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themayorofsimpleton Now a lurker. Thanks for everything. | he/him from Elsewhere (Experienced, Not Yet Jaded) Relationship Status: Abstaining
Now a lurker. Thanks for everything. | he/him
#101: Nov 5th 2020 at 5:58:21 AM

[up] Thanks. Made a slight wording change and replaced the other example with it.

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Anddrix Since: Oct, 2014
#102: Nov 8th 2020 at 2:05:46 AM

Would this example from Alien qualify as a wall of text?:

  • Common Knowledge: "The cast of the original Alien didn't know what was going to happen in the chestburster scene." Well, they knew, because they'd read the script, and it was described in a fair amount of detail there. What they didn't know was what it was going to actually look like, since no one had ever attempted an effect like it before, or the ins and outs of how it was going to be achieved. Everyone was sweating bullets that day. The effects team because they were trying to do something no one had ever done before and only had one take to get it right. The filmmakers because this scene was literally the only reason the movie got made, and if it didn't work or looked silly they were sunk. The cast because it was a big effects scene that would only get one take and they didn't want to be the reason it failed. There were hiccups, a few of which actually made into the movie. The first time they tried to ram the chestburster puppet through the fake John Hurt torso and shirt, it didn't work, and this "bulge" ended up in the film. Also, Veronica Cartwright (playing Lambert) happened to end up standing such that one of the blood jets hit her square in the face, her panicked squeal as blood sprays all over her is genuine (what didn't make it into the film is her falling backwards over a chair struggling to her feet and continuing the scene despite being basically in shock). But on the whole, the scene went as it was scripted and expected, the effect was just so radically new it affected the actors on basically the same level it affected the audience when the film was released.

maxwellsilver Since: Sep, 2011
#103: Nov 8th 2020 at 5:48:30 AM

I don't even know what that entry is saying. It argues with itself and goes into detail how the chest burster scene was Enforced Method Acting and possibly Acting in the Dark, without actually explaining how that scene is a common misconception.

Cut the whole thing. It's Not an Example.

Edited by maxwellsilver on Nov 8th 2020 at 8:49:39 AM

Willowleaf24 from Somewhere buried in snow Since: Nov, 2020 Relationship Status: Having tea with Cthulhu
#104: Nov 13th 2020 at 4:18:03 PM

Zerg Rush's Video Games page has this egregious example:

    It's long 
  • Note that, from a lore point of view, this is actually downplayed and has been subject to Character Exaggeration by fans. While their combatants far outnumber those of the other two races (partly because all zerg are some type of combatant), there really aren't that many zerg, and they do have limits on how many losses they can take. The lore booklet that came in the first game's manual lists out all the brood fleets and they vary from thousands to single digit millions of zerg of all types. In Wings of Liberty, the zerg do manage to apply their overwhelming numbers to successfully invade terran space, but this is partly because they invade while it's divided into many feuding powers one of which is in a civil war. Notably, the reason that they ultimately lose is that they overstretch their forces, leaving Char open to a decapitation strike by Valerian and Raynor's fleet. They try to recall reinforcements to Char, but they can't muster them quickly enough. After their leader is taken out the zerg become much less effective due to not being able to coordinate as well, and it's noted at the beginning of Heart of the Swarm that the Dominion is steadily pushing them back to near-eradication even on Char. Legacy of the Void continues to downplay the overwhelming nature of their threat; Amon's zerg brood does swamp Shakuras with nearly two billion zerg (versus probably only a few million protoss soldiers; the whole planet has 194 million people), but Vorazun explicitly says this is an abnormally large attack and that she's never seen so many zerg in one place. Sure enough, when that attacking force gets destroyed along with Shakuras and a similarly large force is incinerated by the purification of Endion, Amon's zerg brood is stated to be severely depleted. Likewise, Kerrigan's swarm took such heavy losses due to a void rift on Ulnar that it needed to sit the rest of the war out. It's also heavily implied that the zerg don't have many population centers outside of Char and Aiur (e.g. the ending slides of Legacy note that the zerg laid claim to the systems nearest to Char, implying they hadn't already done so), which respectively have ten and five billion zerg as of 2504. In short, the zerg appear overwhelming because the Koprulu sector just isn't that populated compared to a lot of sci fi empires on a similar tech level (only a few hundred million protoss and probably less than twenty billion terrans), and the narrative emphasizes over and over again that they're not actually numberless, despite what their leaders may claim.

The Real Life page also has numerous Walls, in the "Humans" folder. I'll try to whittle em down a little at some point, but I'd really appreciate any help!

Edited by Willowleaf24 on Nov 13th 2020 at 6:18:39 AM

Anddrix Since: Oct, 2014
#105: Nov 15th 2020 at 11:31:08 AM

Bringing up these examples from Prehistoric Earth:

  • Franchise Original Sin: While Cynthia's introduction is largely considered the point where everything started going to Hell prior to Nathan and Drew switching places in regard to the writing and co-writing, several of the problems that readers (and Nathanoraptor himself) complained about en masse after Cynthia's introduction have since been revealed on closer inspection to have shown signs of being present in all five of the missions that occurred before her introduction:
    • To start, for all the complaints against Cynthia being unlikable and poorly handled when in the hands of her own creator, she's also hardly the first female character that writer!Drew showed signs of having an (at best) difficult time figuring out how to properly handle. Long before Cynthia was introduced, he'd shown similar problems in knowing how to handle Alicenote , Lindanote , Yolandanote , and Colettenote . This could have been easily forgiven at the time as a result of these incidents happening during the earliest chapters of the story and writer!Drew still having inexperience handling characters that he himself hadn't played any role in creating (Yolanda and Linda had been created by A-LionGleek and refined by Nathanoraptor, who was himself responsible for the creation of Alice and Colette). But once Cynthia herself, a female character created 100% by writer!Drew, entered the scene, all of the writer's difficulty at handling female characters mashed together to the point of his own creation coming across as an insufferably unwelcome bitch that only writer!Drew himself seemed to remotely give a damn about.
    • For all the complaints about writer!Drew attempting to have Cynthia upstage Will, Leon, and Jack, several other planned prominent characters had themselves ended up upstaged in some fashion long before he set his sights on Jack and Leon and attempted to outright prevent the introduction of Will and Matt. For starters, he unwittingly managed to make Linda seem both Locked Out of the Loop in regard to crucial information she'd need for her job and disturbingly incompetent note . PE!Drew also ended up at one point shown taking part in behavioral observations of the newly discovered mesothelus; an action that seems rather uncharacteristic of the hotheaded, impatient, and short attention spanned PE!Drew and would have made more sense getting carried out by either Leon note  or Khatin note . But the arguably most heartless upstaging came at the expense of Colette when, during Alien Empire note , writer!Drew had her written in a way that blatantly disregarded the characterization for her that Nathanoraptor had explicitly told Drew she was supposed to have in favor of turning her into a one dimensional Alpha Bitch instead! And to add insult to injury, writer!Drew very nearly subjected her to such treatment TWICE in the same mission (with only Nathanoraptor's intervention preventing the 2nd planned instance of this from happening)! As was the case with the above mentioned issue, this could have been forgivable in that these were only the early days of the story's creation, and both writers were fairly inexperienced with handling the characters. But once Cynthia came into the picture, writer!Drew's subsequent handling of her and the other characters not only made it increasingly clear that she and PE!Drew seemed to be the only characters he truly gave a damn about but also allowed writer!Drew's subsequent efforts at upstaging Leon, Jack, and Will (plus, to a minor extent, several others who hadn't already fallen victim to his machinations) to end up becoming impossible not to notice.
    • Furthermore, for all the complaints about Cynthia getting constantly shilled by writer!Drew, PE!Drew himself underwent a moment when his namesake projected one of his own real-life personality traits note  onto him despite said characterization going against the planned characterization for the character note . He also very noticeably was written to provide assistance to Linda on solving a problem that she herself, as head vet, logically should have been smart enough to solve on her own, as well as to take part in an activity that should have been immensely uncharacteristic of him and would have arguably made more sense getting carried out by Leon or Khatin instead. Once again, these could have easily been viewed as honest mistakes during the early days of writing the story, only to then be later revealed to instead be early signs of what proved a case of writer!Drew investing far too much in PE!Drew as well as in Cynthia for both characters' own good.

  • Growing the Beard: While the story was fairly enjoyable and serviceable during the earlier episodes, readers (and even Nathanoraptor himself) felt a sense of it not quite being able to fully reach its true potential as a result of a lack of a clear underlying arc beyond the basic driving premise, Foreshadowing of later important character arcs being forced to be used as transitions as a result of this missing underlying overall arc, a sense of comparative staleness as a result of the animals rescued all being either aquatic or being confined to within a fairly short distance from each other, and the clear results of writer!Drew and Nathanoraptor's arguments and disagreements over how to handle the plot and characters spilling over into the final product.

    • Things only got worse after the introduction of Cynthia, who very rapidly cemented herself as The Scrappy amongst the readers (and also to Nathanoraptor) due to writer!Drew's self admittedly considering her one of his personal favorite characters leading to him trying to immediately force her into serving as the deuteragonist, a factor that both made her even more unendearing to the readers due to the painfully obvious Character Shilling Drew was trying to give her and pass off as Character Development by placing her in such a then unearned prominent role so quickly after her introduction and also further exacerbated his Creative Differences with Nathanoraptor as a result of how his attempts at pushing Cynthia into the deuteragonist role turned out to contain immensely high risk of shafting several more interesting characters (specifically, by reducing Jack and Leon (whom writer!Drew himself had openly admitted to Nathanoraptor about having very low faith in being capable of carrying a story on their own) to only getting their planned storylines and arcs displayed to the readers through the eyes of Cynthia and PE!Drew, respectively, and not wanting Will to exist in the story at all).

    • The fact that writer!Drew also may have only been doing this story at all because of reader demand certainly couldn't have helped either, let alone the fact that what writer!Drew really wanted to work on more was his passion project fanfic Dinosaur King Retold and that writer!Drew himself was then tasked as main writer while Nathanoraptor did the editing and occasional minor additions. Further complicating matters was the fact that several other characters and intended plot points had similarly been done dirty by writer!Drew long before Cynthia showed up and only made the already present flaws snowball to the point of becoming impossible to ignore.

