Contingent on the fact that you don't abuse the powers at play against players and NPCs (and I think I've known you long enough to trust that you won't) Adam is Accepted.
Are signups open here?
Agh, I'm really sorry, Aleceone, but this game is well over capacity already. My other two games are open to new players, though, and Zodan has just put up the signup thread for a game he's running!
Gotcha, no worries!
That game is located here:
https://tvtropes.org/pmwiki/posts.php?discussion=17123629780A48931900&page=1#comment-1
Edited by ZodanTheUnbounceable on Apr 6th 2024 at 3:48:15 PM
This post is sponsored by Amalgam Comics.~ISZATSO, this is UUA's signup thread, but as you can see upthread signups are currently closed.
The voice of thy brother's blood crieth unto me from the ground- Name: Grand Admiral Thrawnnote
- Real Name: Mitth'raw'nuruodonote
- Gender: Male
- Age: Roughly 60 years.
- Appearance: A blue-skinned humanoid with glowing red eyes, along with curved ridges on his forehead, Thrawn stands out as the sole Galactic Imperial Navy officer with an alien background. He typically wears the white ensemble afforded to either ISB members or those with the rank of Grand Admiral.
- Alignment: Anti-Villain
- Generation: IV, although one could argue that he started his military career during Generation II.
- Personality:
- Thrawn has a stoic and professional demeanour that serves him well in commanding his fleet, inspiring loyalty in those that serve him. Combined with this, he has an analytical mindset that he uses to great effect, whether that is analysing art that intrigues him, or putting together plans for combat scenarios. He also has an understated respect for life, whether that be ally or enemy, though that does not stop him from pursuing the most effective solutions to the problems he faces, even if it means using what would be considered ruthless tactics.
- However, beneath this stoic exterior also hides a side where he genuinely cares for those close to him, and if he finds potential in those around him, will mentor them in the art of war, and in any given situation, will usually explain his tactics to those curious, even if the recipient of such answers were initially confused by his tactics. Unlike other Imperials, he also asks his subordinates their opinions on certain tactics or other factors, using them as a sounding board to help inform his decisions. And above all else, he also makes a point to prepare accordingly.
- Despite his own criticisms of the Empire he served, Thrawn sees them as a necessary evil. While he does recognise corruption, he understands that it is not so easy to change a government’s regime, and sometimes, in a battlefield of chaos, strict order is necessary to maintain peace, no matter what it may cost.
- Powers and Abilities:
- Hyper-Observant: Thrawn has an uncanny ability to pick up on small details that most people would genuinely miss until he points them out. This ability lends well to his tactical mind, as it allows him to come up with strategies from just the smallest hints. If there's a hint that someone might do something, Thrawn will actually act upon it.
- Strategic and Tactical Mindset: One of the reasons that Thrawn is where he is today is because he possesses an intelligent mind capable of thinking up strategies and minds on the fly. He cultivated this mindset thanks to his career in the Chiss Ascendancy. The plans that he comes up with also tend to have some long-term benefit for him and his forces.
- Marksmanship and Close-Quarters Combat: Despite his brilliance in the art of strategic warfare, Thrawn still possesses the ability to defend himself in a physical fight, having kept his skills in check through private training sessions.
- Weapons and Equipment:
- Sidearm Blaster Pistol: Attached to a belt holster, Thrawn usually carries a blaster pistol that fires energy bolts that is effective against anything that isn't heavy armour or an energy field. The pistol also has a stun setting, should Thrawn need to use it.
- Code Cylinders: Standard issue for Imperial officers, these pen-sized code cylinders, usually held in pockets on his uniform, are mainly used to grant Thrawn access to his personal files as well as overarching access to anywhere in the 7th Fleet.
- Personal Comms Device: A small cylindrical device the size of a torch, this device allows Thrawn to keep in contact with his soldiers and the rest of his fleet. While some communication devices have the ability to project holographic images, Thrawn has elected to use one that lacks this ability, for the sake of being more covert.
- Assets:
- Thrawn is a Grand Admiral, one of the highest ranks ever granted in the Imperial Navy, and is also the commander of the 7th Imperial Fleet. For a more detailed breakdown of his fleet, see Imperial Navy 7th Fleet.
- Since starting his personal reconnaissance mission within New York, Thrawn has had the captain of his guard, Enoch accompany him with a hand-picked squad of stormtroopers in plainclothes, effectively acting as his bodyguards for this mission.
- Source: Star Wars
- Origin Story:
- Hailing from the Chiss Ascendancy, Mitth'raw'nuruodo is considered to be one of the most skilled officers to have ever served the Expansionary Defense Fleet. He enjoyed a prosperous career until he was removed and exiled from the Ascendancy, for breaking the fundamental rule of never starting a pre-emptive strike.
