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  • Even Better Sequel:
    • The Impossible Quiz 2 tends to be considered an improvement over the original due to the difficulty being much more fair, allowing the player to use their power-ups, upping the number of lives from 3 to 5, and having less questions rely on random logic. For fans of the series, this was also the game that introduced Fusestoppers and gave Chris the Cat a larger role.
    • The Impossible Quiz Book is the longest game in the series, being 150 questions long across three chapters, but it also has the highest production value, being a lot more flashy with its animations and questions and featuring a plot for the first time in the series, even if a basic one. For these reasons, it's considered the epitome of the series.
  • It's Short, So It Sucks!: While not thought of as a bad game thanks to its animation work and Christmassy theme, the most common criticism for The Impossible Quizmas is that it's brought down by its short length: at 25 questions, it's the shortest game in the series, shorter than even The Impossible Quiz Demo.
  • It Was His Sled: The skips in the first game are useless and all of them are needed to pass the final question and win. Most people who have made any real attempt to win the game likely already know this whether they have ever made it that far or not, given it's usually the first pointer anyone receives.
  • Nightmare Fuel:
    • The second game has a question where a disgusting somewhat deformed unhygenic face on a foot appears when you turn the light on; creating immense amounts of Squick. It's a reference to a Worms comic Splapp made, entitled 'Eyes on Legs', in which Slick, after obtaining several facial injuries, somehow ends up getting a massive 'handsome' face, which is the face we see (except covered in zits and pimples, of course).
    • The entirety of The Impossible Quizbook Chapter 3. It starts off normal enough with a basic time travel plot, but as you progress, things start to get really dark. Around the time when the quiz starts to recall the older questions due to the damage Chris and Norman caused to the space time continuum, you'll witness gems such as destroying a time period with the "It's the End of the World!!!" question from the first game, where you open a portal to let the meteors into the Prehistoric Age of Dinosaurs. The question where you stroke Chris will give you a game over if you touch him due to you creating a paradox, and the "Charge Your Laser" question will also cause a Game Over due to it opening a time scar. Things then start to hit you once you reach to Question 142, where lava consumes the "42" question from the first game, it then continues onto Question 144, with the wall of questions sinking into the lava, and the question boxes themselves having horrified expressions on them, and the caption reads "Why? Just...Why? (it's a clever Stealth Pun, but still a scary sight). It then continues to Question 148, which has the familiar button pattern with the word "REMEMBER?" sinking into the lava in the background, among all sorts of previously used objects from other games in the series. It's a great callback but it's terrifying at the same time, but worst of all is the final question and the ending. Instead of the final question being really hard, it just informs you that the Space-Time Continuum has been severely damaged, and all you see time scars covering the place, with a freaky black and purple void that looks like its bleeding. It then says you have to act NOW (with "now" in larger red text). You now have two choices; either you make Chris and Norman sacrifice their lives to save the space time continuum (giving you an instant game over), or you can choose to wipe The Impossible Quiz ITSELF from existence, destroying all the games in the process, but preventing anyone from screwing up as badly as Chris and Norman did. The erasure sequence isn't that much better, once Chris finally regains his sanity, it then cuts to a screen saying "ERROR 404. 'The Impossible Quiz.swf' cannot be found". The ending is supposed to mean that Chapter 3 is the Series Finale, but that's one hell of a terrifying note to go out on...
  • Padding: The games wouldn't be nearly as Impossible if it weren't for how long it took to get back to the question a player screwed up on.
  • Pop-Culture Isolation: If you're doing one of these blind and you're not British, you will soon find a recurring obstacle in the cultural barrier between you and Splapp. Granted, even if you are British, the time difference may prove to be a problem. This also happens to be Splapp's most famous work, so chances are you won't understand the references to his other works that are littered all over the quizzes.
  • Porting Disaster: The mobile ports of the first two quizzes, which are now unavailable. A lot of copyrighted content had to be replaced, and the new questions are either lame and out-of-place or utterly nonsensical. A lot of polish from the web versions is missing, and microtransaction continues are shoved down your throat. The Epic 10 and Chris's Incredible 20 got hit the hardest; gone are the smooth animations and climactic music, now the questions primarily involve stock images.
  • Scrappy Mechanic: Bombs. If the timer on a bomb reaches zero, the player loses instantly, regardless of lives remaining, not even allowing the player a second chance without going through all the other questions again. Adding to this, questions that require obscene dexterity are rendered even more difficult by the time limit, demanding perfect play simply to advance.
  • That One Question: All of the "main" games in the series have at least one:
    • The Impossible Quiz:
      • Question 102, where you have to touch dots before they disappear, while also avoiding squares. If you touch a square or take too long to get to a dot, you not only lose a life, but also have to start the question from scratch.
      • Question 106, where you must keep your mouse on a road that's constantly moving and where going even slightly off the path kills you (think Silver Surfer for NES). Made even harder with the Obvious Rule Patch that made right-clicking kill you as wellnote .
    • The Impossible Quiz 2:
      • Question 67, a ridiculously hard maze where your mouse cursor is invisible and half the corridors you need to go through are barely wider than the cursor itself. The preloader even lampshades this. In fact, it's so insanely difficult that even Splapp himself is on the record saying he can't do it without cheating, hence why said cheat - which at this point is widely known - was never patched out like the aforementioned Question 106 cheat.
      • Question 104 has you washing seven windows by moving your mouse cursor over them until all the crud is gone. Unless you can move your mouse really really fast, you'll likely have to use a Fusestopper to stay alive, which means bye-bye A* rank.
    • The Impossible Quiz Book:
      • Chapter 1 has question 47, which requires the player to quickly move the mouse up and down for several seconds over a small area while under a tight time limit.
      • Chapter 2 has question 70, Pac-Frank – a scaled-down version of Pac-Man with scarily good ghost AI (not counting the blue one).
      • Chapter 2 also has question 86, which asks for a very precise circling motion with the mouse, while under a ten-second time limit. It's no wonder most walkthroughs for the game recommend saving the chapter's only Fusestopper for this question.
      • Chapter 3 contains question 138, or a retread of the "Charge ur lazer" question from the first game. Same problem as some of the previously mentioned questions – rapid mouse movements over a small area before the time runs out. A Fusestopper is, once again, highly recommended here.
  • Unintentional Period Piece: The first game at least, what with being a Flash game with several references to outdated memes, is obviously a product of 2000s Internet culture.

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