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YMMV / The Fairly OddParents: Breakin' da Rules

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  • Narm: Sometimes due to technical limits, things can look kinda... off.
    • The game is unable to allow more than one character to speak at a time. The only way to progress through a character’s line is to individually skip each line. Unfortunately, Butch Hartman is a fan of the "Everybody Laughs" Ending, which means that each character takes a turn at laughing for a while, dragging on until everyone is done. This is particularly heinous in the final cutscene when it’s clear they’re trying for a group laugh, but it just doesn’t work.
    • Frequently, the animation models’ expressions don’t change even when they’re supposed to, leaving characters smiling by default when they should be upset or angry.
  • Nightmare Fuel: The game has some pretty harrowing moments.
    • The prelude to the faceoff with farmer cluck. While the tone is supposed to be a campy comic book and the Chin’s condition is played for laughs, the hub area of the world is surprisingly quiet even with Cosmo and Wanda. When you arrive at the destroyed bank, a loud, creepy wind is blowing as you’re left to wonder what did such damage to the bank. Once you see the culprit, however, things go back to their regularly scheduled goofiness.
    • Spatula Woman is largely a send-up to Catwoman, but she proves surprisingly aggressive during her boss fight as she tries to kill you with a giant spatula.
    • Most of “A Badge Too Far” has you sneaking around the woods trying to avoid the patrolling brainwashed Creme Puffs. It’s dark, quiet, and suspenseful, and it’s genuinely alarming if you’re caught since Cosmo and Wanda are unable to help you. It culminates in a final chase scene where Vicky chases you all the way back to camp for revenge.
    • Upon exiting the already creepy tunnels of “Mini Timmy”, you hear a colossal, monstrous roar and you’re left to wonder what the hell made that noise for some time before you confront the source.
    • "Bad Luck 101" tasks you with sneaking around a large room and trying to avoid Crocker. The music is deadly quiet and suspenseful, and all comedic tones of the game drop harder than a meteor. Worse, you have to catch the five wish stars that are running around the room while still avoiding Crocker. If you've never feared Crocker before, this scene will make you fear him.
    • Another enemy you have to escape is Tootie in the penultimate level, "A Dog's Life." While she's still spending the whole time begging you to let her love you (as you're playing as Timmy after he's been turned into a dog), it's still rather frightening to hear the sound of her squeaking toward you.
    • When the game is complete and a new magical door opens up to take you to the final boss fight. The game manual gives you write-ups of each level so you know what each level’s premise is, but all you get for “The Ultimate Challenge” is that Jorgen is involved and it’s the finale. Any player who hadn’t seen a preview of Vicky’s dragon form would be left to wonder what awaits them in the endgame and just what that new door is taking them towards.
  • No Problem with Licensed Games: It's a solid, if simple, platformer with great music.
  • That One Level: The only place in the game with bad controls is the rocket-boot corridor in "Bad Luck 101". If Timmy touches anything from an obstacle to the walls to simply not going through a door in the right position it's back to the start of the sequence. Oh, and there's no skipping the Wish cutscene.
  • Unexpected Character: The Gilded Arches is an enemy of the Crimson Chin who before this game only appeared in episode 4 of the Crimson Chin Webtoons, "Arch Enemy". He makes a surprise return as the third and last boss of the "Chinless Blunder" level.

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