- During his exile, he was found by officers of the Galactic Empire. As he was brought before the Emperor of the First Galactic Empire, Sheev Palpatine, Thrawn offered valuable information in exchange for service in the Imperial Navy. Thus, alongside his aide Eli Vanto, he rose steadily through the ranks, earning a begrudging respect among most other Imperials, before being granted the ultimate rank of Grand Admiral, with command of the elite 7th Fleet.
- The 7th Fleet was notorious for being involved in a campaign surrounding the planet Lothal, a growing hub of dissent within the Empire. While Thrawn did manage to secure some notable victories in suppressing the dissent, these victories were ultimately temporary. Despite Thrawn’s gifts in strategic warfare, the Purrgills were a species that eluded Thrawn’s knowledge, and thus were something he never saw coming. Thanks to a sacrificial play by the Jedi rebel Ezra Bridger, the 7th Fleet was forcibly evicted from Lothal by the Purrgills, sending the battered fleet to a realm unknown, far outside the galaxy far, far, away...
- Months had passed since the 7th Fleet’s exile and since Ezra Bridger escaped Thrawn’s wrath, before a chance encounter with a warlike society ultimately saved the 7th Fleet from wasting away. They called themselves the Kree, and taking advantage of their curiosity, Thrawn offered the 7th Fleet’s service in exchange for the Fleet to be returned to its former glory. Thus, the 7th Fleet found themselves as a proxy for the Kree Empire, securing a small number of strategically important victories for the galactic superpower before the 7th Fleet finds its way to Earth, where the Kree have had a number of... issues securing the strategically important planet in the Sol System...
- Fleet Designation: The Galactic Imperial Navy, 7th Fleet
- Summary: Under the command of the Grand Admiral, the 7th Fleet has waged war in two galaxies, and has become noted to be a serious force to contend with, whether that be the armed forces of the Alliance to Restore the Republic, or enemies of the Kree Empire. Since their arrival into the Sol System, Thrawn has given them explicit orders to remain in stealth at all times, and so far only his personal flagship, the Chimaera, has been reachable in Earth’s lunar orbit, around the dark side of the Moon.
- Fleet Composition:
- Naval Vessels:
- 9 Imperial I-class Star Destroyers◊: The most iconic warships of the Galactic Empire, these Star Destroyers were seen in the other galaxy as the main symbols of Imperial naval power with their distinct wedge shapes. Possessing firepower to raze planets from above, and carrying significant Imperial resources, these ships are a force to contend with, and the most distinct of these warships is the Chimaera, Thrawn's personal Star Destroyer transplanted from his previous command of the Imperial Navy's 96th Task Force.
- 10 Arquitens-class command cruisers◊: Light cruisers: Designed to serve as semi-independent patrol ships, these ships normally serve a variety of roles, but for the purposes of the 7th fleet are mainly seen supporting their larger Imperial-I counterparts, with their own naval support complements and arsenals.
- 12 Gozanti-class cruisers◊: Heavy cargo transports used to carry important resources and vehicles into combat. They occassionally have other Imperial assets attached to the bottom of their hulls for field deployment maneuvres.
- 4 Dreadnought-class heavy cruisers◊: Heavily-armed transports that rival the power of Star Destroyers, but without the benefits of carrying naval complements like the Arquitens-class cruisers or ISDs, these ships are usually deployed in the thick of combat.
- 2 Interdictor-class Star Destroyers◊: A variant of Imperial Star Destroyer equipped with powerful gravity field generators that are designed to prevent interstellar FTL travel around the surrounding area. These cruisers may seem redundant for Thrawn's current mission, but it never hurts to have a contingency against unforeseen events.
- Ground Armour and Aerial Support:
- AT-ST Scout Walkers◊: Chicken-legged walkers armed with anti-personnel laser cannons, a guided missile launcher, and a grenade pod, the AT-ST is a surprisingly versatile machine in Imperial all-terrain warfare.
- K79-S80 Imperial Troop Transports◊: A hovercraft troop transport meant to carry teams of stormtroopers into areas for occupation, it is a decently-armoured vehicle that is comparatively lightly-armed compared to its counterparts.
- 2-M Saber-class Hover Assault Tanks◊: An updated Imperial design based off the TX-130 tanks used during the Clone Wars, these tanks are armoured machines capable of dishing out decent artillery fire with a reduced silhouette, making them surpisingly flexible combat units.
- AT-MP Artillery Units◊: A variant of the AT-ST equipped with heavy armour and two racks of missile pods, these units are used when absolute bombardment tactics are recommended. Their design as walkers also allows them to position themselves for bombardment relatively easily.
- AT-AT Heavy Armoured Transports◊: The most heavily-armoured (and gigantic) walker devised by Imperial engineers, these towring behemoths are slow, powerful and hard-to-kill. They are mainly used for lengthy sieges on enemy outposts, but without proper support from other units, they will suffer from being easily flanked or tripped up by a lucky speeder. They are normally deployed from a Star Destroyer by being transported into atmosphere by a Gozanti-class cargo transport.
