been called "pub players" or "pubbers" as well. I think the trope name had the word "guild" in it.
openNo Title Videogame
Is there a trope for enemies who hide in the background/wall, in a hole or pipe for instance, and which lunge out to get you when you approach before retreating back into the hole/pipe. On the top of my head I can think of a few examples of this, the frog-looking guys from Clanker's Cavern in Banjo Kazooie, there are also frog enemies in Kirby 64 similarly in the background that pop out of pipes, try to eat you, and then return back in. I can think of many more, does this trope have a name?
Edited by WanderFrostopenNo Title Videogame
Does it count for Boss Remix when the boss's actual theme is remixed for the same boss's Desperation Attack? And if not, then where does it fit?
For example, this (original) and this (remixed) from Touhou Project.
And is that a correct possessive for "boss"?
Edited by OneMoreopenFluff and Crunch Segregation Videogame
I put this under "Videogames", but it also applies to tabletop games. Gameplay and Story Segregation is when the cutscenes and gameplay don't match up, but what about when the gameplay mechanics and their description, aka "fluff" and "crunch" don't match up?
Examples:
- The manual says such-and-such weapon's main advantage is its long-range accuracy, but in the actual game everything has the same range.
- A particular skill is supposedly one of a monster hunter's greatests assets. In gameplay, it's useless for monster-hunting.
- An item's description states it's extraordinarily rare, but you'll have a packful of them after a few minutes of playing.
(edit: added title.)
Edited by Bicorn
Is there a trope for video-game enemies who are the polar opposite of the Fragile Speedster?
For example, take the Overclocked Viruses and the Hardened Viruses from System Protocol One - the Overclocked Viruses are your classic Fragile Speedsters (smaller than most other enemies, fast, and very low health), while the Hardened Viruses are bigger than most other viruses, slower, but able to withstand a lot more damage (and even ignore certain low-level attacks, such as ones from un-upgraded countermeasures).