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YMMV / Unsighted

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  • Complacent Gaming Syndrome: The game offers a range of swords and projectile weapons with various elemental effects, but most players favour simply grabbing the biggest axe they can get their hands on and one-shotting every enemy with counter hits.
  • Game-Breaker: Several chips or combinations can make the game significantly easier.
    • Stunning enemies with parries then and countering with a charged attack already deals huge damage but damage boosting chips such as Spin Attack or the Parry Master from Master Cecilia can amplify this to the point of one-shotting practically any enemy and taking huge chunks out of a boss's life bar.
    • The Auto Syringe chip obtained by maxing Elisa's friendship meter allows you to rapidly generate syringe charge including during battle, meaning at a push the player can simply focus on evading and quickly recover their health.
    • The Wallet chip stops you losing money when you die, completely negating the downside of Greed chips which multiply the money you earn at the cost of losing it all if you die. Stack several greed chips before killing a Dark Spawn or boss and you can earn huge amounts of money, enough to quickly unlock all the chip slots and start bulk buying meteor dust from Clara after completing her side quest.
    • The Upgraded Chip Board available by maxing Samuel's friendship lets you exploit this further by allowing you to change your chip loadout on the fly, meaning you can instantly swap to a huge damage loadout after a parry, to a defence/auto-syringe build when your health is low or to a greed build before killing a boss.
    • While only somewhat useful on a standard playthrough crafting becomes absolutely busted if you look up item recipes online or play on New Game Extra which gives you all the key item blueprints from the start. Key items such as the Spinner and Double Hookshot can be built out of easily-obtained parts, allowing you to completely break the game's progression as long as you know the recipe.
  • Player Punch:
    • Seeing friendly NPCs' anima start to run out is always tough as they're clearly aware it's coming but none of them blame you or beg for Meteor Dust, usually they're simply resigned to their fate. It's especially tough if you've got to know them, such as exchanging a promise with Samuel to watch anime together again when it's all over.
    • Finding Doctor Zepherina's grave, seeing as she built and repaired Alma and was a key figure in helping the androids.
  • Self-Imposed Challenge: The Loner achivement requires the player not to recuit Iris, which will leave them unable to purchase additional chip slots as well as her advice and warnings about nearby Dark Spawn. The Minimalist achivement extends this to also bar you from purchasing any weapon upgrades or additional permanent syringes.
  • They Wasted a Perfectly Good Plot: While what's there is solid the game is relatively light on plot and character-focus, with most NPCs getting little dialogue, no side-quests to speak of and having alternate shopkeepers providing the same services if they die. While presumably done to avoid the game becoming unwinnable this has the effect of making characters feel somewhat disposable and more character interactions beyond just handing them Meteor Dust would have helped heighten the tragedy of the situation.
  • The Woobie:
    • Androids in general qualify. They're sentient but know they're destined to lose their minds and become dangerous feral Unsighted. Even when the end comes most meet it with quiet acceptance rather than blaming Alma for not saving them or begging for Meteor Dust.
    • Anna the cheery shopkeeper stands out. She has an unrequited crush on Alma and once her anima runs low she regrets that now she'll never get the chance to be happy.

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