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YMMV / Wario: Master of Disguise

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  • Anti-Climax Boss: Terrormisu can be rather easy if you know what to do as each phase boils down to destroy the mask and generally goes at a relatively slow pace along with Wario finishing the fight with a mere Goomba Stomp (especially true for the third phase when Wario can stand on the sides of the stage to avoid getting hit by the fire altogether). Although there is the Awesome Music that goes with it.
  • Breather Boss: The Barfatronic Lavachomper. It takes its sweet time to execute its attacks, which are very simple and easy to avoid. The aforementioned delay in attacking means you are under no pressure while trying to switch costumes, and two of the boss's phases are very obvious as to what you're supposed to do, while the remaining one is straight-up explained to you by the game itself.
  • Broken Base: Whether or not this game counts as a Wario Land game. Nintendo seems to consider it part of the series, as Count Cannoli's spirit in Super Smash Bros. Ultimate is listed as being from the Wario Land series. But fans are split. On one hand, it's a 2D platformer with puzzle elements like all Wario Land games. But on the other hand, it doesn't have Land in the title, and Wario's iconic dash attack has been replaced with the various disguises.
  • Game-Breaker: Arty Wario's upgrade gives him the ability to draw health refillers.
  • Goddamned Boss: Stuffy the 64th. Fall back a room and he refills his health. Get caught by Cannoli and you have to do the whole fight over.
  • Moment of Awesome: A bit of an understated example happens at the very beginning, when Wario makes a helmet that lets him enter the world of a TV show on a whim.
  • Scrappy Mechanic:
    • The whole idea of having to draw symbols in order to use disguises. There will be times in the game where you have to quickly draw a disguise in order to proceed (most notably during boss fights) but due to how finicky the stylus can be, you could end up getting a completely different disguise instead. This very common for the more complex designs such as Arty Wario where it's common to end up with even Genius Wario if the game doesn't register the design right. This was by far the biggest point of contention for the game's critics.
    • This gets even worse with the museum's riddles, in which you must use your stylus to write down your answer. The game often registers your input as the wrong letter, forcing you to erase it and write it again, and in the worst cases it can take several minutes to write an entire word. The letter "H" is particularly tedious to get through, with the game potentially mistaking it for an "F", an "N" or a "W" among others.
  • That One Boss: This game does have a few.
    • Stuffy the Dolphin, it's not just that his boss fight is difficult, he can be a pain in his own right, his boss stages are real short, leaving literally no room for comfort. You also have to damage Stuffy in one successful swoop, less he recovers immediately and have to set up all over again, which is also a pain. Not only that, if you happen to fall in the riptide in the water, you get pushed back to the very start, having to deal with Count Cannoli's cutscene every time. Doesn't matter if you reach the very last level, you fall in that riptide, and you'll potentially lose all progress. This boss fight is tedious personify.
    • The second form of Terrormisu. You have to use Cosmic Wario to hit a selection of three heads that pop out of holes in the wall. The catch is you have to hit all of them in one shot, which is deceptively harder than it looks. Though it is possible to cheese the fight by standing in a specific spot where the boss can't hit you.
  • That One Level: This game definitely has a few:
    • Sweatmore Peak being an Lethal Lava Land level to the extreme! For starters, you need an item known as Sweatmore Hotpants in order to move around in the lava without taking damage. Doesn't sound so bad so far as you can easily get some in a room. However, once you get into the lava pool itself, THAT'S when the difficulty picks up! There are these enemies called Snackeral and they are definitely the most annoying and threatening enemy in this level. These enemies are able to steal your Sweatmore Pants if they should ever touch you even ONCE and if they do, you're at the mercy of the lava lake taking damage very quickly until you die! It doesn't help there are other hazards such as fire spouts that can damage you from a distance.
    • Ancient Waterworks is this as well. This is because it has a very confusing map and puzzles that require careful navigation.
    • Blowhole Castle is a prime example of this if you're going for all the treasure chests in the game. The map, while large and somewhat confusing to navigate, is manageable enough. What pushes it into this territory, however, are the disappearing doors. In specific rooms, there are white doors that disappear if you don't enter them quickly enough- and they disappear PERMANENTLY if you don't get there in time! That's right, if you don't have lightning-quick reflexes or a guide, the treasure is blocked off and you have to start the level over. And just in case you ARE equipped with a guide, there's one more kick in the pants. Failing chest minigames results in the chest being locked until you reenter a room to try again- but if you leave a room that's behind one of these doors, the door disappears and the chest is gone for that playthrough!
    • Allergia Gardens, given it's the final level. However, this level is BRUTAL even by final level standards. There are tons of enemies here to damage you, has a very confusing maze that gives Ancient Waterworks a run for its money, and a very infamous mushroom pressing puzzle where if you screw up, you have to start all over! One saving grace of this levels is the awesome background and epic music that plays as well.
  • Underused Game Mechanic: The Sparky disguise. Compared to all of the other disguises in the game, Sparky Wario is the least used transformation. He doesn't become too useful until Carpaccio's Lab, the penultimate level in the game. It doesn't help that its only offensive attack is rather lackluster especially compared to Cosmic Wario. It is also the only disguise that is not used in any boss fight in the game (Wicked Wario is at least used for the Carpaccio race).
  • The Woobie: The Lurchin enemies. As it says in the Monster Compendium: "This emotionally fragile urchin hurts everyone he touches, no matter how hard he tries not to. He spends each night sobbing from nearly unbearable loneliness."

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