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I never directly played this, but I viewed either a Let's Play or a straight playthrough on youtube. The backstory was that the game was part of a "game jam" where participants were challenged to create an entertainingly bad game on the rpg maker engine in a short period of time. The main thing I remember is the very end being a parody of Suspicious Videogame Generosity: In The Very Definitely Final Dungeon, your party finds a ridiculously long corridor with no enemies and every step you take there's some power-up or weapon that's much stronger than anything you've previously encountered in the game - which also serves to make the Overly Long Gag of traversing the hallway even longer, as the gameplay pauses every few seconds to show you whatever new item you just got. Before you reach the end of the corridor, a message appears on screen saying that this is the end of the playable demo and you have to purchase the paid version to get any further (of course, there is no paid version and it's a free game).