    • However, phases 2 and 3 were where things finally started getting better, as the story finally started to become less aimless and appear to have a stronger driving force to the events besides the main driving premise as a result of the foreshadowed character arcs finally starting in earnest before finally paying off big time further down the line, the behind the scenes warring between the two authors came to an end after a new and improved system behind the planning and writing was set up and initiated due to one bout of Creative Differences too many occurring during the writing of Age of Giants, all the characters were allowed the chance to get their proper dues thanks to Drew finally (and possibly rather reluctantly) backing down from his relentless crusade to force Cynthia into the deuteragonist role and allowing Nathanoraptor to let Jack, Leon, and Will have the chance they deserved to prove themselves capable of carrying a story on their own, and Cynthia herself was Rescued from the Scrappy Heap thanks to finally being allowed the chance to develop properly, show off some of her less flat and more likable personality and character traits, and being granted some much needed depth. And of course, there's also the fact that Drew and Nathanoraptor eventually switched roles so that Nathanoraptor was doing most of the heavy lifting as main writer while Drew handled the editing instead. Ironically, writer!Drew himself considers all this to instead be a case of Seasonal Rot due to how much the story ended up deviating from his own personal vision for it once it was in almost exclusively Nathanoraptor's hands.

  • Harsher in Hindsight:
    • In a scene where Cynthia dismisses Leon as a lost cause immediately before his planned showcasing of his progress in training the allosaurus squad, writer!Drew made Nathanoraptor tone down Jack's rebuttal due to supposedly finding the originally planned rebuttal to be an uncharacteristically mean thing for Jack to say. In light of how, as since mentioned in the retrospective, writer!Drew himself reportedly projected one of his own real life traits onto PE!Drew despite said trait going against PE!Drew's planned characterization and also seemingly blatantly disregarded Nathanoraptor's planned characterization for Colette at one point (and very nearly TWO points), among other incidents involving characters and their personalities, his reasoning behind his desire for Nathanoraptor to tone down Jack's rebuttal sounds more than a little hollow and hypocritical.
    • On a similar note, the reveal of how writer!Drew initially didn't want to introduce Will and Matt in the story at all for the sake of planned scenes of supposed character development for Cynthia also qualifies now that it has since been revealed to be an early sign of both how Nathanoraptor himself had to fight to prevent several other already introduced planned prominent characters from getting dismissively upstaged by Cynthia as well as how several other prominent characters (i.e. Khatin, Colette, Linda, etc.) have since likewise been revealed to have had already ended up successfully upstaged in their own way by either PE!Drew, writer!Drew, or both, prior to that moment; not to mention of the fact that writer!Drew appears to have largely considered every prominent character that wasn't Cynthia and PE!Drew as being 'just side characters' in the story of Cynthia and PE!Drew.
    • The fact that Drew and Cynthia were the very first Official Couple amongst the rescue team also manages to somewhat become this as a result of the same factor described above since not only will Drew himself likely end up Alone Among the Couples in the event that the romances between Jack and Colette and Leon and Yolanda (all four of whom have made the jump to PPR) successfully come to be once more in the new continuity (and there's little reason to expect as much to not be the case), but there's also the fact that not only are Cynthia's own chances of making the jump and joining Drew in PPR still up in the air at best (as previously mentioned), but there are also no confirmed plans of any potential love interest character for Drew to take Cynthia's place in the event that Cynthia in fact does end up Adapted Out. And it becomes even more saddening if you choose to believe in Nathanoraptor's headcanon that they'd in fact been a couple and broken up prior to their hooking up in Spirits of the Silent Forest.

  • Misblamed:
    • Furthermore, in light of information that Nathanoraptor has revealed in his retrospective for the story, it is also relatively easy to mistake writer!Drew as being the 'villain' of the behind the scenes work in writing the story due to the various mistakes, screw ups, and bad decisions he made at the expense of the story, multiple characters, and Nathanoraptor. But even with all this in mind, one must also take into account that, as far as Nathanoraptor suspects, it is entirely likely that writer!Drew was just suffering from inexperience at both balancing out large ensembled casts and writing female characters and simply ended up having terrible bad luck in his trial and error attempts at figuring out the right way to go about both elements while doing writing for Prehistoric Earth (the fact that he's since shown remarkable improvement in both elements in his passion project fanfic Dinosaur King Retold provides further proof to these suspicions). And as Nathanoraptor has since explicitly confirmed, he and writer!Drew both got along quite well during their work on Prehistoric Earth even during the times they were arguing. And for all the times he accidentally messed up and did dirty to a large number of Nathanoraptor's plans and characters, writer!Drew never once acted like a jerk to Nathanoraptor.
    • On a similar note, writer!Drew has since come to largely blame Nathanoraptor for supposedly 'ruining' the story due to how much it got derailed from his own originally planned vision for it, and is even considering eventually doing a redo of it so that he can, in his own words, 'try to do the concept the justice it deserves'. However, as Nathanoraptor himself has pointed out in the same retrospective, none of the more unpleasant stuff that writer!Drew accuses him of were at all what he intended to happen, a lot of Nathanoraptor's explanations and attempts at apologizing and making peace with writer!Drew seem to be blatantly dismissed and ignored by writer!Drew, writer!Drew himself willingly put minimal (if any) effort at contributing to Phase 3 for the sake of his passion project Dinosaur King Retold, and at least two of the ideas that writer!Drew complained about getting scrapped and ruined technically only ended up that way because his originally planned versions of said ideas ended up becoming obsolete and alternative versions of them Nathanoraptor had suggested beforehand that could have allowed them to still be present in the story were vetoed by writer!Drew himself for unexplained reasons.

  • My Real Daddy: While Drew was the one who initially imagined and created the specific park that the story ended up centering around and got convinced into allowing it the chance to be given life via a story, his co-writer Nathanoraptor is the one largely credited with fully allowing the subsequent story to properly come to fruition and be made as enjoyable as it was. This only increased after Nathanoraptor and Drew switched places so that Nathanoraptor would be doing most of the writing instead of Drew, and vice versa with Drew doing the editing and giving final approval in place of Nathanoraptor. It certainly also helps that Nathanoraptor also allowed all the characters their chance at being done justice, was responsible for creating some of the characters himself, and even allowed Cynthia to be developed well enough to become more endearing to the readers after her own creator's efforts at trying to make her as much, plus his seeming willingness to shaft some of the other characters that didn't deserve as much, made her come across as a Creator's Pet instead.

  • Scapegoat Creator:
    • Thanks to information that Nathanoraptor released in a retrospective during July 2020 to celebrate the story's 4th anniversary, writer!Drew could be very easily viewed as the villain of the behind the scenes work in writing the story and blamed for just about EVERYTHING that went wrong over the course of writing the story due to him being seemingly the sole factor responsible for multiple potentially very interesting planned plot points and arcs Nathanoraptor had thought up ending up downplayed or excised, various characters intended to serve prominent roles ending up done dirty in some fashion or other, various planned additional characters Nathanoraptor had wanted to include ending up falling by the wayside alongside the aforementioned plot points and arcs, a few instances of writer!Drew accidentally making himself look sexist in his handling of some of the planned prominent female characters not named Cynthia, and for both making Cynthia come across as an unwelcome waste of space as well as making it seem as if she and PE!Drew were the only prominent characters he remotely gave a damn about. The fact that he later explicitly revealed that he apparently considered all the planned ensemble cast members that weren't Cynthia and PE!Drew to be 'just side characters' that were stealing focus from the planned main character(s), disagreed with Nathanoraptor and the readers on which parts of the story were the best and worst, and openly blamed Nathanoraptor for everything that went wrong with the story in his eyes doesn't help.
    • However, as Nathanoraptor himself has made clear, it is entirely likely that writer!Drew was only having difficulty in figuring out how to handle writing for female characters and large ensemble casts and just happened by sheer rotten luck to constantly get the short end of the stick over the course of his trial and error efforts at figuring out through experience the proper way to handle these elements. And considering how writer!Drew has since shown noticeable improvement in handling both such elements in his passion project Dinosaur King Retold, it is entirely likely that, if Nathan's suspicions are true, then writer!Drew's unpleasant experiences with such matters in this story may very well have at the very least allowed him to figure out what he needed to know in time to do a better job with it all when working on the story he really wanted to do the most. And for all the behind the scenes disagreements that went on between them, there were a few times where Nathanoraptor and Drew amicably agreed on planned or scrapped elements, a couple elements where Drew himself was able to successfully help Nathanoraptor and make suggestions that fit Nathanoraptor's approval, a few of the aforementioned discarded interesting plot point ideas that were discarded for completely understandable reasons instead of falling victim to behind the scenes strife or dismissal from writer!Drew, and they were always able to get along fairly well over the course of actively writing the story even when they were in the midst of arguing.
    • Conversely, any fans that are perhaps on writer!Drew's side could similarly make a case against Nathanoraptor as a result of him supposedly 'ruining the story'. However, as evidenced by what is currently present in the retrospective, and how the majority of the fans and readers appear to think and feel, Nathanoraptor arguably made the story great, saved the story from potentially getting ruined or cancelled by writer!Drew, and was also willing at times to go through with some of writer!Drew's ideas and just found problems with the way writer!Drew was planning on executing the ideas in question. Furthermore, the fact that writer!Drew seemingly disregards and ignores Nathanoraptor's explanations and attempts at making peace, openly voices his dismissive hatred of how the story turned out once it was increasingly out of his hands, and blames Nathanoraptor for everything that went wrong without remotely considering the possibility of he himself being at fault in the slightestnote , and all around comes across as a little unnecessarily harsh towards Nathanoraptor and the story as it currently exists doesn't help writer!Drew's case either.

chasemaddigan I'm Sad Frogerson. Since: Oct, 2011
I'm Sad Frogerson.
#106: Nov 16th 2020 at 6:32:28 PM

This sub-bullet on Ashcan Copy is very long. Anyone care to trim it down?

