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Up, Up and Away: A Superhero Crossover Game (Signup Thread)

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Darkomega245 Since: May, 2012
#76: Mar 28th 2024 at 5:30:59 PM

Bringing in Mako's replacement sheet, though note Adam won't be brought in until I wrap up the Arachnos plot points I have on right now!


  • Name: The First Man.
  • Real Name: Adam.
  • Gender: Male
  • Age: Ancient
  • Appearance: “Hell is forever whether you like it or not!”
  • Alignment: Saintly Villain
  • Generation: Pre-First Age
  • Personality: Despite being an angel and on the side of ‘good’, Adam is very egotistical and unsympathetic. Rude, condescending, hedonistic and sadistic, despite his blatantly unholy behavior, Adam considers himself infallible and righteous in his slaughter of sinners and demons, claiming they’re all entirely to blame for their plight, with a huge ego as well due to being the First Man. Even if he's nominally on the side of good due to his allegiance to Heaven, his zealotry, genocidal and murderous desires aimed at his descendants who sin would be too much for the heroic minded.
  • Powers and Abilities:
    • Angelic Strength: With his ascendance to an Angel, the First Man holds great superstrength to stand his ground even against many physical powerhouses, whenever large or small.
    • Angelic Durability: Complimenting his Angelic powers, Adam is resistant to most common types of damage that would normally spell doom and misery to a normal human, though too much received at once and even he’ll be taken down. Additionally, divine damage, either from powers or angelic blessed weapons are capable of getting through this durability and heavily hurt him, harming him just like it would a normal human.
    • Flight: As expected from an angel, he’s capable of flying, whenever maneuvering to a destination, or in combat.
    • Holy Blasts: Adam is capable of creating blasts of holy light that if channeled at full power, could slice buildings in half, though this would exhaust him if used excessively. He could also channel the light through his guitar-axe to create blades of light that slice through any unfortunate targets.
    • Universal Understanding: As Adam predates the Tower of Babel, anyone listening to him understands him in their own native tongue, regardless of what that native tongue is.
    • Portal Creation: Adam is able to create portals to be able to travel to either Heaven or Hell, whenever to head back home or...go into some Extermination business. Note that it takes a few minutes to create it, so he can't use it to escape from a serious situation instantly.
  • Weapons and Equipment:
    • Guitar-Axe: A shiny golden guitar…which can also be shifted into an axe for when Adam goes into combat. Sometimes you gotta shred some notes…and shred some sinners.
  • Assets:
    • The Exorcists: Adam’s private military force, these army of Angels are sent down to Hell every year to deal with its overpopulation issue of sinners with extreme prejudice. Most of Heaven is unaware of this Black Ops force except for a very few select of heaven’s elite, and while they normally restricted their activities to hell, the increased demonic presence on Earth has allowed Adam to deploy the Exorcists for some good old demon cleansing…and maybe let them kill some sinning descendants there and then.
    • Lute: Adam's second in command of the Exorcists, this angel while she presents herself as stoic and focused, is just as bloodthirsty and ruthless as Adam, and the two share a deep friendship, with both of them indulging and enabling their worst traits.
  • Source: Hazbin Hotel
  • Origin Story: The one and only Adam, the first man created in the world alongside Lilith, and the Father of Humanity. Despite this though, both of them had their differences, mainly due to Adam wanting to be the dominant one in the relationship, though the Angels of Heaven claim that it was the reverse. Whatever happened, it caused Lilith to leave Adam, as she was taken by Lucifer Morningstar and they fell in love. After Eve’s creation, Lucifer offered her the Apple of Knowledge, causing not only Lucifer and Lilith’s exilement to Hell, but Eve being banished from Eden. History is unclear of what happened afterwards, but it was known that Adam became the first human soul to ascend to heaven...though it was clear that the First Man had become cruel, ruthless and so much worse than how he was originally.

