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YMMV / The Ninja Warriors (1987)

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  • Anticlimax Boss: Banglar. He's backed up against the wall and his only attack is to fire out three easy to avoid/block bullets—and that's only if you turn your back to him. All you have to do is walk up to him and slash him to end his life. For some reason, he's immune to your shurikens—probably just to make the cutscene after you actually do kill Banglar not block out your character.
  • Awesome Music: DADDY MULK is generally considered one of Zuntata's masterpieces, being a catchy tune that encompasses the action, even having a wonderful shamisen solo near the end. It's also unusually long for a track meant for 1980s background stage music, being a little over 4 minutes per loop, and since it loops twice on the official soundtrack release like many conventional game music soundtdracks, it's almost nine minutes of synthesized goodness before fading out. That one is the most well-known, but they're all good, you can find them all here.
  • Demonic Spiders: The Fire-breathing ninjas, whose fire breath can easily kill a player from full health, teleport a lot, and attempt to keep out of melee range. Crouching their fire breath will result in them crouching and attacking, making it very hard to evade damage.
  • Goddamned Bats:
    • The weakest enemy, a uniformed trooper with a knife, comes at you in swarms, and are actually smart enough to crouch-attack you should you attack them while standing. Later on they start wising up to your ninja, and will utilize flying kicks to attack you.
    • Tsuchigumo will keep jumping around your character, and are hard to hit. To defeat them, let them jump over you, then attack them from behind when they land.
  • Narm: The game's intro is relatively okay in grammar, but the ending turning into a huge "Blind Idiot" Translation makes it nigh-incomprehensible in what it's supposed to actually mean.
  • Nightmare Fuel: For a game with relatively peppy music and literal ninja robots stopping an evil dictatorship, not a single foe you fight seems to actually be a human as you slaughter them all, and the ending explains that instead of a heroic conclusion of stopping Banglar, it emphasizes the sheer terror that the mere existence of such machines is peace-ruining. The pseudo-sequel showing that The Revolution Will Not Be Civilized strongly implies that even in the original game, Mulk was just a change in management now that he can produce an army of such machines himself.

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