  • Sony's Spider-Man license was originally doing much better than Fox and the Fantastic Four, and in fact is sometimes credited with kickstarting the current era of superhero movies. However, after Sam Raimi's fourth Spider-Man movie fell apart in the planning stage, a rebooted origin story called The Amazing Spider-Man Series was greenlit with an all-new cast and crew. Critics alleged the project was revived solely to extend Sony's reversion deadline, but the rebooted film was (unexpectedly) a big enough hit to generate talk of a franchise of its own to compete with the Marvel Cinematic Universe, with Sony confident that Spider-Man was theirs for the foreseeable future. Even before the second film came out, Sony was hyping up spinoffs focusing on Venom and the Sinister Six. However, The Amazing Spider-Man 2 wound up a critical and box office failure, derailing all of Sony's carefully-laid plans to make Peter Parker into a meta-franchise. Sony was scrambling for any viable ideas; at one point, there was talk of a spin-off focused on Aunt May (a rumor that was quickly quashed by Sony, but which people had no problem believing). After the 2014 Sony email hack revealed that they were considering throwing in the towel and cutting a deal with Marvel Studios, pressure from fans who wanted to see Spidey "return home" led Sony to sign a deal in early 2015 to allow reciprocal character appearances with Marvel Studios, improving their chances of holding onto the license in the long term. Accordingly, Spidey's first solo film, Spider-Man: Homecoming was produced by Marvel Studios for Sony, set in the MCU, and quite well received.
    Despite this, Sony resumed their spin-off plans with Venom starting in 2017, kicking off a Shared Universe "adjacent" to the MCU, unofficially referred to as Sony's Universe of Marvel Characters. In addition to that, they started another shared universe with the Spider-Man IP — this time, one that was completely animated, a venture not explored on a theatrical level — with Spider-Man: Into the Spider-Versenote . The purpose of these movies are not to compete with Marvel themselves, or for Sony to prepare to terminate their successful partnership with Marvel Studios (although that possibility was on the table during a brief period in 2019), but to show that they can still make successful movies with the brand without needing Marvel's help, and to make use of certain concepts in the IP that Marvel aren't currently interested in exploiting. Both efforts have started off successfully, with Venom pulling in ridiculously high returns on a modest budget and generally-negative critical reception, while Into the Spider-Verse was a critical smash-hit, financially-successful, and even won the Oscar for Best Animated Feature. Sony execs have stated that they have every intention of working with Marvel going forward on Marvel Cinematic Universe projects, and such a process ensures that the company is able to get three sources of revenue from the same IP instead of just two (animated and live-action). Not bad for a movie franchise that people were worried was on a downward spiral only five years prior.

HeavyMetalHermitCrab Since: Sep, 2018
#107: Nov 16th 2020 at 10:35:45 PM

I really didn't want to, but since this is the third or fourth time it's come up, I've started cutting down the Prehistoric Earth stuff. Here's the Franchise Original Sin entry:

  • Franchise Original Sin: While Cynthia's introduction is largely considered the point where series' quality started taking a nosedive, there are signs that several of that storyline's problems have been present since early the series:
    • While Cynthia is criticized for being unlikable and poorly written, this isn't the first time Luczynski has struggled with writing female characters. Some previous criticisms include Alice's first appearance being inconsistent with later portrayals, Linda having almost no agency or importance as a character during Devils of the Deep despite being an experienced and capable veterinarian, and outright defying fellow author Nathanoraptor's planned characterization of Colette. Some of these issues may have been excusable at the time, as they happened during the earliest chapters and Luczynski was working with characters he hadn't created. But once Cynthia, a female character wholly created by Luczynski, entered the scene, all of the aforementioned issues compounded to the point that Cynthia came across as an insufferable character that only Luczynski himself seemed to care about.
    • For all the complaints about Luczynski attempting to have Cynthia upstage Will, Leon, and Jack, several other planned prominent characters ended up pushed out into the background before he set his sights the main cast. For example, Drew is at one point shown studying the behavior of the newly discovered mesothelus; an action that seems rather uncharacteristic of the hotheaded and impatient Drew. It would have made more sense had this been done by resident animal expert Leon or Chief Researcher Khatin. But once Cynthia came into the picture, Luczynski's subsequent handling of her and the other characters made his efforts to push them at the expense of all the other characters impossible not to notice.

LaundryPizza03 Maintenance? from Texas Since: Aug, 2020
Maintenance?
#108: Nov 17th 2020 at 4:14:54 PM

I would axe the second sub-bullet as complaining. I was able to cut down the rest by about one-third:

  • Franchise Original Sin: While Cynthia's introduction is largely considered the point where series' quality started taking a nosedive, this isn't the first time Luczynski has struggled with writing female characters. Some criticisms from previous works include Alice's first appearance being inconsistent with later portrayals, Linda having almost no importance during Devils of the Deep, and Colette deviating from her original characterization by Nathanoraptor. Some of these issues were previously excusable, as they happened early on and Luczynski was working with other authors' characters. But once Cynthia, created by Luczynski, entered the scene, all of the aforementioned issues compounded to the point that she came across as an insufferable and unlikeable character.

I'm back!
LaundryPizza03 Maintenance? from Texas Since: Aug, 2020
Maintenance?
#109: Nov 18th 2020 at 3:18:24 PM

From Super-Soldier, while removing wicks to Art Major Biology:

