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YMMV / Trustfell

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  • Audience Awareness Advantage: Actually one of the things that's played with. The basics everybody knows but the characters wouldn't ("you're in a murder game," "you're all from different worlds," "there are going to be incentives/investigations/executions"...) tend to be explained earlier than was normal at the time; for example, the rules are posted in all the rooms, including the terms of how to win the game, before the mastermind even speaks to the captives.
  • Awesome Music: Often linked from characters' canons.
  • Catharsis Factor: All that corpse mistreatment of the mastermind in the end of round one had to be a little of this OOC. It was definitely In-Universe Catharsis, too.
  • Cry for the Devil: So many culprits will make you pity them.

  • Game-Breaker: Sukuyo's chicken plan in Round 1 would have been this had it worked, not only because it was intended to bring the dead back into the living world but because it very nearly included a Crossover Punchline to the very series the ending revealed they were actually in!
  • Genre Turning Point: We have this game to thank for practically every murdergame with a stealth crossover setting and/or mastermind; the mass-ex subgenre prior to this point had basically just been Dangan Roleplay, which stuck to established settings and characters (the only time it went outside of the Danganronpa universe for either prior to Trustfell used a previous round's character, who had returned for the round in question, and his home). DRRP itself ended up doing surprise crossover masterminds in its later gimmick rounds (from the pool of applicable characters for both, given they were gimmicks), and nowadays, most murdergames, in both the mass-ex and scapegoat subgenres, use surprise crossover masterminds and/or settings.
  • Harsher in Hindsight:
    • Early in Round 2, while Kamui and Zagi are gossiping about the other Survivors, Kamui says Yosuke has no spine to speak of. At almost the exact same point in Round 6, Jericho kills Yosuke by blowing up his vertebrae from the inside.
    • In the first round, there's an offhand mention when the Conductor clarifies the rules, saying that a heart attack wouldn't count as a murder unless a fellow captive somehow caused it. In the second round, this actually happens when Misa regains her Death Note.
    • In Round 2, the dead at first don't want to be obvious about haunting the living in case the Kingmaker uses them as hostages for a motive. The first answer arc, Round 4, does use a threat against the dead as a motive.
  • Hilarious in Hindsight: Once the Conductor's identity was revealed, Bakugou having discussed with him how losing his power to cause explosions felt became this.
    Kimblee: "I can understand that sort of feeling, I think."
    • The backstory of Round 2 involves Hans Westergaard being directly or indirectly responsible for the deaths of nearly a whole round's worth of people. Later that same year, in It's Curtains, another murdergame in a separate continuity, the same character undergoes a redemption arc and makes the survivor pool.
    • Round 3 is loaded with this. From the very beginning, many of the characters were lamenting for a bar. Well, they got one...
  • Magic Franchise Word: "Accountability" and "take responsibility" are starting to become these.
  • Memetic Mutation:
    • Bad Outfits.Explanation 
    • Hot or Not.Explanation 
    • Chicken Riot.Explanation 
    • The McDonald's Petition.Explanation 
    • Benedict Cumberbatch and/or Donald Trump as the mastermind.Explanation 
    • Dio's screaming head.Explanation 
    • Losing your knife privileges.Explanation 
    • [X] people are dead/died for a shitty pun.Explanation 
    • Harry Potter ships.Explanation 
    • Conductor. Round One Spoilers 
    • Everything about Round 1's Mastermind Trial.Explanation 
    • [X Series] CONFIRMED.Explanation 
    • The Norman Bates Clause.Explanation 
    • Sigrun's harem.Round 2 spoilers 
    • Therapy Pokemon.Explanation 
    • Tamagarcher.Round Two Spoilers 
    • Muk for protag.Explanation 
    • Juri goes to Otakon.Explanation 
    • Are you wearing shoes?/Kidneys.Explanation 
    • We need Jesus.Implied Round 4 Spoilers 
    • Round 4's Mastermind.Spoilers for R4's Mastermind Identity 
  • Moral Event Horizon: Did Asuka cross it by shooting Ashley in the face to escape both the school and the fact that she might have friends? The question is explored both in-story by the characters and in OOC discussion. In the end, Ashley and the others start to open up to her again, cementing that she did not.
  • Nausea Fuel: All of Round 6, Case 3, from the Gorn-filled crime scene to a severed arm being taken into the courtroom and especially all the gross bodily functions in the culprit reveal, culminating in gut bacteria that gained their own sentience mutating their host into a Parasite Zombie!
  • Once Original, Now Common: Trustfell was very influential on its genre, and thus many plot twists that were truly shocking at the time are more common or even expected now. Some examples include masterminds being existing fictional characters, the twist on the hostage motive that implies or states that the hostages are or will be put into their own murdergame, and the concept of a surprise Round Zero.
  • Signature Scene: The Flaming Sword incident in the first round's finale. It's even referenced in an item description for the same sword in the second round, not to mention wherever anyone brings up Susan.
  • Too Cool to Live: At least one person will cry this over almost every character death.

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