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The show

  • Awesome Music: the eerie opening theme tune, also used as Gus's Leitmotif, is pretty damn cool.
  • Fridge Logic: This show really runs on it. Sometimes it works, other times... not so much.
  • Fridge Brilliance: Agent Carter is so obsessed with avenging her dead partner that she can't put the pieces of Booth's existence together (which really shouldn't be much harder than comparing all known information on Booth's whereabouts with Gus's alibis. Booth left a trail of bodies across the country, and it's unlikely he just happened to do all his murders while Gus was on sabbatical from his professorship.
    • Booth set it up that way. He had been following Gus for quite a while. When Carter goes over the list of victims and when and where they were murdered, they fit where Gus would have been at the time.
    • Booth is trying to give Gus a sporting chance at clearing his name; if Booth wanted to just have Gus live his life as a fugitive, he could disappear somewhere Gus would never find him, or kill himself somewhere the body would never be recovered. By staying alive and staying in the Pacific Northwest (the region both brothers grew up in), Booth is giving his brother a real chance to prove his innocence.

The game

  • Awesome Music: The soundtrack is delightfully surreal, most of the music being composed by none other than Hubol themselves.
  • That One Boss: Two of them—and both of them guard some helpful items (one of which even guarding a key upgrade), so you'll want them.
    • Banaan. Serving effectively as the game's Wake-Up Call Boss, Banaan themselves doesn't do much on paper; they duplicate themselves, spew out puke in a straight line a few times, then become vulnerable after a bit, where they'll launch a counter-attack once hit. Sounds simple, and it is, but the arena's only 3 tiles tall. You thusly only have one tile to maneuver between these puke clouds, which require precise platforming. Not to mention, as you land more hits, these puke clouds move faster, which means you'll be on your toes the whole time. And the counter-attack becomes more narrow with every hit you land, not to mention the very loud scream Banaan makes as it launches it. Thankfully, Banaan won't counter-attack on the final hit, but it's a long road getting there. And you'll need to do this fight, too—you'll need the Cool Boots you get from beyond their arena.
    • Papa. On paper, he doesn't sound so hard—his main strategy is just to move close to you and deal contact damage. The problem? He's a giant nosed urchin, so you'll have to be staying close to him for the entire fight. Loon is also not exactly the most acrobatic of characters, so maneuvering around the limited arena isn't easy; not to mention sometimes Papa will fire his spikes as projectiles... which, even if he does so, will not relieve him of his contact damage. Pretty much the only thing that can help you is the fact that, if the player is quick enough in damaging him when he's vulnerable, the fight can be beaten in two cycles as opposed to the three most other bosses need, as well as the fact that he's entirely optional—only a boatload of hearts are behind his fight.

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