    Too long to show by default 
  • Warhammer 40,000: Every faction worth their salt has at least groups of those. Examples include: Cadian, Catachan and Krieg (even more so with Kaskrin, White Shields and Grenadiers),note  Stormtroopers, Sisters of Battlenote , every form of Space Marines, Adeptus Custodes,note  Skitariinote , every Eldar that walked Path of Warriornote , the Fire Caste of Taunote , entire Tyranid, Ork, Necron and Daemon racesnote . In this kind of universe, its pretty much a prerequisite for survival. And sometimes even these aren't enough.
    • Space Marines (Imperium of Man): Fanatically dedicated, comprehensively superhuman, bio-engineered giants selected through decades of religious indoctrination and a form of The Spartan Way that only one of a hundred (or thousand, depending on the source material) aspirants even survive, who carry weapons firing fully automatic armor-piercing explosive-tipped ammunition as their basic gunnote , are strong enough to rip a man (or a cow) apart and can survive having a tank dropped on them. They are made by implanting a young male human with bioengineered organs that radically alters their development on top of giving them superhuman capabilities; this includes a second heart, a third lung, a second stomach, an organ that causes bones to coat in naturally occurring ceramite and fuses the rib cage that is solidified into one large chunk of bone, can spit acid, and a tremendously enhanced sensory apparatus. On top of their high intelligence they also have the ability to eat the brains of enemies to incorporate their knowledge. They are also "hypno-indoctrinated" to make them fanatically loyal and to give them a very narrow focus, so that all they think about is war and how to do it better, and possibly to impart knowledge on how to do just that. Depending on who you ask, they may also get genetic enhancements on top of their bodies being reworked from the ground up. Some chapters's have had the genome of their bioaugmentations corrupted for some reason or another, in some cases losing out on some abilities, but just as often it gives them something like giving them razor sharp bone spurs or perfect recall. Whatever the case, every Marine has muscles so thick that they are immune to any weapon smaller than a 9mm handgun, they can breathe water, they are immune to most diseases, and they require only four hours of sleep though they can go days on end without it. If they are not killed, they will live forever, with the oldest existing one having lived over a millennium being generally no worse for wear aside from Who Wants to Live Forever? biting at him a bit. And Chaos Marines are even deadlier, possessing thousands of years of combat experience over their loyalist brethren as well as various boons and mutations granted to them by the Chaos gods to make them even stronger, tougher, faster or give them whole new abilities altogether.
      • It's worth noting that a lot of the detail around Space Marines and their superhuman and quasi-human abilities has evolved, changed, and been tweaked (i.e. retconned) over the years. Back in the 1990s, a lot of the physical enhancements were similar but less played-up; Space Marines were supposed to be the best of the best of the best transformed into even better soldiers - not true 'superhumans' that are functionally immortal (only the Primarchs could lay claim to that originally). Their weapons have similarly mutated; the Boltgun fires self-propelled rounds (rounds, not grenades) that features an explosive element behind a dense core and a diamantine tip or adamantine penetrator, allowing it to both penetrate and explode within a target. It certainly isn't a full-auto missile launcher, evidenced by the Space Marines using a shoulder-carried heavy weapon called...a missile launcher.
      • Also the various badass kinds of Space Marine: The Ultramarines, the go-to Space Marine, are Badass Bookworms and absolute masters of logistics and organisation, good not only for winning control of planets but also keeping them under control. Space Wolves are boisterous superhuman Vikings seemingly immune to Chaos corruption; back in the pre-Heresy days they were known as "the Rout" because they were the legion the Emperor called when he wanted an opponent completely crushed. The Iron Warriors are badass siege specialists, back in their pre-Heresy days a mere ten of them could control a planet with a disgruntled population of 130 million. The Alpha Legion meanwhile are effectively an entire army of James Bond/Rico Rodriguez/Solid Snake hybrids, masters of stealth and deception and launching confusing and terrifying attacks that leave their enemies scrambling to react.
    • Terminators (Imperium of Man): The Elite Imperial Space Marine - veterans of countless battles, the strongest and fittest and most capable of all marines. And they get a super-power armor (Tactical Dreadnought Armor) and even more obscene weaponry (like Assault Cannons firing thousands of large-calibre rounds per minute or Thunder Hammers that can rip tanks to pieces). They can also teleport. It's commonly agreed that battle brother becomes eligible to the First Company (where Terminators are grouped as per Codex Astartes) posting after at least a full century of service. And some chapters require even more.
      • Assault Cannons would fire thousands of rounds per minute - if said ammo supply was large enough. No terminator model or art ever looks like he's carrying around more than a few seconds' worth of assault cannon ammunition.
    • While Space Marines were Super Soldiers, the Primarchs were Super Generals. Created personally by the Emperor, they fully matured in just a few years with most of them conquering their respective planets by the time they were adults in the conventional sense. When Leman Russ met the Emperor, they had an eating, drinking and fighting contest. Emperor was displeased with such "hospitality", so he quickly ended the last contest by knocking out his son with a power fist hit. Leman Russ was tough enough to say that his headache was caused by the booze rather than by catching a hit that would rip apart a Baneblade by his skull. Lorgar, deemed to be the weakest of primarchs, was able to fight and win against the Anngrath, the mightiest Greater Daemon of Khorne note  (though it should be noted that this was the point he started really tapping into his own psyker powers, and he received the label of "weakest" for his preference for using diplomacy and faith to win campaigns, things he pushed to the side after his fall) and Magnus casually went toe to toe with Ork Super Gargants.
    • Grey Knights (Imperium of Man): incorruptible Marines who are also great psykers, have a magic-immunity shield and a spear that shoots lighting for killing giant daemons. The selection process for Grey Knights involves, among other things, the "666 rites of the Emperor", which can be best described as 666 Mind Rapes.
      • And then there are Paladins, VERY elite group among the most elitist Space Marine chapter. There are eight trials one must endure to join their ranks, each one more grueling than a previous one. The second one involves tracking down and killing one of each of the 4 types of Daemonic Heralds serving the Chaos Gods while bearing no armor and armed only with a sword.
    • There are little known about Adeptus Custodes (the Emperor's bodyguards created in pre-Imperial times) except that they are more durable than Space Marinesnote  can ever be and that Captain General of the Custodes went toe to toe with Horus (prior to his Face–Heel Turn) in a sparring match and won. There was also an Ork Horde that pushed back 3 Space Marine Legions with their Primarchsnote . In response to this affront, the Emperor himself along with his Custodes Guard deployed from the skies and finished them off in an instant. While the Emperor was fighting their boss, Gharkul Blackfang, Custodes fought Xeno hordes. More than 100 thousand orks died in a matter of minutes while Custodes only lost 3 warriors. And there is also a theory that due to destruction of the Imperial Webway project, the Imperial Palace is under constant siege by daemonic hordes with Custodes Guard fighting endless and hopeless battle to keep them at bay. For the past 10 thousand years they have been the only thing keeping hordes of immortal daemons from destroying the Golden Throne and creating a galaxy-wide Eye of Terror.
    • Thunder Warriors (Pre-Imperial human): The precursors of the Space Marines used when the Emperor united Terra. Stronger and tougher than their successors, but with shortened lives and none of their non-combat utility. They were dangerously insane and the Emperor had them destroyed once he conquered Terra, so he could work on the weaker but more controllable and less erratic Astartes.
    • Aspect Warriors (Eldar) dedicate every single conscious moment of their lives to training for a particular aspect of war, also utilizing the second-most advanced technology in the setting. Despite being of only average human dimensions, they can generally go toe-to-toe with the above-mentioned Space Marines.
      • Exarchs take this to the next level, as their entire existence is dedicated to combat. They never leave their shrines and have the best equipment of their respective aspect. In older editions they were Eldar heroes who had access to an incredibly wide range of badass wargear, even from outside their aspects, but they've been toned down to be more akin to Sergeants or typical squad leaders.
      • Depending on the edition, ordinary Aspect Warriors could be "usual" Eldar elite troops. Sure, they train hard for a century or so, but can freely change their occupation afterwards. Multiple Personality Disorder Eldar cultivate helps them to stay ready to don the war face once it's needed again. Exarchs are those who are lost on the Path of Warrior and can leave it no longer. And then there are Phoenix Lords. They are heroes who founded the Aspect Shrines 10 thousand years ago and they keep fighting by keeping their consciousness in their armor and by possessing the body of their successors.
      • How badass are the Phoenix Lords? Maugan Ra, the Dark Reaper Pheonix Lord, once massacred an entire Tyranid splinter fleet on his own. The current eight-feet-tall, power-armoured, genetically-engineered poster child for this trope above? Whole armies of them have been wiped out to the last trying this feat. There's also Fuegan, who curbstomped a Steam Gargant (an Ork-built Humongous Mecha) alone, and there's Jain Zar, who turned the dreaded Night Lords into the Red Shirt Army. And Emperor help you if you ever face them fighting all together as the Phoenix Court of Khaine...
    • Stormtroopers (Imperial Guard, Imperium of Man): The Stormtroopers carry backpack-powered hellguns, heavy carapace armor, and - depending on the regiment - can receive genetic enhancements. In older editions, squad leaders could even carry powerfists or lightning claws. Usually Stormtroopers are trained in Schola Progenium, the orphanage for children of deceased war heroes.
    • Sisters of Battle receive training that is similar to the Stormtroopers, but with less focus on subtlety and more on endurance. It is an army of power armored nuns with meltas, flamethrowers and bolters backed up by faith strong enough to deflect artillery fire and resurrect dead.
    • The Orkz: Orkz are an entire race of Supersoldiers created by Precursors, designed for the sole purpose of fighting. They take this trope to the logical extreme, where their fungus-based life cycle creates all the secondary and even tertiary logistics any army would need (including forming lifestock that fart their equivalent of gasoline!). Their Mekboys are also genetically encoded to be able to create machines from birth and their biology is robust enough to handle literal Meat Grinder Surgery, meaning none of that "training" nonsense regardless of what profession each ork prefers. Whatever else is sorted out by their gestalt psychic field, literally filling in the blanks of where any of the above would conceivably lack. All this combined results in a massive mob of drunken football hooligans going on a galaxy-spanning pub crawl. And winning.
    • Various Inquisitorial Assassins: Six Temples each with its own breed of assassin dedicated to one of six major fields of murder: Sniping, Impersonation, Terror-Attacks, Anti-Psyker, Poisoning and Electronic Warfare. They are the Vindicare, Callidus, Eversor, Culexus, Venenum and Vanus. These assassins have profiles in-game that rival/exceed that of most army leaders, are implied to be trained from birth (very little of their training procedures is ever alluded to) and can only be deployed by authorization from a sanctioned Inquisitor, and even then the Inquisitor is never allowed to deploy more than one. The Eversor stands out among them, as he is usually only deployed when the inquisition needs to make an example of someone. His modus operandi usually results in the immediate area receiving a very visceral redecoration.
      • At one time, the Officio Assassinorum decided to create the ultimate assassin. They succeeded. Legienstrasse was able to absorb the biomass of a target upon touch, completely removing the target whole. She could use this new biomass to mutate at will or to create more Maerorus assassins by laying eggs (with a single clutch being able to kill an entire Imperial Guard company shortly after hatching). So in order to create the ultimate assassin, the Officio Assassinorum created an expy of Alex Mercer from Prototype. Only a billion times worse because it's 40K. Needless to say, Legienstrasse escaped. This posed two problems. First, she was powerful enough to have a decent chance at fighting off the punitive force sent to destroy the escaped prototype. Said punitive force included Lysander, a company worth of Space Marines, an IG regiment and several Officio Assasinorum operatives. And second, no one knows whether punitive force (that was barely able defeat the monster) was able to find all the eggs.
    • Officio Assassinorum Operatives are expected to be able to cross entire starsystems on their own. While a Squad of Space Marines can figuratively take over a planet, this is usually acknowledged to be a figurative speech, as the marines would be supported by, at the very least, their own air force. The Assassins themselves must not only know how to forage for food on alien worlds, but survive in them and find a way off of them, which includes up to hijacking entire starships. The only field assassin that (presumably) does not have to do this is the Eversor, whose physical biology is so messed up by the combat stimms that he must be kept in stasis between assignments or his body will collapse (and explode).
    • Often neglected, but due to application of the Caste system, every Tau Fire Warrior is trained to wage war from birth. Sure, they are physically weaker even than ordinary humans, but extensive training in tactics and fire discipline combined with the best rank and file guns in the setting makes Fire Cadre very formidable opponent. Fanatical devotion to the Greater Good cause, immensely powerful battle suits and skills in armored warfare rivaled only by Imperial Guard make the Tau Empire the most rapidly expanding force in the universe.
    • Incidentally, that bit in the description about the Fridge Logic of why such powerful soldiers would remain loyal is addressed: heaps of indoctrination and brainwashing. And many of them don't remain loyal. One of the worst threats the Imperium faces are the Chaos Space Marines: Space Marines who have given in to their selfish base desires and surrendered themselves to Chaos.
    • Speaking of Chaos, Fabius Bile is constantly trying to outdo the Emperor purely For Science!. Throughout all of the editions he has a special rule that allows him to enhance a squad of Chaos Space Marines into even more super super-soldiers (although the exact in-game benefit changed between editions). However this usually goes wrong and the marines die shortly after the battle, but only furthers Bile's drive to create even more powerful (and unstable) ones.
    • The Imperial Guard are conspicuous for being the sole exception to this trope. They're not bioengineered killing machines or ancient warriors with hyper-advanced weaponry, they're just ordinary human men and women, handed a rifle and a flak jacket, or put inside a tank if they're lucky. On a good day they'll beat any of the armies listed above, and that arguably makes them the most badass of all. And even then, the Catachan, Krieg and Cadian regiments will occasionally straddle this line just through sheer competence and training alone.
    • Eighth Edition introduces the Primaris Marines, the culmination of 10,000 years of research to make even better Space Marines. The brainchild of Archmagos Belisarius Cawl, the Primaris Marines are equipped with Mark X Tacticus Armour, which takes the best features of previous Space Marine Powered Armor designs, the Mark II Cawl-pattern Bolt rifle as their standard firearm which is basically an improved version of the iconic Bolter, and they have even had their gene-seed modified with parts of the same process that creates the Custodes. The gene-seed modification is the most controversial aspect of the Primaris Marines, since many in the Imperium believe the Emperor's work should not have been touched.
    • The Orks mentioned above? Turns out they are actually the degenerate descendants of the Krorks, the original Supersoldier race the Old Ones created to fight the Necrons and C'tan. The Krorks were twelve meter tall behemoths clad in Powered Armor that makes Astartes' Armor look like scrap. The Krorks degenerated into the far weaker though still very dangerous Orks after the Necrons went into hibernation because their physiology requires them to constantly fight powerful foes to stay in shape.

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CasualChris Since: May, 2020
#110: Nov 29th 2020 at 4:49:53 PM

The Super Mario Bros.: The Lost Levels entry on NintendoHard.Platform Games is seriously huge, spanning multiple paragraphs.

    Entry 
  • Yet SMB and SMB 3 are easy next to the Japanese Super Mario Bros. 2, also known as The Lost Levels. It is the most difficult Mario game ever made. There was originally no US release, in part because Nintendo thought that the sheer difficulty would hurt sales. (Instead, the US Super Mario Bros. 2 was a Dolled-Up Installment of Doki Doki Panic.) Sales in Japan were low, but remember that Lost Levels was released on the Famicom Disk System and not on the Famicom itself. It was actually too difficult for Japanese gamers. Lost Levels was one of the best selling FDS titles.
    Hazards in this game include: Annoying Poison Mushrooms that look like power-ups, but actually damage Mario. Tough enemies, like extra-fast Piranha Plants who will come out of the pipe even when Mario (or Luigi) is there, and forward-moving Hammer Brothers who allow only a few seconds for Mario to find an opening. Pesky Invisible Blocks that knock Mario off the stage. Tall walls and wide gaps that seem impossible to pass, unless Mario can find a few Invisible Blocks. Warp Zones that go back to world 1, forcing the player to replay all previous levels; the smart player would suicide Mario to avoid taking the warp pipe.
    Notably, every remake of the game has done something to make it slightly easier. Even the Super Mario All-Stars version saves the game on a per level basis, rather than a per world basis as is the case with every other game it includes. It also removed a number of Invisible Blocks specifically designed to cause unintended player deaths (although many were still left in), particularly in later stages, then added invisible blocks containing power-ups elsewhere. It also made Worlds 9 and A-D much easier to get to.
    However, playing the game on Super Mario Bros. DX arguably makes it even harder via Fake Difficulty; since the Game Boy has a smaller screen, you can hardly see what's ahead. Sometimes you can't even tell if there's a pit or solid ground below you. This version also removes the wind mechanic, making some jumps extremely difficult.

