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YMMV / Treasure of the Rudra

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  • Awesome Music:
    • The Netherworld theme in Surlent's scenario.
    • Every single battle theme. Especially Surlent's
    • Let's just put it this way: you know Final Fantasy Mystic Quest? The game with the amazing soundtrack? Yeah, one of the two composers of that game, Ryuji Sasai, the one that composed the kickass Doom Castle and Dark King melodies, wrote the music for this game.
  • Game-Breaker: Whoever translated the rom into English inadvertently made it so that certain mantras can cast ultra powerful spells for 1 MP. If you stumble upon them by rewriting your own mantras, or just get them from a FAQ, you'll have a few nice Disc One Nukes and won't have to worry about physical combat for a long while.
  • Good Bad Bugs:
    • When the three teams reunite with Dune and the fourth chapter begins, the game does not transfer the characters as they last were when you used them, but rather "remembers" how they were at the end of their respective chapters. This means that if you complete Sion's chapter last and unequip the Hercules Armor afterwards, you'll get a copy of it to give to Dune.
    • There's a room near the end of the game that contains four treasure chests, each containing a monster-in-a-box and a Magic Leaf. You can enter this room as many times as you like, and the magic leaves will respawn every time, allowing you to max out everyone's MP.
  • Harsher in Hindsight: Surlent being mistaken for the Rudra by new cultists and being offered trinkets for wishes? Hilarious. Surlent being forcibly merged into the new Rudra and being killed by Sion? Less so.
  • That One Boss: For a boss so early in the game, Bhadra can be a pain in the ass. Two words: Bhadra Bound.

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