    • With his rise to Heaven, he suggested the idea of the Exorcists to the Seraphim Sera, to purge the overpopulation of sinners in hell so that they couldn't rise up against Earth and Heaven itself, though this was mainly done by him as a way to punish his sinning descendants, and as way to spite Lucifer and his former wife Lilith. But with today’s era rise of superheroes and powers, the unholy and demonic has also slowly manifested in Earth as well, leaving Sera to hesitantly allow Adam and the Exorcists to operate in Earth and eliminate any demonic presences…and maybe some sinners there and then if Adam feels like it. After all, fair is fair, an eye for an eye.
  • Additional Notes: Having never eaten the Apple of Knowledge, Adam is quite literally unable to understand good from evil and right from wrong, which heavily explains his childlike mindset and not being able to understand why what he is doing is wrong.

Edited by Darkomega245 on Apr 6th 2024 at 1:39:16 AM

LizardOfAus Since: Feb, 2010
#77: Mar 29th 2024 at 4:39:08 PM

Contingent on the fact that you don't abuse the powers at play against players and NPCs (and I think I've known you long enough to trust that you won't) Adam is Accepted.

Alecoene Since: Sep, 2016
LizardOfAus Since: Feb, 2010
#79: Apr 6th 2024 at 11:00:04 AM

Agh, I'm really sorry, Aleceone, but this game is well over capacity already. My other two games are open to new players, though, and Zodan has just put up the signup thread for a game he's running!

Alecoene Since: Sep, 2016
ZodanTheUnbounceable from Everywhere, Nowhere, Somewhere Since: Jul, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
#81: Apr 6th 2024 at 12:45:37 PM

That game is located here:

https://tvtropes.org/pmwiki/posts.php?discussion=17123629780A48931900&page=1#comment-1

Edited by ZodanTheUnbounceable on Apr 6th 2024 at 3:48:15 PM

This post is sponsored by Amalgam Comics.
desdendelle (Avatar by Coffee) from Land of Milk and Honey (Ten years in the joint) Relationship Status: Writing a love letter
(Avatar by Coffee)
#82: May 9th 2024 at 11:06:20 AM

~ISZATSO, this is UUA's signup thread, but as you can see upthread signups are currently closed.

The voice of thy brother's blood crieth unto me from the ground
G2BattleConvoy The Hope, The Hero from Installation 07 Since: Mar, 2017 Relationship Status: What is this thing you call love?
The Hope, The Hero
#83: May 12th 2024 at 1:51:50 PM