Is it okay if I trim it down?

Karxrida The Unknown from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
The Unknown
#111: Nov 29th 2020 at 5:46:00 PM

Please do.

If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?
Anddrix Since: Oct, 2014
#113: Nov 29th 2020 at 11:58:19 PM

I think alot of the examples on Creator Killer, and it's various sub-pages, could do with a look at.

themayorofsimpleton Now a lurker. Thanks for everything. | he/him from Elsewhere (Experienced, Not Yet Jaded) Relationship Status: Abstaining
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#114: Nov 30th 2020 at 7:39:40 AM

[up] There's actually a cleanup thread for that, but could you show us any particularly awful walls of text, so they can be cut down?

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LaundryPizza03 Maintenance? from Texas Since: Aug, 2020
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#115: Dec 2nd 2020 at 7:29:04 AM

From the Film — Studios and Production Companies subpage:

  • Although it was considered the dominant force in the European motion picture industry, it is believed that a string of box office failures (including The Big Lebowski and Barney's Great Adventure), prompted PolyGram to leave the film industry, selling off their Filmed Entertainment division (and eventually themselves) to Seagram. Unfortunately they couldn't have decided that at a worse time: one of their final films was Notting Hill, an international smash that would've reversed their fortunes if they hadn't already shut down before it was released. Additionally, The Big Lebowski, which had only barely made back its budget upon original release, quickly picked up a cult following upon home video release and eventually grossed nearly triple what it originally made theatrically — a windfall that PolyGram would miss out on. And Universal ended up being haunted from beyond the grave by one of Polygram's inherited projects — the 2004 Thunderbirds movie (Polygram had started the project while they owned the ITC library for a time in the 90s).
    • It wasn't until February 2017 that Universal Music, the current owner of PolyGram's music catalog, would revive the brand name for film/TV production. Their first production was Ron Howard's Beatles documentary Eight Days a Week, a co-distribution with UMG's sister company StudioCanal.
    • The failure of Barney's Great Adventure has also been theorized to have started the downfall of its production company, Lyrick Studios, the producer of the Barney direct-to-video shows and subsequent television series. The film (which was snapped up from Geffen Pictures and Warner Bros., who kickstarted development of the film in 1994) was reportedly intended for a direct-to-video release, and wasn't part of PolyGram's picture deal; the resulting theatrical release led to disputes between the two companies. Executive Meddling towards the original script (completed back when the film was at Geffen Pictures) didn't help much either. The fallout between the two resulted in Lyrick's career as a production company grinding to a halt outside of their Barney and Wishbone television series made for PBS—following Great Adventure, Lyrick survived on video distribution of other animated series until it was eventually snatched up by HiT Entertainment in 2001. While the Barney show (with HiT taking over production of the show) continued up until the rest of the decade, Lyrick and its other existing properties were shuttered promptly after the acquisition.
    • Speaking of PolyGram, the Gramercy Pictures label also suffered bad luck. Launched in 1992, it was formed as a joint venture between them and Universal Pictures, serving as both PolyGram's American distributor and an arthouse label for Universal (although by 1996 PolyGram bought Universal's half). Plenty of the company's films were box-office hits, and many of the ones that underperformed (ie Mallrats and Dazed and Confused) later became cult classics. Unfortunately for them, they followed cycling between box-office flops and successes with an entire year of bombs (sans The Big Lebowski). The company seemed to be getting back on track with Elizabeth in November of that year, but by 1999 it was too late. That year, Seagram acquired PolyGram and reduced Gramercy into an In Name Only unit (later merged them and October Films into USA Films, which was then renamed Universal Focus, and after that Focus Features). Unfortunately for them, they couldn't have chosen to do that at a worse time—by the time Gramercy was reduced to that status, they put their name on films such as Lock, Stock & Two Smoking Barrels, Being John Malkovich, Nurse Betty, Pitch Black, and many more. Many of these were box-office hits that Gramercy would miss. (See here for more examples of Gramercy screwing up.)
    • Gramercy itself was revived in 2015 as Focus Features' answer to the recently-revived Orion Pictures, with its first release in over a decade being Insidious: Chapter 3. Unfortunately, the critical and commercial calamity of Ratchet & Clank killed the label a second time... and within a year to boot! The brand has no future titles announced and the new management of Focus wants to steer away from genre fare. This means Universal released Insidious: Chapter 4 instead.

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LaundryPizza03 Maintenance? from Texas Since: Aug, 2020
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#117: Dec 3rd 2020 at 12:12:18 PM

Character Alignment's description needs a hedge clipper. Escpecially, the nine bullet-points about specific alignments; here is one of them:

  • Lawful Good: Basically, they believe Law is Good, and that you do good by upholding the law. The alignment of The Cape, Paladins, and the Knight in Shining Armor. Believes in Truth, Justice and such, but may potentially believe in them a little too much. Commonly run into the question of whether To Be Lawful or Good. Poorly portrayed, he tends to be Lawful Stupid, largely depending on your interpretation of "good" and law. Individuals who believe that Rousseau Was Right will tend to view society as tending towards Lawful Good, with most individuals within it as lawful or Neutral Good. In D&D Canon up to 4.0 edition, archons, celestials who inhabit the Seven Heavens, are Lawful Good. From a non-D&D, more realistic perspective, however, LGs are likely altruists who believe in an orderly lifestyle for the benefit of their species.Lawful Good does not necessarily mean someone who obeys every law but only just laws or an internal code. Lawful good is the best alignment you can be because it combines honor and compassion, but it can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
It's already a distinct subtrope, so we need at most a summary for each bullet-point.

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Anddrix Since: Oct, 2014
#118: Dec 3rd 2020 at 2:01:16 PM

Found this on Earth Drift:

  • The Tim Burton and Joel Schumacher Batman movie series from 1989 to 1997 first played this trope straight and then subverted it. While the Gotham City of the films is obviously supposed to be part of our world, the first movie had more overt references to the world outside Gotham: the American flag prominently displayed in Harvey Dent's office, or lines like "I got it in Japan." Batman Returns, however, has no overt references to other geographic locations except for a few passing lines, like "a California king-size bed" and "the Reichstag fire"; and while the first movie established that Gotham City imports many of its beauty products from other cities and states, Returns mentions "Gotham Lady Perfume," as if that is the only brand available. Most curious of all is the Penguin's vow that "The time has come to punish all God's children", even though he's going to be killing only 100,000 people at the most, thus almost suggesting that no other place except Gotham exists (unless there's that many people in the city). Batman Forever began a shift away from this trend, even going so far as to include a locale from elsewhere in the DC Universe ("That circus must be halfway to Metropolis by now"); and finally, in Batman & Robin, not only do other geographic locations figure into the plot ("It's morning in the Congo"), but we actually see onscreen a sequence set in the jungles of South America (the only time in the entire 1989-1997 franchise when the camera takes us somewhere other than Gotham).
    • The Nolan films from 2005 to 2012 also play with this trope. It's established that Bigfoot, Abraham Lincoln, and Elvis Presley exist in this version of Gotham, as do the Roman and Byzantine empires and the real-world countries of Russia, China and Burma. But, in contrast to the earlier films, there are very, very few pop-culture references in this franchise. And when we see the Pittsburgh Steelers, they're actually the "Gotham Rogues".
    • The DC Extended Universe went in the opposite direction. Their first film Man of Steel contained no pop culture references whatsoever, while Batman v Superman: Dawn of Justice introduced several real-life figures such as Neil Degrasse Tyson and John Stewartand there's references to The Wizard of Oz thrown in at certain moments. One distinction is that the president of the United States circa 2015-16 wasn't Barack Obama. Future films would continue referencing an increasing number of celebrities and public figures.
    • Outside of pop culture references, however, the DCEU movies did play this more straight in many other regards.
      • In Man of Steel, a lot of attention is given to how revolutionary the idea of 'the Superman' is, with characters discussing at lengths the political, religious, and scientific implications of a man like Superman becoming a reality, but Batman V Superman and Wonder Woman (2017) make it clear that a superhuman with godlike power has existed in this setting since World War 1, with Suicide Squad (2016) also depicting metahumans and magic powers as being something the government is intimately aware of (and establishing Batman has been fighting metahuman criminals like Killer Croc for some time). Wonder Woman 1984 further solidifies/retcons that Diana was operating in public as Wonder Woman back in the 80s and Birds of Prey (2020) establishes Dinah Lance's mother was fighting crime in Gotham back when she was a child, and that (in this version) she had the Canary Cry power as well, establishing that metahumans were not at all a new thing when Superman first appeared, and the only thing particularly noteworthy was how powerful he was.
      • Also in Man of Steel, many of Superman's more overtly comic book concepts, such as Kryptonite Factor or Clark Kenting, were omitted or reworked; the former is depicted as merely his reaction to Krypton's atmosphere as his powers come from the difference between the two planets' atmosphere, while the latter is not employed, with Lois able to figure out his identity, most of Smallville seemingly aware of his abilities, and the only people who interact with Clark Kent or Superman never meet the other up-close to be able to identify them. He's also toned down in terms of power, to be a bit more believable, and his personality is depicted more like how someone who's had to hide his true identity would. In Batman V Superman, Kryptonite and the Clark Kent disguise are employed, with the former being given a simple explanation to tie in with how it was depicted previously, and Clark's disguise is employed, but seemingly not very effective; Bruce Wayne and Lex Luthor are both aware of who he is, and Perry White is implied to be as well. By Justice League, Superman is retconned into being far more akin to his classic/comic book self, is far more chipper and optimistic, Clark Kenting seems to work so well he's able to get his job back after seemingly being dead a few years, and his power levels are now maxed out to the point he's single-handedly enough to mop the floor with a Physical God.
      • Gotham and Metropolis are depicted as both pretty much identical cities that seem to be, essentially, 'New York City under a different name', in Man of Steel and Batman V Superman. Suicide Squad implies that Gotham is decidedly a lot more weird, as its home to people like Harley Quinn, the Joker, and Killer Croc, but its not touched on too much. By Birds of Prey, Gotham is now depicted as a very weird City of Adventure , with many colourful criminals and crime-fighters, and a city that's full of neon lighting like the pre-DCEU movies and having bizarre commodities like giant chemical plans and abandoned amusement parks, and a general atmosphere that is far more akin to a weird punk-rock take on New York than the grounded realism of the previous movies.

