Breather Level: The Bronze Knight's trial is laughably easy compared to Bronze Thief and Wizard trials. No auto scrolling, no difficult jumps, and an easy boss that barely fights back.
Hilarious in Hindsight: Malkil's king form in the third game makes him look suspiciously like the Burger King.
The opening of the third game is similar to Harry Potter.
Scrappy Mechanic: The attack mechanic in the third game. Required the player to hold the B button, then press the D-pad in order to attack properly. Utterly useless with the Knight's initial shortsword (Irritatingly required for all guild tests), the longsword and the Thief's dagger and crowbar. However, once the Wizard's fireball ability and the Knight's Axe and Silversword are unlocked, it becomes apparent that the attack mechanic was designed with these weapons in mind, rather than melee weapons.
The Skeleton Changeling in the first game, who wouldn't even be all that hard if he didn't have four lifebars.
The Fire Elemental in the second game, since you have to time your shots to hit his mouth, which wouldn't be so bad if you didn't have limited magic and he didn't keep moving all over the place.
Malkil (or rather, the four elements that comprise his form) in the second game. While he is the Final Boss, the fight against him is absurdly difficult. The four elementals attack one at a time, and they do a lot of contact damage that knocks you back a fair bit too boot. On top of that, you have limited magic to use to defeat them.
As mentioned on the game's main page, the final level in the first game requires a ton of grinding to collect a third of the gems needed to face Malkil.
The Gold Wizard's trial in the third game. The platforms move insanely quickly, requiring absolutely perfect timing.