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YMMV / Suikoden: Woven Web of the Centuries

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  • Game-Breaker: Series page here.
  • Goddamned Bats: While this game makes use of Pre-existing Encounters, some areas like the Sidas Forest have many narrow passages, making it hard to avoid encounters.
  • Low-Tier Letdown: Jongleurs can attack all the enemies at once, but their attacks do less damage than any other class, and they lack endurance. Their primary skills are Status Buffs, but that is unnecessary given this game's lack of challenge.
  • Obvious Beta: Not as bad as Suikoden IV, but this game fells somewhat short and the combat is unbalanced. Also, you only have 18 permanent playable characters (two per class) and some bosses are weaker than the mooks fought before them.
  • Scrappy Mechanic:
    • Healing items cannot be used in battle, forcing you to always have a herbalist in the active party.
    • To recruit Sorab, you have to sleep for 3 days in your headquarters before talking to him again. With Hortensius, it's 10 days.
  • They Wasted a Perfectly Good Character: This game tends to avert the Villain: Exit, Stage Left and The Battle Didn't Count tropes by killing antagonists too early, so you never got to learn much about them.
    • Neos (the stoic leader of the Grubs) is the worst offender, being killed-off during his second apparition.
    • Aaron and Rochelle as well. They are never fought despite being major antagonists and having connections with Ilia, Zaveed and the hero. Also, they're unceremonious killed-off after Lugat use an Era Tree to prevent the creation of the Vermilion Axe.
  • They Wasted a Perfectly Good Plot: Zephon mentions the concept of a multiverse to the party and explains that every time an Era Tree is used, an alternative timeline is created. For example, there is a timeline where the hero never used the Era Tree to save his village, but this concept is never further explored.

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