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YMMV / Wonder Boy in Monster World

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  • Anti-Climax Boss: Biomeka's second form in the Japanese version only has two somewhat tedious lasers as an attack which can be easily dealt with. Not so much in the American version, where the floor has a super annoying conveyor belt that changes direction every 3 seconds and a painful buzzsaw.
  • Breather Boss: The Tyrant Dragon. He can take a lot of punishment from your Pygmy form and his fiery breath is strong, but he can be very easily beaten if you can time your jump attacks well.
  • Awesome Music:
  • Porting Disaster: The Master System version starts cutting corners on pretty much everything after the first dungeon. Three dungeons are outright dropped, one of the remaining dungeons features no enemies at all, the scene where Shion saves the dwarf child is so ridiculous it has to be seen to be believed note , and even the Boss Rush in the final level is incomplete. All the dialogue referring to the Sphinx ultimately leads nowhere, since the Sphinx itself never appears, being replaced by the Tyrant Dragon. Shion's attacking distance is pathetically short, and the sprite work is so inconsistent, that the distance between his eyes and the size of his head constantly change. The OST is very incomplete, notably lacking the series' iconic "Last Dungeon" theme, playing the underwater/ice world theme in the sky castle instead. And to top it all off, instead of the save feature, the game has passwords, which are forty-five characters long! The fact that the port is as bad as it is becomes even worse when you remember that it came out on the same console that hosted the fan-favorite, and much better made, Wonder Boy III: The Dragon's Trap.
  • That One Attack: Biomeka would be so much easier if not for the dreaded buzzsaw on the floor, which is dangerous when combined with a conveyor belt.

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