fragglelover Since: Jun, 2012
#119: Dec 7th 2020 at 12:04:56 PM

This Is on House of Mouse:

  • Fanfic Fuel: With the many Disney movies and TV shows having come out since the show's ending, many people who write fanfics or draw fanart about this show often write stories involving characters from movies such as Frozen, Wreck-It Ralph, Big Hero 6, Zootopia, and others being involved in the hijinks at the House of Mouse. And then there's the animated shows Disney's ignored- The Mighty Ducks, Mighty Ducks: The Animated Series, W.I.T.C.H., along with more popular ones like Gravity Falls, Star vs. the Forces of Evil and Wander over Yonder. This also stretches to the theme park attractions like Journey Into Imagination and video games like Kingdom Hearts. This even extends to everyone else, like those from Pixar, The Avengers, Spider-Men, the X-Men, the Star Wars cast, the Indiana Jones cast and more from Disney's acquired properties. Then there are even properties Disney has either shown on its channel(s), owned at one point or collaborated with, such as the Power Rangers (and by extension, pretty much anything from Hasbro like G.I. Joe, Jem, Transformers, My Little Pony and so on), My Hero Academia, pretty much anything from Capcom, Final Fantasy (and to a lesser extent, pretty much anything from Square-Enix), Ubisoft's Assassin's Creed, Prince of Persia and Tom Clancy's Splinter Cell, anything from Bandai-Namco, Sonic the Hedgehog and Rick Riordan's Mythology book series, amongst others.

RobertTYL Since: Oct, 2019 Relationship Status: Holding out for a hero
#120: Dec 8th 2020 at 11:10:23 PM

[up] Just split it into a bunch of sub-bullet points; we're aware that Disney's properties is a Long List, so maybe we can do something like this:

  • Fanfic Fuel: Considering the number of Disney movies and TV shows coming out since the show's ending:
    • There are numerous fanfics or fanart about this show often write stories involving characters from movies such as Frozen, Wreck-It Ralph, Big Hero 6, Zootopia, and others being involved in the hijinks at the House of Mouse.
    • And then there's the animated shows Disney's ignored- The Mighty Ducks, Mighty Ducks: The Animated Series, W.I.T.C.H., along with more popular ones like Gravity Falls, Star vs. the Forces of Evil and Wander over Yonder.
    • This even stretches to the theme park attractions like Journey Into Imagination and video games like Kingdom Hearts.
    • Ultimately extends to everyone else, like those from Pixar, The Avengers, Spider-Men, the X-Men, the Star Wars cast, the Indiana Jones cast and more from Disney's acquired properties.
    • Then there are even properties Disney has either shown on its channel(s), owned at one point or collaborated with, such as the Power Rangers (and by extension, pretty much anything from Hasbro like G.I. Joe, Jem, Transformers, My Little Pony and so on), My Hero Academia, pretty much anything from Capcom, Final Fantasy (and to a lesser extent, pretty much anything from Square-Enix), Ubisoft's Assassin's Creed, Prince of Persia and Tom Clancy's Splinter Cell, anything from Bandai-Namco, Sonic the Hedgehog and Rick Riordan's Mythology book series, amongst others.

themayorofsimpleton Now a lurker. Thanks for everything. | he/him from Elsewhere (Experienced, Not Yet Jaded) Relationship Status: Abstaining
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#121: Dec 9th 2020 at 12:32:13 PM

Giant wall of text on Music:

  • Grunge itself had two moments in 1994 that can be pointed to as Genre-Killers, the trend in both of them being the genre's anti-commercial attitude running head-first into its sudden mainstream popularity. First, Nirvana frontman Kurt Cobain was Driven to Suicide over his heroin addiction and inability to reconcile his values with his success, which not only took out the biggest band in the scene but made many rock fans leery of the Darker and Edgier attitudes that were synonymous with grungenote . It's probably not a coincidence that Hootie & the Blowfish, a band whose twangy, wholesome, down-home folk rock was the Spiritual Antithesis of everything that grunge stood for, took off just a few months later, as did Blues Traveler, a jam band whose hit single "Hook" was a Take That! at the "hip three-minute ditties" that dominated pop and rock radio (the "jangly folk-pop-rock" craze soon became overshadowed by the Not So Different Britpop). Second, Pearl Jam got into a nasty fight with Ticketmaster over their anti-consumer business practices, resulting in them canceling their tour that summer and finding it nearly impossible to tour nationally afterwards, which dealt a crippling blow to the fortunes of the second-biggest band in the scene. The drug-related deaths of Blind Melon frontman Shannon Hoon in 1995 and Brad Nowell of Sublime in 1996 also dealt a blow to the alt-rock boom of the '90s. Grunge continued to limp along in the absence of Nirvana and Pearl Jam, but as a whole, it faded from the limelight over the next few years. Sean O'Neal of the AV Club points to 1996 as the year when grunge and Alternative Rock in general "died a messy, forgettable death", as it was the year the remaining "Big Four" Seattle grunge bands (Pearl Jam, Soundgarden, and Alice in Chains) reached their nadirs of popularity and, in the case of the latter two, ultimately saw the seeds planted for their breakups, while the assorted copycats started falling away. Of those four bands, only Pearl Jam would survive the decade, but they had mostly turned away from the grunge sound by their third album. Most importantly, however, by that point what had started out as a backlash against corporate hair metal had essentially been taken over by the record industry, turning into Post-Grunge. A more polished, radio-friendly version of grunge that sanded off many of its more abrasive edges, post-grunge dominated mainstream American rock music for the rest of the decade, eventually converging with hard rock and the remnants of nu metal and dominating the next decade as well. Many years later, post-grunge would follow a similar fate, as detailed below.
    • In the UK, meanwhile, grunge only lasted for a couple of years before getting hit with backlash. Britpop emerged in the early-mid '90s as a Lighter and Softer reaction to the dourness of grunge (Noel Gallagher famously claimed that he wrote "Live Forever" out of disgust over the Nirvana song "I Hate Myself and Want to Die"), and quickly supplanted it in mainstream popularity there. By 1994, Bush was the only grunge or post-grunge band seeing any success in the UK, and even then, they were far more popular in the US than they were in their native Britain.

If someone could help me cut it down, that would be nice.

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Willowleaf24 from Somewhere buried in snow Since: Nov, 2020 Relationship Status: Having tea with Cthulhu
#122: Dec 9th 2020 at 3:57:58 PM

Fantasy Kitchen Sink has this monster. I'm thinking a lot of the notes could probably be cut outright (like the breakdown on faeries and vampires), but wanted some confirmation before breaking out the chainsaw.

  • Jim Butcher's The Dresden Files has wizards, all shapes and sizes of faeries from tiny dew drops to the most human-like and powerfulnote , at least four kinds of vampiresnote , ghosts, demons, ghouls, boogeymen-type creatures called "creeps" by one family's children who are known only to kids and invisble to adults (even wizarding adult)note , Skin Walkersnote , five types of werewolvesnote , a Badass Santa, at least one Norse god, two Valkyries, a squadron of Einherjar, the Svartálfar, The Erlking, the Greeks god Hades with his wife Persephone and mother-in-law Demeter and Hecate getting a mention in conversation, and one demigoddess who served Dionysusnote , the Fomornote , Tengu, Lovecraftian Old Ones, numerous Christian/Biblical referencesnote , Loa from Voudoun, Bigfoot, Sasquatch, and Yeti, Anansi the West African Trickster God has a brief cameo too, and Foo Dogsnote , two ancinet Dragons (one met and one mentioned)note . The comic books continue with spirits of nature, one naga and one qarinnote  showing up. Eventually arriving at Eldritch abominations from outside reality and ancient evil gods whose names have been systematically purged from all human records and memory. Once only one person knows that god's name and no other mention pops up for a few hundred years, she removes it from her memory and banishes the deity to Oblivion. There is at least one example of cross-culture existence with Fidelacchius, which bears a Nail from the Crucifixion, is also called Kusanagi. Mostly in the stories, they stick to European mythology, although other creatures from other myths have been mentioned to exist. However, the different races do interact in alliances and power struggles (in the books, at least), and it's only fantasy; no robots or aliens.

Vandagyre Captain Cryptic from this place, right here (Fifth Year at Tropey's) Relationship Status: Wishfully thinking
Captain Cryptic
#123: Dec 9th 2020 at 6:52:32 PM

[up] My opinion on the matter, given the rest of the page:

  • Most of the notes should be cut for going into excessive minutiae about individual types of creatures. Of the present notes, definitely keep the ones on Foo Dogs, the Fomor, and the qarin because of their comparative obscurity but cut the spoilers. The note on biblical references I’m not so sure on, but it needs some rewriting to be more concise and grammatically correct.
  • The bit on the exact size range on the faeries could also go.
  • The section on the “Creeps” rambles on a bit. I’m not familiar with the canon, but a more concise version could say “Boogeyman-type creatures called ‘Creeps’ who are invisible to adults.”
  • The Greek gods section also isn’t very clear as-is. Probably can go among the lines of “The Greek god Hades (with his family and Hestia mentioned in passing), a demigoddess who served Dionysus, ...”
  • Everything after the last note isn’t very clear. Again, not familiar with the canon, but the first section of spoilers can be cut because the subject matter was already addressed and the second section of spoilers can have its second sentence cut without anything relevant being lost.
  • The sentence with the third spoiler needs heavy rewording to make more sense. The section before the spoiler needs to be clearer about legendary objects existing in multiple cultures, while the section afterwards should say “... also being known as Kusanagi.”
  • The final two sentences also need rewording. I propose “For the most part the stories stick to European mythology, although creatures and beings from other cultures’ myths do exist” for the first one. The final sentence should either be cut entirely or be rewritten to focus on the series lacking sci-fi elements.

"My job here is done." "But you didn't do anything."
LaundryPizza03 Maintenance? from Texas Since: Aug, 2020
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#124: Dec 16th 2020 at 4:00:33 PM

UnwinnableByMistake.Live Action TV needs a scrub.

