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YMMV / Winter Voices

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  • Awesome Art: Many of the backgrounds are beautiful.
  • Awesome Music: Quite a bit, especially in the Seid.
  • Broken Base: Whether or not the game's love of Purple Prose is well done or overbearing with the side effect of making the game less accessible.
  • Fridge Horror: At one point, The Heroine is diagnosed with mild to severe schizofrenia. It's likely that it's hereditary and that she got it from her father.
  • Funny Moments:
    • "(silence) ...What about a cat? (silence) ...Cats are nice."
    • Perhaps unintentionally, but the "Blind Idiot" Translation sometimes results in this. For example, one skill is called "Weed" which has led to some Memetic Mutation that The Heroine is a stoner and the metaphorical battles are just her highs. Though it could be a Stealth Pun; it appears on the bottom-left of the Skill snowflake (introverted-positivity) and on the roughly inverted position there's a skill called "Heroine" (extroverted-negativity).
  • Genius Bonus: Ever curious about pre-industrial Germanic neo-paganism, volva practice and pre-industrial religion? This game's for you.
  • Narm: Not usually, though one review lampshades that because the battles are either hallucinations or your character having a physical breakdown, passers-by see a woman standing in the street, walking around, flinching, and waving her arms around like a lunatic.
  • Nightmare Fuel: The whole game, really, is about the refusal to mature and a young woman suffering from an unspecified mental illness. Those Who Have No Name is especially daunting as it shows just how dangerous the world outside your village is. And then you notice that you can't go back on the map, only forward, to harder and harder battles, to the point where you actually become afraid to sleep.
  • Nightmare Retardant: Some of the enemies can border this, though it reaches its high during Episode 4 due to the marine themes it employs. One of the enemies (one which will cause you a lot of trouble) is best described as a big, blue inflatable wavy-arm novelty lawn ornament.
  • Quirky Work: A point-and-click adventure RPG... in which all of the battles are poetry-filled psychic defense stand-offs as you slowly go insane.
  • Squick: Using similes like a diseased animal vomiting to describe rape makes the scene in which it is described incredibly uncomfortable, and it already was. Though, considering the subject matter, it's entirely deliberate.
  • They Wasted a Perfectly Good Plot: The general consensus on the game is that the artwork, the music, the story and the idea are great and promising, but the gameplay and the pacing are quite lacking.
  • What Could Have Been: In June/July 2018, a sequel attempted to be kickstarted under the name Child of the Pyre.
  • What Do You Mean, It's Not Symbolic?: Everything.
  • The Woobie/Iron Woobie/Stoic Woobie/Jerkass Woobie: The player has the option of being just about any variant of The Woobie, with interesting results. Even stoical down-to-Earth characters show this, and so does just about everyone you meet.

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