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  • Anti-Climax Boss: Joe Fang in both the first and second game can easily be taken out within a minute, especially if you fire your gun rapidly at him. Especially bad in the console port of Virtua Cop 2, where he can be Stun Locked quite easily and taken down before he can get off an attack.
  • Awesome Music: With games focused on fast pace shooting, the soundtrack in this franchise combines fast pace action pack songs and quite smooth jazzy compositions that would be great on 80s police dramas! Sega killed it with it's music in many of it's games during this generation.
  • Demonic Spiders:
    • The guys with the jetpack on the True Final stage in Virtua Cop 3; even after taking down the pilot, if you fail to destroy the two attack drones floating around with them before shooting down the guy, they will do a kamikaze attack, which doesn't sound so bad until you realize that these things take more than a full clip to shoot down.
    • In the first two games, you'll sometimes have random bad guys quickly pop up in front of you and try to hack you with an axe. These guys are fast and can sometimes get a cheap hit on you if you're not paying attention.
    • In the second stage ("Underground Weapons Storage") of the first game, there are a couple of Mooks that try to ram you with a dump truck and try to crush you with a backhoe. You have to quickly shoot out the windshields of the said vehicles and the drivers before they hit you. If you're not quick enough, the driver will be out of your view and you'll be forced to helplessly take a hit.
  • Dueling Games: With Namco's Time Crisis; Time Crisis, while uses some elements from this and Gunblade N.Y./L.A. Machineguns, plays very differently from most of the rail-shooters at the time, as a fast-paced gun game with time-counter and cover-mechanics. Time Crisis wins since it spawned tons of sequels and spin-offs and receiving ports to every PlayStation console. Virtua Cop ranked second below Time Crisis, spawning few sequels and spin-offs, receiving ports to Sega Saturn, PC and Dreamcast and gained a cult-following.
  • Fridge Brilliance: In the first two games, when you shoot a weapon out of a bad guy's hands, it's called a "Justice Shot" and is worth 5,000 points. On the other hand, head shots are worth the least amount of points. Why? Because, in real life, police officers are supposed to use the least amount of force and not really supposed to kill criminals unless it's absolutely necessary. Shooting a weapon out of a bad guy's hand gives them the opportunity to be rehabilitated unlike a lethal head shot.
  • Funny Moments: All the bad guys grunt and scream as one would expect when being filled with lead, but the hostages tend to melodramatically let out a Big "NO!" when you accidentally shoot them yet again.
  • Mandela Effect: The games are called "Virtua Cop" and not "Virtual Cop".
  • Narm: While The House of the Dead is better known for its awful voice acting, Virtua Cop 2 has it licked for not only featuring terrible delivery, but also attempting to add variety to the vocal clips by using random pitch adjustment. This is every bit as ridiculous as it sounds:
    Civilian: *in a cheesy, artificial basso profundo* "SOMEBODY HELP MEEE!" *is shot* "NOOOOOOOO."
  • Polished Port: Virtua Cop: Elite Edition, a.k.a. Virtua Cop Re-Birth for the PS2 features remastered graphics for both the first and second game as well as the remixed music from the Saturn ports of both games. It also has bonus artwork if you shoot at different objects or extra enemies in each game. Sadly, the game was released only in Japan and Europe.
    • The Saturn and PC version adds the exclusive "Proving Grounds" mode and ability to swap between Janet or James for the second player.
  • Porting Disaster: The Dreamcast port of Virtua Cop 2 was received as this, with graphics seen as inferior to the arcade version despite running on more powerful hardware, enough to gain Creator Backlash from Yu Suzuki who wasn't involved with the port.
  • Scrappy Mechanic: Face it, you've lost more than a few lives to both hostages popping up at the worst times, and the game deciding to creep very slowly onto an enemy just off camera that will shoot you half a second after they actually show.
  • Spiritual Successor: To Konami's Lethal Enforcers 1 when the game was first developed. This game itself has two of them:
    • Confidential Mission, another arcade light gun game, borrows many, many, elements from the Virtua Cop series. Released after the second game, which received a proper sequel in the form of the third game.
    • Ghost Squad (2004) also borrows many elements from the series, and even has unlockable Virtua Cop police uniforms and body armor.
  • That One Boss: The Aero-Divers in Virtua Cop 2. They fly all over the place, and their shots are unpredictable.

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