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  • Designated Hero: Wario himself. Kia, Suzette, and Bowser treat him as the hero, but from the players' view, Wario seems to be this because he's tasked by Kia to kill the ponies because she (and the other islanders) simply hates Equestria and even claims that "Equestria will doom the entire world"... and also because his plane (he rode it for a casual trip, mind you) was broken by the laser beams that are shot from Equestria.
  • Designated Villain: Celestia and the rest of the ponies. Looking back, they actually don't seem to do anything wrong aside from the kidnapping (the only Fridge Brilliance here would be Bowser, as he's known for being a villain character in the first place, most of the time) just because someone is threatening Equestria, even if that someone is merely speaking about it. What's this "dooming the entire world" you're speaking of, Kia?!
  • Overshadowed by Controversy: While the game itself is average, it is particularly infamous due to its negative portrayal of MLP.
  • So Okay, It's Average: If the reviews on Mario Fan Games Galaxy are an indication, despite only reviewing the Demo 1 version (only covers all the courses in the first stage and the first course (unfinished) in the second stage). Game mechanic-wise, there are notable glitches, even in the full version (for example, enemy characters tend to get stuck). Graphics-wise, sprites tend to clash (but not to point of being extremely unpleasant to look at) between styles due to the fact that Radel999 tends to re-use existing sprite assets instead of making from scratch (well... except for Suzette, probably; but then again, the Flash shapes are mostly taken from someone else's). Few of those reviewers are in fact interested in the story, despite being quite lackluster according to others. Well... at least it's playable, but still, there's nothing too horrible (it's fully functional as a game and can be played properly from start to finish) and it's not exactly that good, either (thanks to the above issues).
  • Tainted by the Preview: The screenshots alone (specifically, the ones with the ponies on-screen) make the game suffer from this.
  • That One Boss: Rarity. She's out of reach, thanks to her standing on the bridge on top of the boss room. In order to inflict damage on her, you have to hit a switch (by simply touching it) to temporarily remove the bridge underneath her, causing her to fall into the lava underneath and bounce back up. Repeat until her health runs out. Sounds easy? ...Guess what, it doesn't. You see, there are two switches, each on one side of the boss room. If you activated one (the protruding one), the other (inactive) one protrudes, so you have to hit the other one to re-activate the other. Repeat ad nauseam. That's not the main issue, however. Oh no. Remember that once Rarity falls, she falls directly into the lava? The aforementioned lava actually takes up most of the bottom portion, leaving only small safe grounds on the left and right sides (that's where the switches come into play, natch) and a small moving platform floating on the lava pool. Since Wario's jumping range can't reach the other side of the boss room, you have to use the platform. It's not too difficult, but here's the catch: Fireballs jump out from the lava pool, and it's hard to really time your jumps. Oh, by the way, Rarity does attack... by firing colored beams downwards in a Spread Shot to the lava pool. One more thing, thinking to keep your "Punch" attack (keep in mind it's also useful to speed yourself up for a short time, giving you extra distance) equipped before this? You're forced to equip the "Fire" one once you spawn in the boss room! (The "power-up" is located right underneath Wario, and no, you can't steer away from it; the platform is small enough to keep you from cheating your way through.) Have fun. Hint 

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