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YMMV / Team Fortress Classic

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  • Abridged Arena Array: 2fort and Dustbowl, which were remade in Team Fortress 2.
  • Base-Breaking Character:
    • Scouts. Some think he's a great offensive class, but others regard him as useless when compared with the medic.
    • The Combat Medic is one of the most popular classes to play, being a great offensive and supportive class, but there are many who think his versatility is overpowered.
    • Is the Pyro hard but enjoyable to play, or the most useless class in the game?
    • Depending on the person, grenades are either a nice feature which is necessary to use, or incredibly stupid and only useful to spam with.
  • Complacent Gaming Syndrome: If a person is playing offense, it will always be medics and soldiers. Scouts and Pyros don't exist.
  • Demonic Spiders: With enough skill, any class (except maybe Scouts) can becomes this, but here are some specific examples.
    • Combat Engineers are really a nuisance if you are playing offense vs defense. Building teleporters in your base with usually a sentry guarding it while they go around killing your teammates by the 3's with their EMP grenades.
    • Infect and run Medics can be a REAL pain when your team has no medics to heal your teammates, while you and a few others are chasing the speedy fucker as you are losing your health by the second.
  • Funny Moments: Now has its own page.
  • High-Tier Scrappy:
    • The Heavy is the easiest class to play, and having the fat bastard kill you the 20th time without a problem or chance to fight back can be a real annoyance.
    • It's not uncommon to hear people call the Medic top-tier, with his high-speed Concussion Grenade jumping, pretty good damage output at medium range, and deadly infection from his medkit melee weapon.
  • Low-Tier Letdown: Thanks to her Nerf in TFC, the Pyro is generally regarded as the least useful class: slow, pitiful flamethrower blasts, weak afterburn damage, and doesn't have the Double-Barrel Shotgun to fall back on like most classes do. Medic and Soldier are (almost) always picked over her for offensive roles, and she's pretty much relegated to support. While her TF2 counterpart is often regarded as a Skill Gate Character, it's at least usable and functional, while in this game, Pyro has equally awful performance at both low and high levels of play.
  • Memetic Mutation: "Enjoy your AIDS!" and "EXCUSE ME! I'M IN NEED OF MEDICAL ATTENTION!"
  • Most Wonderful Sound: Hearing the SPLAT! sound after gibbing someone is very satisfying, and it lets the other player know how hard he/she got his/her ass kicked.
    • The sound effect after getting a backpack or medkit.
    • Also getting healed by a medic and getting your armor repaired by an engineer.
  • Older Than They Think: Most people believe that the teleporter was added for the first time in TFC. They were in the first Team Fortress for only one version after it was removed for being a game breaker (there was no wait for the teleporter to recharge, unlike in the later games).
    • Also in the early versions of Team Fortress, the scout had the double barrel shotgun in his arsenal, but was removed for presumably being too cheap and it wasn't until TF2 that he got it back as an exclusive weapon.
  • Paranoia Fuel: Any time you are around a corner, you could find yourself face to face with any one of the other classes (or a sentry) out to kill you. At least you can hear them... most of the time.
    • The only way to know if that grenade thrown next to you was your or the other team is whether or not your ass is 5 yards away from your head after it explodes.
    • See that red dot on the front of your base, that the enemy sniper, waiting for someone to come out of the base...
    • Is the corpse of your team's soldier really a corpse, or an enemy spy waiting for someone to pass by...
  • Sequel Displacement: Team Fortress Classic was this to the original Quake mod (go ahead, ask anyone if they're even aware that Classic is not the first Team Fortress). Team Fortress 2 wound up doing this to Classic itself.
    • Team Fortress 2's influence can also be felt within the game. Spies and Demomen are now more common, and Medics actually heal people. Before, only a small handful used them, and only went around infecting people with a virus, using the speed of the class.
  • "Stop Having Fun" Guys: People will bitch about grenades, call people noobs for not using grenades, and get angry at TF2 for not having grenades. In fact, there's no fighting over classes - just grenades, and maybe Sniper Rifles and the virus attack the medic has.
  • That One Level: The Rock (or rock2) can be a real pain to play with the gimmick of having to stop fighting and find a gas mask or a place to avoid the poison gas that covers the entire map and removes a point from your score if you happen to die from it.

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