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YMMV / Zork: Grand Inquisitor

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  • Awesome Music: The music that plays as you're escaping the Inquisition is outright epic.
  • Crosses the Line Twice:
    • Virtually the entire game runs on this. The game's setting is a brutally dystopian totalitarian dictatorship in which magic is completely banned and any form of dissent, no matter how minor, is subject to a Nightmare Fuel induced Fate Worse than Death in the form of totemization. This would seem like a premise more suited to a horror or thriller type of story, but instead it's a comedy! For instance, just the first section of gameplay alone features announcements running through the loudspeaker giving all forms of humorously phrased threats, such as all the Felony Misdemeanor crimes you're threatened with totemization for.
    • And in a more specific case, totemization. Being threatened with being stuck in a tiny plastic disc for all eternity, completely conscious but totally unable to move? Horrifying. The process of this being treated like another day at the office while people just patiently wait in line and the people in charge treat it as a fun little harmless activity? Hilarious.
      • To wit, when you cut the power just in time to prevent Antharia Jack from being totemized, he sounds inconvenienced.
      Jack: Am I getting totemized or not!?
  • Funny Moments: They start in the opening cutscene/movie and never stop, not even especially not when you die.
  • Jerkass Woobie: It's possible to see Mir Yannick, the Grand Inquisitor himself, in this light, after checking out the bulletin board at the underground G.U.E. Tech. The Z- on the dean's grade list, the rather pathetic "Desperately Seeking Tutor...Tutee has Magic Deficit Disorder...must pass exams or be expelled..."; in another universe, he could very well be portrayed as an Inspirationally Disadvantaged protagonist.

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