    Grand Admiral Thrawn 
  • Name: Grand Admiral Thrawnnote 
  • Real Name: Mitth'raw'nuruodonote 
  • Gender: Male
  • Age: Roughly 60 years.
  • Appearance: A blue-skinned humanoid with glowing red eyes, along with curved ridges on his forehead, Thrawn stands out as the sole Galactic Imperial Navy officer with an alien background. He typically wears the white ensemble afforded to either ISB members or those with the rank of Grand Admiral.
  • Alignment: Anti-Villain
  • Generation: IV, although one could argue that he started his military career during Generation II.
  • Personality:
    • Thrawn has a stoic and professional demeanour that serves him well in commanding his fleet, inspiring loyalty in those that serve him. Combined with this, he has an analytical mindset that he uses to great effect, whether that is analysing art that intrigues him, or putting together plans for combat scenarios. He also has an understated respect for life, whether that be ally or enemy, though that does not stop him from pursuing the most effective solutions to the problems he faces, even if it means using what would be considered ruthless tactics.
    • However, beneath this stoic exterior also hides a side where he genuinely cares for those close to him, and if he finds potential in those around him, will mentor them in the art of war, and in any given situation, will usually explain his tactics to those curious, even if the recipient of such answers were initially confused by his tactics. Unlike other Imperials, he also asks his subordinates their opinions on certain tactics or other factors, using them as a sounding board to help inform his decisions. And above all else, he also makes a point to prepare accordingly.
    • Despite his own criticisms of the Empire he served, Thrawn sees them as a necessary evil. While he does recognise corruption, he understands that it is not so easy to change a government’s regime, and sometimes, in a battlefield of chaos, strict order is necessary to maintain peace, no matter what it may cost.
  • Powers and Abilities:
    • Hyper-Observant: Thrawn has an uncanny ability to pick up on small details that most people would genuinely miss until he points them out. This ability lends well to his tactical mind, as it allows him to come up with strategies from just the smallest hints. If there's a hint that someone might do something, Thrawn will actually act upon it.
    • Strategic and Tactical Mindset: One of the reasons that Thrawn is where he is today is because he possesses an intelligent mind capable of thinking up strategies and minds on the fly. He cultivated this mindset thanks to his career in the Chiss Ascendancy. The plans that he comes up with also tend to have some long-term benefit for him and his forces.
    • Marksmanship and Close-Quarters Combat: Despite his brilliance in the art of strategic warfare, Thrawn still possesses the ability to defend himself in a physical fight, having kept his skills in check through private training sessions.
  • Weapons and Equipment:
    • Sidearm Blaster Pistol: Attached to a belt holster, Thrawn usually carries a blaster pistol that fires energy bolts that is effective against anything that isn't heavy armour or an energy field. The pistol also has a stun setting, should Thrawn need to use it.
    • Code Cylinders: Standard issue for Imperial officers, these pen-sized code cylinders, usually held in pockets on his uniform, are mainly used to grant Thrawn access to his personal files as well as overarching access to anywhere in the 7th Fleet.
    • Personal Comms Device: A small cylindrical device the size of a torch, this device allows Thrawn to keep in contact with his soldiers and the rest of his fleet. While some communication devices have the ability to project holographic images, Thrawn has elected to use one that lacks this ability, for the sake of being more covert.
  • Assets:
    • Thrawn is a Grand Admiral, one of the highest ranks ever granted in the Imperial Navy, and is also the commander of the 7th Imperial Fleet. For a more detailed breakdown of his fleet, see Imperial Navy 7th Fleet.
    • Since starting his personal reconnaissance mission within New York, Thrawn has had the captain of his guard, Enoch accompany him with a hand-picked squad of stormtroopers in plainclothes, effectively acting as his bodyguards for this mission.
  • Source: Star Wars
  • Origin Story:
    • Hailing from the Chiss Ascendancy, Mitth'raw'nuruodo is considered to be one of the most skilled officers to have ever served the Expansionary Defense Fleet. He enjoyed a prosperous career until he was removed and exiled from the Ascendancy, for breaking the fundamental rule of never starting a pre-emptive strike.
    • During his exile, he was found by officers of the Galactic Empire. As he was brought before the Emperor of the First Galactic Empire, Sheev Palpatine, Thrawn offered valuable information in exchange for service in the Imperial Navy. Thus, alongside his aide Eli Vanto, he rose steadily through the ranks, earning a begrudging respect among most other Imperials, before being granted the ultimate rank of Grand Admiral, with command of the elite 7th Fleet.
    • The 7th Fleet was notorious for being involved in a campaign surrounding the planet Lothal, a growing hub of dissent within the Empire. While Thrawn did manage to secure some notable victories in suppressing the dissent, these victories were ultimately temporary. Despite Thrawn’s gifts in strategic warfare, the Purrgills were a species that eluded Thrawn’s knowledge, and thus were something he never saw coming. Thanks to a sacrificial play by the Jedi rebel Ezra Bridger, the 7th Fleet was forcibly evicted from Lothal by the Purrgills, sending the battered fleet to a realm unknown, far outside the galaxy far, far, away...
    • Months had passed since the 7th Fleet’s exile and since Ezra Bridger escaped Thrawn’s wrath, before a chance encounter with a warlike society ultimately saved the 7th Fleet from wasting away. They called themselves the Kree, and taking advantage of their curiosity, Thrawn offered the 7th Fleet’s service in exchange for the Fleet to be returned to its former glory. Thus, the 7th Fleet found themselves as a proxy for the Kree Empire, securing a small number of strategically important victories for the galactic superpower before the 7th Fleet finds its way to Earth, where the Kree have had a number of... issues securing the strategically important planet in the Sol System...