    The page, Part 1 
  • Game Shows: Several game shows will see a contestant, through mistakes of his own, fall too far behind to either defeat his opponent, such as in a head-to-head-type game, or to be able to win a Bonus Round. Some examples:
    • Any game which used a Bingo-type gameboard, requiring correct answers to help form and eventually complete a straight line or other side-to-side connection, to win a prize or bonus. Most commonly, too many mistakes often no longer allowed for a winning connection to be made; these examples included Blockbusters (the "Gold Rush" end game) and Catchphrase (although highly unlikely, since there were 12 ways to win). However, in the game Lingo, where usually two balls were required to be able to have a chance at completing a winning side-to-side connection (the contestant was given one ball at the outset, and had to through correctly completing five-letter words, had to earn additional balls), several contestants were unable to get one word correct ... meaning the contestant had no opportunity to complete a side-to-side connection.
    • Pyramid: In the front game, through too many mistakes before the final of six seven-word categories was played. The game automatically ended if any contestant was behind by eight or more points after the fifth question, or even sooner if the contestant was mathematically eliminated through a mistake. In the Winner's Circle bonus round, giving an unacceptable clue to any of the categories at any point ended the chance at the top prize being played for ... although the contestant could still win cash for guessing any of the other remaining categories.
    • The Price Is Right: Several:
      • Pay the Rent is the most common example. The objective is to arrange a set of six products (without being shown the correct prices, natch) on four tiers — with one on the first and fourth rows, and two on the center two rows — in a way that the price (or total combined price of two items) is progressively higher for each tier. If the contestant successfully does this for all four rows, he/she wins a $100,000 bonus; the contestant is shown the total of each row one at a time and allowed to quit at any time, as a mistake at any point loses all accumulated cash. The trope kicks in where the contestant fails to put the most expensive item on the top row (always the correct answer), meaning he cannot win the top prize and needs to quit beforehand.
      • Small prize games, including Secret 'X', Master Key, Punch a Bunch, Five Price Tags, Bonus Game and Rat Race, among others, where contestants must earn all opportunities to win games of chance — or, in the case of Secret "X", at least one "X" to be able to complete a tic-tac-toe; or, in "Five Price Tags" a guess of the correct price — failing to guess at least one small price question correctly ends the game and the prize-winning portion of the game is not played.
    The page, Part 2 
  • Though not always consistent, the children's game show Legends of the Hidden Temple had an end game that can become unwinnable depending on certain situations. First, there were the Pendants of Life, needed to get past three Temple Guards that will yank a contestant out of the temple during the end game if they don't have a full one, and which are rewarded in a Golden Snitch-type 1-1-2 three game system; one half pendant for the first two games, a full one for the last. Because of this, it's possible to make it to the end game with only 1 and a half or even a singular Pendant (though in the case of the former, the show gives the contestants the chance to find the other half-Pendant inside the temple), and depending on where the Temple Guards are hiding and which doors in the temple are locked, it's very possible (and has happened several times in the show's run) to be forced to encounter all three Temple Guards with only one pendant, a definite no-win situation.
    • If the team is doing well enough it can also be a no-lose situation. If the team does well enough to win two full pendants, then the only way to lose is to run out of time before exiting the temple.
      • Although, there did seem to be one HUGE design flaw that no one ever seemed to notice or fix. After a while, it appears that they designed, built, and tested the temple on adults. When the typically shorter kids ran through the temple, there were a few places where they struggled. Jester's Court was pretty terrible, because many kids were unable to stretch themselves enough to hit the buttons at once.
    • There were also a few pretty terrible cases where the game was unwinnable by mistake through a Game-Breaking Bug. There were instances in which teams wound up taking an unnecessary amount of time because it was not recognizing the button pressing. Perhaps the worst case was in one game where a temple door accidentally closed and re-locked by someone who just passed through it. When their partner came in, they were stuck and baffled because they saw their partner pass through that door.
    • And, of course, it was revealed years later by Kirk Fogg, the show's host, that many of these situations were actually made Unwinnable by Design by the studio executives, because the show's budget was so low that the show's producers were instructed to limit how often grand prizes could actually be won by making the Temple Run phase impossible in some instances.
    The page, part 3 
  • In the first season of The Amazing Race, three teams were essentially eliminated on leg nine, since the next leg had a strict Hours of Operation time limit that made it impossible for the two teams who technically did survive to ever catch up to the lead pack. Over the next four legs, the 3rd and 4th place teams were arriving at the Pit Stops over twelve hours behind the top two teams, meaning they were actually arriving after the leading teams had already started the next leg. This meant that by the last episode of the season, they were doing tasks that the other teams had completed in the previous episode, making their continuing to race merely a formality. Subsequent seasons added deliberate equalizers, points at which teams are forced to be evened up with each other, to go along with the looser "bunching points" that caused many of the problems near the end of Season 1.
    • ...and on All-Stars, Bill & Joe, the same team who got screwed by the equalizers in Season 1, were caught in ANOTHER Unwinnable situation. The course designers had accidentally scheduled leg 6 to coincide with a religious holiday in Africa, which screwed up the airports and once again put them over 12 hours behind. They did manage to somewhat catch up to the pack by leg 8, but by then they were slapped with the Marked for Elimination penalty to overcome on a very short leg containing an Intersection (which made it impossible to finish more than 30 minutes ahead of the other teams) and a Fast Forward (which prevented them from finishing first), which is pretty much impossible to pull off. They still maintain that the team they did the intersection with purposefully did it slowly so they couldn’t get a thirty minute lead over them.
    • Similarly; accidents have caused the game to become unwinnable for individual players. Such as players accidentally losing their passports or money, or even injury.
    • It took 17 seasons (out of 31 aired and 32 filmed) for a two women team to win because a lot of the logistics of the earlier seasons put them at a disadvantage. The challenges used to be more based on brute strength and having to consume large amounts of food whereas the more recent seasons’ challenges are more team work/ logic based. The partners also didn’t have to split the roadblocks evenly in the very early seasons so teams with at least a man would just have him plow through the strength roadblocks whereas it took the women more time. Now even in a man/woman team, the woman will inevitably have to do a strength challenge due to the law of averages. In season 5, three couples got to the top three and the female partners only did a roadblock apiece. It took a team of half marathon running female anesthesiologists to win because they were smart, fit, detail oriented, and knew how to work together under pressure.
  • Strictly Come Dancing once had to cancel the elimination in the three-way semi-final when the third-placed couple could not escape it even had they won the public vote. The votes were carried forward to the final, and future series would have five couples in the semi-final.
  • In-universe example: On the sitcom Newhart, George Utley invents a board game called "Handyman" that becomes a local smash hit. You gain 3 points every time you land on a scoring space, and there is no other way to gain or lose points. You win when you score exactly one million points. Three does not divide evenly into one million.

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LaundryPizza03 Maintenance? from Texas Since: Aug, 2020
Maintenance?
#125: Dec 20th 2020 at 10:10:09 PM

From Eternal English:

