Follow TV Tropes

Following

YMMV / Super Robot Wars 4

Go To

  • Anticlimax Boss: In F Final, Shapiro Keats and Paptimus Scirroco are much easier to defeat than Tennique Zezernan, even though by the time players fight them Zezernan's been dead for quite a few scenarios.
  • Ensemble Dark Horse: Discounting Irmgard Kazahara and Ring Mao who became Breakout Characters on their own in Super Robot Wars Alpha and Super Robot Wars: Original Generation, among the originals these days, if one wants to make a wishlist of who would be the next likeliest to appear in Original Generation, Lenonjayce Starlord and Mina Likering would top the list, largely because Jayce invented the "Gespenst Kick" before Kai Kitamura turned it into a meme, while Mina's "mispronunciation" of the Grungust's Chest Blaster into "Buster Beam" is adored and lauded by fans. If there's a runner-up, it'd be Patricia Hackman, the inventor of the "Gespenst Punch" (which becomes "Jet Magnum" in Original Generation) and being voiced by fan favorite veteran voice actress Megumi Hayashibara.
  • Epileptic Tree: If Lenonjayce came up with the Gespenst Kick, but Kai is credited for it in Original Generation, then where the hell's Jayce in Original Generation?
  • He's Just Hiding: Mekibos survives his canon death in Super Robot Wars 3 to warn the Earth about the Guests in 4. When Original Generation followed suit, players knew it was just a matter of time this character would reappear again - he shows up in the Second Original Generation and is even Promoted to Playable.
  • Older Than They Think: This game has the series' first "Dynamic Kills", extra animation that plays whenever an attack eliminates its target, well ahead of their more widespread usage in Alpha 2: Daitarn 3 goes into its signature "Daitarn Crash" if Sun Attack finishes an enemy, while Daimos's Reppu Seikenzuki adds an small animation of Daimos's fist punching through layers of the opponent's armor if it finishes an enemy.
  • Polished Port: From a gameplay and graphical standpoint, the Sony PlayStation versions of F and F Final get rid of the infamous random save deletions, adds 3D in the intermission maps, changes the unit portrait of the "berserk" Evangelion Unit-01 from a terribly-pixelated version of its standard sprite to a non-Super-Deformed cut-in, and the PlayStation version of F inherits the "Aura Battler" pilot skill fix from the Sega Saturn version of F Final. Unfortunately, like many Saturn to PlayStation conversions, the music takes a hit in quality; the most notable downgrade is "Violent Battle", which barely sounds anything like the Saturn version and later Original Generation versions.
  • Scrappy Mechanic: A large reason why players were deterred from using the eponymous unit from Space Runaway Ideon in F and F Final were the mechanics behind the "Ideon Gauge" - in order to use its strongest attacks "Ideon Sword" and "Ideon Gun", players must increase the gauge's levelnote  by having enemies attack the Ideon, regardless of whether they hit it or not. The gauge will slowly rise depending on how many Hit Points the Ideon has - at lower values, the gauge will rise quicker. The problem arises upon reaching level 6 of the Ideon Gauge - the unit gains a chance of turning into The Berserker, similar to the Evangelion Unit-01 when it's destroyednote ; once the Ideon enters this state, players cannot control the unit. Upon reaching Ideon Gauge level 7, the game automatically ends as the "Ideon ending" has been triggered. Furthermore, the game can also end if the Ideon is destroyed when it goes berserk without ever hitting Ideon Gauge level 7. It's thanks to these conditions this system is overhauled when the Ideon reappears in Alpha 3 by doing away the Nonstandard Game Over conditions.

Top