    The Imperial 7th Fleet 
  • Fleet Designation: The Galactic Imperial Navy, 7th Fleet
  • Summary: Under the command of the Grand Admiral, the 7th Fleet has waged war in two galaxies, and has become noted to be a serious force to contend with, whether that be the armed forces of the Alliance to Restore the Republic, or enemies of the Kree Empire. Since their arrival into the Sol System, Thrawn has given them explicit orders to remain in stealth at all times, and so far only his personal flagship, the Chimaera, has been reachable in Earth’s lunar orbit, around the dark side of the Moon.
  • Fleet Composition:
  • Naval Vessels:
    • 9 Imperial I-class Star Destroyers: The most iconic warships of the Galactic Empire, these Star Destroyers were seen in the other galaxy as the main symbols of Imperial naval power with their distinct wedge shapes. Possessing firepower to raze planets from above, and carrying significant Imperial resources, these ships are a force to contend with, and the most distinct of these warships is the Chimaera, Thrawn's personal Star Destroyer transplanted from his previous command of the Imperial Navy's 96th Task Force.
    • 10 Arquitens-class command cruisers: Light cruisers: Designed to serve as semi-independent patrol ships, these ships normally serve a variety of roles, but for the purposes of the 7th fleet are mainly seen supporting their larger Imperial-I counterparts, with their own naval support complements and arsenals.
    • 12 Gozanti-class cruisers: Heavy cargo transports used to carry important resources and vehicles into combat. They occassionally have other Imperial assets attached to the bottom of their hulls for field deployment maneuvres.
    • 4 Dreadnought-class heavy cruisers: Heavily-armed transports that rival the power of Star Destroyers, but without the benefits of carrying naval complements like the Arquitens-class cruisers or ISDs, these ships are usually deployed in the thick of combat.
    • 2 Interdictor-class Star Destroyers: A variant of Imperial Star Destroyer equipped with powerful gravity field generators that are designed to prevent interstellar FTL travel around the surrounding area. These cruisers may seem redundant for Thrawn's current mission, but it never hurts to have a contingency against unforeseen events.
  • Ground Armour and Aerial Support:
    • AT-ST Scout Walkers: Chicken-legged walkers armed with anti-personnel laser cannons, a guided missile launcher, and a grenade pod, the AT-ST is a surprisingly versatile machine in Imperial all-terrain warfare.
    • K79-S80 Imperial Troop Transports: A hovercraft troop transport meant to carry teams of stormtroopers into areas for occupation, it is a decently-armoured vehicle that is comparatively lightly-armed compared to its counterparts.
    • 2-M Saber-class Hover Assault Tanks: An updated Imperial design based off the TX-130 tanks used during the Clone Wars, these tanks are armoured machines capable of dishing out decent artillery fire with a reduced silhouette, making them surpisingly flexible combat units.
    • AT-MP Artillery Units: A variant of the AT-ST equipped with heavy armour and two racks of missile pods, these units are used when absolute bombardment tactics are recommended. Their design as walkers also allows them to position themselves for bombardment relatively easily.
    • AT-AT Heavy Armoured Transports: The most heavily-armoured (and gigantic) walker devised by Imperial engineers, these towring behemoths are slow, powerful and hard-to-kill. They are mainly used for lengthy sieges on enemy outposts, but without proper support from other units, they will suffer from being easily flanked or tripped up by a lucky speeder. They are normally deployed from a Star Destroyer by being transported into atmosphere by a Gozanti-class cargo transport.
    • Speeder Bikes: Fast hoverbikes used by Imperial Scout Troopers. Armed with simple blaster cannons, they serve as quick transports for recon and guerrilla warfare.
    • TIE/LN "Fighter" General-Purpose Starfighters: The workhorse of the Imperial Navy Starfighter Corps, they can perform most starfighter roles, but not as well as other, more specialised TIE variants.
    • TIE/SA "Bomber" Heavy Starfighter Bombers: Heavy ordnance starfighters designed for heavy assault and anti-ship warfare, they bombard targets with salvos of proton torpedos.
