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YMMV / Tomb Raider: Legend

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  • Annoying Video Game Helper:
    • General consensus amongst the fandom seems to be that Zip and Alister's frequent comments ruin the feeling of isolation and provide too much help during puzzles, negating the feeling of accomplishment when you finally progress. They have their supporters though.
    • It even gets lampshaded in-game
      Zip: Probably won't be able to hear each other too well when you're underwater though.
      Lara: There is a God.
  • Awesome Music: How about Grapple Time, which could be easily mistaken for the main theme of Legend?
  • Base-Breaking Character:
    • Alister. One half of the fandom find him intolerable, the other half adore him and were furious at his reduced role in Underworld. Oddly, Zip did not receive the same reaction, despite serving the exact same function as Alister, as everyone generally likes him.
      • Possibly due to simple personality preferences. Zip seems more laid-back and enthusiastic, while Alister tends to be fussier and a bit on the stuffy side, which can be taken as nagging. There is also Remember the New Guy? in full effect here, as Zip is carried over from the original continuity while Alister was created for the reboot.
  • Best Known for the Fanservice: The game is best known for its Japan level, which shows Lara wearing a Little Black Dress, in which she performs an Action Dress Rip when guns start blazing.
  • Breather Level: After the long Kazakstan and England levels, Nepal is a breeze save for a couple tricky sections.
  • Contested Sequel: During the initial marketing buzz and right after the premiere, fandom was split over the various changes in the gameplay, tone and Lara herself. And this is one of those rare cases where fandom eventually did reconcile over the game, but it took some time and heavy application of Broad Strokes mindset. In short, it's either a Surprisingly Improved Sequel after the letdown of Tomb Raider: The Angel of Darkness, or a worthless reimagining.
  • Fan Nickname: The "Unknown Entity" that possesses Amanda in Peru is commonly known as "Fluffy'' in the fandom.
  • It's Short, So It Sucks!: A criticism of Legend, which was only eight levels (seven if you don't count the final boss level). It felt even shorter due to replay option with limited timer for finishing each level, further enforcing a speed run and giving players 6 hours in total to finish the game. That said, some have argued that it's great precisely because it's only eight levels, as the game doesn't get overlong and repetitive.
  • Most Wonderful Sound: The "ding" when you reach a checkpoint.
  • They Changed It, Now It Sucks!:
    • Several fans of the Core Design games were not happy with Crystal Dynamics' Continuity Reboot and the subsequent drastic changes to Lara's personality and backstory.
    • Arguably the reaction was less to do with story changes (as story was never a big part of the series anyway) but the linearity and lack of exploration or isolation.
    • There was also some criticism about the game engine change; while many liked that the series got away from the limited "square-based" movement, others found it difficult to adjust and/or found it not as accurate.

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