     Real Life 
  • Language change is a constant, which causes problems in real life — the written form of the language tends to freeze at a certain point in development, while the spoken language keeps changing. This causes definite problems in literacy, even when merely limited to works of literature and legal documents. Eventually the literary and vernacular languages become totally different (called diglossia by linguists, Greek for "two tongues"), and later still the spoken language becomes the new written standard in place of the old one. This is what happened to Latin (replaced by Romance languages), Classical Chinese (replaced by Standard Mandarin) and Classical Greek (replaced by Modern Greek), among others.
    • This is still the case with the Tamil language of South India. The written standard is still mostly the same as it was in around the 14th century, while the spoken form kept on changing, resulting in a written form that contains extra vowels and diacritics that no one actually pronounces. This is further complicated by the fact that different social classes speak drastically different dialects that use different words derived from completely different roots to represent the same concept.
    • This is somewhat the case with another Indian language, Hindi. Its written form is Sanskritized to an extreme extent, like replacing Persian, Arabic and English loanwords with Sanskrit ones even when they were assimilated. This makes the formal register Sanskrit in all but grammar.
    • This is also somewhat the case with Arabic, where the written language is closely based on Classical Arabic, spoken at the time of the Qur'an. Colloquial Arabic differs greatly from it and there are several spoken dialects which are closer or further apart from each other. A common debate among Arab intellectuals these days is whether or not to change the standard language. On one extreme, you have classicizers who think that all the modern dialects are rubbish, and on the other, you have local nationalists who want to break up the Arabic language altogether. Even the middle is somewhat divided: there are some who think the situation is fine as-is, or with minimal changes, while others advocate abandoning the current standard and creation of a new one based on the educated speech of Cairo (Egyptian Arabic is more or less universally understood, and Cairo is unquestionably the center of modern Arabic-language culture).
    • Tibetan's standard orthography hasn't changed since the 1100s, and is essentially the same in all the Buddhist Tibetan-speaking regions. Amazing for a language that went from having complex consonant clusters and no tones, to having much simpler consonants and many dialects having developed tones to make up for lost consonants. (To give an example, the Dalai Lama's surname 'Gyatso' (generally pronounced chatso) is spelled rgyam-tsho natively.)
    • After the fall of the Roman Empire in the west, literate people (i.e., monks) continued to write in semi-classical Latin, while the spoken Latin language evolved into several Romance languages, though these were still considered "Latin". By the time anybody realized that what people were speaking was no longer Latin, it had become a Sacred Language in the Catholic Church.
      • Also note that thanks to Humanist and early Renaissance scholarship, there was a revival of classical Latin among scholars and scientists at the expense of the way Church Latin had evolved in the Early and High Middle Ages.
    • Also the case with Burmese, where there is a formal written language and a spoken form which is never written. They are pronounced quite differently.
    • Officially, Afrikaans kept spelling in Dutch until a few years into the 20th century, although some people spelled phonetically before then. One reason for this is that at the time, most people (even the majority of Afrikaans speakers) considered the language to be a dialect of Dutch. Since acknowledging a dialect's status as a language would usually go hand in hand with translating the Bible into it, many Afrikaans speakers were reluctant to do so, considering it disrespectful to translate Scripture into what was then still widely regarded as an uneducated-sounding, slang-littered dialect.
    • It's also pretty much the reason that English spelling is so different from its pronunciation—why does the word "why" have an h in it? Because in the olden days, it was pronounced "hwy". Likewise, the k in words like "knight" and "knife" used to be pronounced (and they still are in their Scandinavian equivalents). Not likewise, but on the same note, we have words like "due", "dew" and "do" which are pronounced the same because in the olden days, they weren't homonyms. Combine this with etymological spellings (homage from French), false etymological spellings (island is not from Latin insula and didn't have an S until people thought it was), and the like, and you basically get modern written English.
      • The related Scots language, though, takes a more phonetic form, in part because no universally accepted standard has existed since the eighteenth century. Scots has also retained the voiceless velar fricative or "hard ch", meaning that many of the superfluous appearances of "gh" in English- "through", "night", "thought", etc.- are actively pronounced in Scots.
    • English gets a bad rap, but people tend to not mention that French is also very different from its written form. To an Anglophone learner, it may seem as if half of every word is silent because they represent sounds which are no longer pronounced but included for etymological reasons. However, it's much easier to guess how a French word is pronounced once you learn the basic rules - if a word ends in P,T,S or D, it's not pronounced, for example. English, on the other hand, has so many irregularities that it's almost impossible to have any kind of confidence about your guess. For example, "ou" in French is nearly always pronounced "oo" (except before a vowel as in "oui" where it becomes a more consonant-ish "w") while in English it can be pronounced "oo", "oh", "aw" or "ow" and the context gives no hints whatsoever.
      • Recently the French Academy has instituted spelling changes originally proposed in 1990 such as getting rid of the circumflex over vowels in many instances, changing the spelling of some words, and eliminating the hyphen in the middle of many compound words (mille-pattes becoming millepattes)
  • You might think a logographic written language such as Chinese would remain readable even after millennia, but that's only partially true. Modern Chinese writing, for example, gradually shifted closer to how people speak, known as vernacular Chinese. This shift had its roots during the Yuan Dynasty, and would become more commonplace in the later Ming & Qing Dynasties. However, this came at the expense of rendering people less able to comprehend texts written in Classical Chinese, though Classical Chinese courses are still required courses in schools. Yet, even the so-called "traditional characters" haven't been around forever. The first Chinese text was found on the so-called Oracle Bone script more than 3000 years ago. Most Chinese speakers would have a hard time reading anything from that period as the characters are practically unrecognisable. Nonetheless, traditional Chinese gained its form during the Qin Dynasty, then cemented during the Han Dynasty more than 2,000 years ago, and remained relatively consistent. In relation to other languages, Chinese writings from 2,000 years ago are comparatively recognizable and comprehensible.
    • Another thing to note is that Chinese characters encode concepts and not sound. Many of them are also a combination of two or more characters in order to convey certain context. Moreover, when Chinese characters get adapted for writing other languages which have never been related (such as Korean and Japanese), written texts can be partially readable across language boundaries because of shared meaning of glyphs. You can potentially learn to read Chinese without knowing how to say a thing. This is only possible since there was no unified Chinese 'tongue' until recently, thus a writing system based on sound would have been utterly inconvenient. In addition, Chinese grammar tends to be far simpler than the aforementioned languages, thus it was less complicated to adapt.
    • To show how much the Chinese languages have changed, historical linguistics has hypothesized that Confucius (which is just a Latinized form of Kong Fuzi) would have been called Kʰˤoŋʔ Kʷʰə during his lifetime. His courtesy name was even more different — Truŋsnˤərs instead of Zhongni.
  • The oldest dictionary of Japanese is Nippo Jisho, a Japanese-Portuguese bilingual dictionary of the late 1500s, showing both romaji, kanji and katakana of various words. The language drift and phonemes which existed in the 16th century but are no longer extant in Modern Japanese provide good insight on the changes of the Japanese language. Also the meanings of the words have changed. e.g. samurai meant "noble" but bushi meant "soldier", "warrior".
  • The Ugro-Finnic languages of Northern Europe are an interesting spoken example. Languages like Finnish and Estonian have been separated for millennia, but still have a large amount of remarkably similar words. Finnish in particular is famous in linguistics for being a slow-mutating language, with quite a few ancient loanwords mostly "frozen" in place from the time they were originally loaned. An example of this is kuningas meaning "king", which was loaned about three millennia ago from Proto-Germanic kuningaz, of which the English word "king" is a far more mutated genetic descendant.
    • The Finnish written language is notoriously different from the spoken variations and it's often thought, even by Finns, that the language has just changed as in the other cases. In fact, the Finnish written language is a rather rare example of one that's actually not based on any specific dialect. Since there were major arguments about which dialect to use as the basis, the intellectuals of the time ended up creating a new mixed dialect which had never actually been spoken by anyone before. So, in some ways, it's the other way around.
  • Modern Icelandic speakers often have less trouble understanding thousand-year-old Old Norse than modern Danish speakers have understanding modern Swedish speakers. It's said that Leifr Eiríksson, the first European in America, would be able to be understood in 21st-century Iceland.
    • Iceland being quite isolated from the rest of the world helps. It also "helps" that Denmark and Sweden have been enemies since the countries were formed. Heck, even longer, back before they were properly formed. The government has actually manipulated the language (through schools and official texts) to be dissimilar.
  • Sanskrit and Lithuanian are two notoriously slow-mutating languages in the Indo-European family. Sanskrit is so old that hymns composed before the time of King Tut can still be chanted with with near-perfect accuracy (although a large fraction of the word meanings themselves have been largely forgotten). An Indian priest from the time of Christ would be able to speak much the same Sanskrit and chant the same prayers as a modern Hindu priest. And as for knowing how the ancient speakers of the Indo-European languages talked, you need to listen to a Lithuanian villager talking (the Lithuanian language, separated by thousands of miles from Sanskrit, retains nearly identical words for many things, unchanged for millenia.)
    • And there's the dying relative of Sanskrit, the Old Avestan language of the Zoroastrian religion, still chanted by the few surviving Zoroastrian communities existent.
  • For a straight example, the page quote itself. That's obvious in some cases, of course (eek? hadden prys?), but it's even trickier than it may appear. There's at least one false friend in there. "Nyce", to Chaucer, meant approximately what "stupid" means to us.
    • James II supposedly described St Paul's Cathedral as "awful", "amusing" and "artificial" — i.e. worthy of awe, giving pleasure and made with artifice.
    • The English formal written language has remained almost unchanged from the late 1800s on, but the spoken language is almost alien to a speaker from 1700. That said, unless both people were to speak entirely in their absolutely most informal kind of speech, they would have absolutely no trouble being understood—the words would simply sound weird.
  • Even though it did lose its incredibly complex and powerful tense system and is still leaking cases, Russian is a remarkably slow-changing language. A 12th-century epic poem "The Tale of Igor's Campaign" is still (barely) understandable to the modern speaker, for example. Even the 9-10th century texts (like the Novgorodian birchbark letters) can be figured out by the readers uneducated in the language. Old Russian also gave birth to Ukrainian and Belarusian languages which are in some aspects (especially grammar) closer to Old Russian than modern Russian is (which was based on local version of liturgical (so called Church Slavonic) language rather than on vernacular Old Russian).
    • In contrast, Bulgarian has so drastically changed its grammar (for example, dropping all cases and acquiring a definite article), and also to a large extent its lexicon, that to modern Bulgarians, medieval Bulgarian texts look closer to Russian than to modern Bulgarian.
      • Medieval Bulgarian probably is closer to Russian than to modern Bulgarian, in terms of its characteristics, just like Old English works more like Icelandic than it does like modern English.
  • Similar to the Finnish example above, Irish and Scots Gaelic are two Goidelic languages that diverged from one another 1600 years ago. Yet despite this, and despite both going through many many changes in that time, they are still mutually intelligible, and indeed share an estimated 70% of their vocabulary.
  • A subdivision of creationists is Babelists, who believe in, yes, Eternal English.
  • Hebrew is an example in that, while there are definitely obvious differences between Biblical and Modern Hebrew, one can nevertheless understand a lot of Biblical passages on the strength of a Modern Hebrew education alone. But this is kind of cheating, since Hebrew was revitalized as a vernacular in the 19th century, so it didn't have the same kind of organic growth as other languages would have.
    • For instance, students in Israel going on a field trip to see the Dead Sea Scrolls can simply read them unaided. It's helpful to think of the relation between Biblical and Modern Hebrew as similar to that between Shakespearean and Modern English.
      • They can read them, yes, but the changed meaning of many words can results in severe misunderstandings. As for pronunciation...well, the Yemenite Jews still retain one close to the original, but the other dialects differ considerably. As an example, there are six letters which are supposed to be read differently at the beginning of the word or after a consonant - it's called dagesh. Modern Israeli Hebrew only retains the rule for three - V/B, KH/K, and F/P. G, T and D are always pronounced as a dagesh form.
  • The changing nature of languages has raised some issues on how to mark toxic waste dumps so that future civilisations who would not understand modern languages are not endangered by this. The proposed solutions range from plausible, like putting up obelisks with pictorial warnings on them, to breeding cats that glow when in range of radiation and hoping people associate it with danger, to launching an artificial moon over the site.
  • Zigzagged by Latin. It's a language that, despite being outmoded and dead, is still used for some purposes, but has undergone dozens of revisions. Despite that, vanilla Latin is still in use as a form of lingua franca in some circles (such as science) but is also being edited today due to a sparsity of words. Latin is included among the European Union's 'Official Languages' in which all documents are to be published. Which requires tricky transliteration when writing about concepts Latin had no 'words' for, such as modern economic policies, industrial or environmental regulations, and farming subsidies. The Vatican has a whole department devoted to coming up with neo-Latin words for modern concepts.
  • Similar to the Finnish example above, Romance languages remain extremely similar to each other (and some are in fact mutually intelligible) in spite of starting to diverge about 1,500 years ago. Justified by the deep interactions between the peoples speaking them, getting speakers of Spanish, Portuguese, French and the other languages to influence each other's vocabulary and grammar.
  • Linguistic drift can happen ridiculously fast as a result of geopolitical divides. American English made several concerted efforts to distinguish itself from British English, to the point that several linguists believed they would evolve in completely different directions (which almost happened until modern telecommunications eased the drift). China and Taiwan are Separated by a Common Language after merely fifty years of not speaking to one another. In Korea, the Northern government sought to keep the language more "pure" (and altered the meaning of some words for ideological reasons), while the Southern government largely embraced loanwords and linguistic drift, such that language differences are often considered the biggest obstacle for Northern defectors to overcome as they integrate into the South. And let's not get started on the variety of regional dialects you can find in any given country.
  • Italian language experienced surprisingly little drift from its first written examples in the late 13th century, as a direct consequence of having been born as a literary language based on Firenze's dialect and remaining mostly fixed until it started being spoken by the people in the 19th century, finally starting the drift.

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