    • TIE/IN "Interceptor" Air Superiority Interceptors: Much faster and more agile than their mainline counterpart, the TIE Interceptor carries four laser cannons for blitzing targets, distinguished by a distinct arrow-shaped design in its foils.
    • TIE/D "Defender" Multi-Purpose Special Forces Starfighters: Highly-advanced starfighters equipped with six laser cannons, multiple proton torpedos and shield generators, these fighters are piloted by the most elite of the 7th Fleet's Imperial Starfighter Corps. They are also the only dedicated Imperial fighter craft equipped with hyperdrives.
    • LAAT/le Low Altitude Attack Transport (Law Enforcement): An Imperial variant of the LAAT/i gunships used by the Grand Army of the Republic during the Clone Wars, these gunships serve as troop transports carrying up to a squadron's worth of troopers each.
  • Stormtrooper Corps, Special Forces and Other Personnel:
    • Stormtroopers: Sitting somewhere between Imperial Navy troopers and the more elite of their brethren, the Stormtrooper is perhaps the most iconic out of the forces fielded by the Galactic Empire. Armed with their trusty blaster rifles, they are the go-to infantry force for any Imperial assault. There are also other specialised Stormtroopers for fire support and sniping that help make up the wider Stormtrooper Corps.
    • Imperial Army/Navy Troopers: The bread and butter of the Imperial military, below the Stormtrooper Corps, these men and women serve as officers and lightly-armed troopers serving aboard Imperial vessels and supporting other Imperial armoured units. Compared to their armoured counterparts, they are normally seen wearing dull grey uniforms.
    • Death Troopers: Born out of a super-soldier program from Imperial Intelligence, and divided among various officers who were involved in the Tarkin Initiative, these black-armoured soldiers are far more effective than their white-armoured counterparts due to their augmentations, and advanced tactical equipment. In combat, they serve as elite special operators to complete more vital objectives, should the Grand Admiral wish for their deployment.
    • Starfighter Corps: Consisting of Imperial pilots trained in piloting various Imperial starfighters, these act as air support for the 7th Fleet, while also occassionally piloting Imperial shuttles.
  • Command Personnel and VIPs:
    • Grand Admiral Thrawn: See above.
    • Lieutenant Commander Eli N. Vanto: One of Thrawn's most trusted allies, he served as Thrawn's aide until he served as a human representative within the Chiss Ascendancy. Shortly after an incident where Thrawn had to deal with a fellow Grand Admiral who had gone rogue, Thrawn had requested Eli to assist him in the Battle of Lothal. Unlike other officers, he still wears his Chiss Ascendancy uniform.
    • Captain Wes Enoch: The current Captain of the Guard for Thrawn, as well as the commanding officer of the Chimaera's Stormtrooper Corps, he was elected as such when Major Cavira died in the line of duty. He is the only Imperial Stormtrooper wearing an ARC Trooper-styled outfit.
    • Commander Yon-Rogg: The representative of the Kree Empire sent to observe Thrawn's actions during the mission to Earth, Yon-Rogg is naturally suspicious of the Chiss Grand Admiral. Having said, he will follow the Supreme Intelligence's orders to the letter.
  • Notes: Considering the vast amount of power Thrawn has, it would naturally be difficult to have his fleet and soldiers acting as a fighting force this early in the game. Thus, I propose that Thrawn start off as being on a personal reconnaissance mission himself, along with Enoch and a select squad of Stormtroopers in plainclothes. Eli Vanto would act as the Fleet’s temporary commander in orbit, and thus the fleet itself would remain inactive until such a suitable time for their intervention can be determined. And unless otherwise stated, I'm using a picture of Yon-Rogg from The Avengers: Earth's Mightiest Heroes to represent him.
  • Additionally, I should add that Thrawn is my chosen "villain" character, to contrast Optimus as my "hero" character, so Thrawn isn't replacing Big Bot.

Edited by G2BattleConvoy on May 13th 2024 at 12:24:39 PM

Spelunking through a Halo Ring is something else...
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