- Speeder Bikes◊: Fast hoverbikes used by Imperial Scout Troopers. Armed with simple blaster cannons, they serve as quick transports for recon and guerrilla warfare.
- TIE/LN "Fighter" General-Purpose Starfighters◊: The workhorse of the Imperial Navy Starfighter Corps, they can perform most starfighter roles, but not as well as other, more specialised TIE variants.
- TIE/SA "Bomber" Heavy Starfighter Bombers◊: Heavy ordnance starfighters designed for heavy assault and anti-ship warfare, they bombard targets with salvos of proton torpedos.
- TIE/IN "Interceptor" Air Superiority Interceptors◊: Much faster and more agile than their mainline counterpart, the TIE Interceptor carries four laser cannons for blitzing targets, distinguished by a distinct arrow-shaped design in its foils.
- TIE/D "Defender" Multi-Purpose Special Forces Starfighters◊: Highly-advanced starfighters equipped with six laser cannons, multiple proton torpedos and shield generators, these fighters are piloted by the most elite of the 7th Fleet's Imperial Starfighter Corps. They are also the only dedicated Imperial fighter craft equipped with hyperdrives.
- LAAT/le Low Altitude Attack Transport (Law Enforcement)◊: An Imperial variant of the LAAT/i gunships used by the Grand Army of the Republic during the Clone Wars, these gunships serve as troop transports carrying up to a squadron's worth of troopers each.
- Stormtrooper Corps, Special Forces and Other Personnel:
- Stormtroopers◊: Sitting somewhere between Imperial Navy troopers and the more elite of their brethren, the Stormtrooper is perhaps the most iconic out of the forces fielded by the Galactic Empire. Armed with their trusty blaster rifles, they are the go-to infantry force for any Imperial assault. There are also other specialised Stormtroopers for fire support and sniping that help make up the wider Stormtrooper Corps.
- Imperial Army◊/Navy Troopers◊: The bread and butter of the Imperial military, below the Stormtrooper Corps, these men and women serve as officers and lightly-armed troopers serving aboard Imperial vessels and supporting other Imperial armoured units. Compared to their armoured counterparts, they are normally seen wearing dull grey uniforms.
- Death Troopers◊: Born out of a super-soldier program from Imperial Intelligence, and divided among various officers who were involved in the Tarkin Initiative, these black-armoured soldiers are far more effective than their white-armoured counterparts due to their augmentations, and advanced tactical equipment. In combat, they serve as elite special operators to complete more vital objectives, should the Grand Admiral wish for their deployment.
- Starfighter Corps◊: Consisting of Imperial pilots trained in piloting various Imperial starfighters, these act as air support for the 7th Fleet, while also occassionally piloting Imperial shuttles.
- Command Personnel and VIPs:
- Grand Admiral Thrawn: See above.
- Lieutenant Commander Eli N. Vanto◊: One of Thrawn's most trusted allies, he served as Thrawn's aide until he served as a human representative within the Chiss Ascendancy. Shortly after an incident where Thrawn had to deal with a fellow Grand Admiral who had gone rogue, Thrawn had requested Eli to assist him in the Battle of Lothal. Unlike other officers, he still wears his Chiss Ascendancy uniform.
- Captain Wes Enoch: The current Captain of the Guard for Thrawn, as well as the commanding officer of the Chimaera's Stormtrooper Corps, he was elected as such when Major Cavira died in the line of duty. He is the only Imperial Stormtrooper wearing an ARC Trooper-styled outfit.
- Commander Yon-Rogg◊: The representative of the Kree Empire sent to observe Thrawn's actions during the mission to Earth, Yon-Rogg is naturally suspicious of the Chiss Grand Admiral. Having said, he will follow the Supreme Intelligence's orders to the letter.
- Notes: Considering the vast amount of power Thrawn has, it would naturally be difficult to have his fleet and soldiers acting as a fighting force this early in the game. Thus, I propose that Thrawn start off as being on a personal reconnaissance mission himself, along with Enoch and a select squad of Stormtroopers in plainclothes. Eli Vanto would act as the Fleet’s temporary commander in orbit, and thus the fleet itself would remain inactive until such a suitable time for their intervention can be determined. And unless otherwise stated, I'm using a picture of Yon-Rogg from The Avengers: Earth's Mightiest Heroes to represent him.
- Additionally, I should add that Thrawn is my chosen "villain" character, to contrast Optimus as my "hero" character, so Thrawn isn't replacing Big Bot.
Edited by G2BattleConvoy on May 13th 2024 at 12:24:39 PM
Spelunking through a Halo Ring is something else...
Bringing in Mako's replacement sheet, though note Adam won't be brought in until I wrap up the Arachnos plot points I have on right now!
Edited by Darkomega245 on Apr 6th 2024 at 1:39:16 AM