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YMMV / TaskMaker

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  • Adaptation Displacement: The Storm Impact version was an adaptation of a 1993 black-and-white Macintosh video game, which was itself an adaptation of a very obscure Tabletop Game. The 1993 game and the tabletop game are long since forgotten.
  • Breather Level: The seventh task with the head rebel. Fierce Fold has a fairly small and (especially compared to some of the earlier levels) relatively easy force-field maze leading to Dripstone, which itself is a very small village with an obvious and straightforward path to the goal.
  • Game-Breaker: Using the "restart place" spell, you can reset a dungeon repeatedly to get multiple copies of rare items (such as the Poison Potion, Potion o' Plenty, or Z's Power Up, which greatly increase all stats). Enough "restart place"s around one of the power-up potions can easily cap your status bars.
    • Ethereal potions can also be a game breaker, as they allow the player to pass through most walls and skip straight to the goal. The programmers acknowledged the ethereal potion cheat in Poet's Nightmare, by adding a staircase hidden behind a wall that leads straight to the goal.
    • One version of the game accidentally left in a spell that was supposed to be used only for debugging and beta-testing purposes. The spell allowed the player to wish for any object, and could be used as often as the player wanted. Using the spell in subsequent versions force-quits the game.
  • Moral Event Horizon: The TaskMaker's last task, when he asks you to kill a prisoner who turns out to have a good alignment. As if to drive the point home, he also rewards the player with "DRUGS!!" before assigning the task, which will send the player to Hell if used.
  • That One Level:
    • Arbalest Catacombs has a large number of convoluted rooms and a ton of locked doors. While there is a key shop, it is twice as expensive as the one in Castle Hall, and requires a key to access. The required task item is buried in a large expanse of dirt that also has other useless items buried in it, and leaving that room requires having switched a number of switches very early in the level.
    • Poet's Nightmare involves a ridiculous amount of going around in circles through a myriad of largely similar-looking rooms, which means a lot of backtracking if an important switch is missed.
    • Subverted with Vidair's Tower. While it also requires a large amount of going around and around in circles through an endless amount of similar-looking rooms, it can easily be broken with a Teleport Scroll.


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